本文整理汇总了C++中Tower::getUpgradeLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ Tower::getUpgradeLevel方法的具体用法?C++ Tower::getUpgradeLevel怎么用?C++ Tower::getUpgradeLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tower
的用法示例。
在下文中一共展示了Tower::getUpgradeLevel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: upgradeTower
void TowerManager::upgradeTower(int tileX, int tileY) {
int upgradeCost = -1;
Tower* tower = towers[make_pair(tileX, tileY)];
if(tower->getType() == Tower::TowerType::ShihTzu) {
if(tower->getUpgradeLevel() == Tower::UpgradeLevel::Baby && TeenShihTzuUpgrade::teen_upgrade_cost <= Game::player.getCash()) {
tower = new TeenShihTzuUpgrade(tower);
upgradeCost = TeenShihTzuUpgrade::teen_upgrade_cost;
}
else if(tower->getUpgradeLevel() == Tower::UpgradeLevel::Teen && AdultShihTzuUpgrade::adult_upgrade_cost <= Game::player.getCash()) {
tower = new FreezeEffect(new AdultShihTzuUpgrade(tower));
upgradeCost = AdultShihTzuUpgrade::adult_upgrade_cost;
}
}
if(tower->getType() == Tower::TowerType::Dalmatian) {
if(tower->getUpgradeLevel() == Tower::UpgradeLevel::Baby && TeenDalmatianUpgrade::teen_upgrade_cost <= Game::player.getCash()) {
tower = new TeenDalmatianUpgrade(tower);
upgradeCost = TeenDalmatianUpgrade::teen_upgrade_cost;
}
else if(tower->getUpgradeLevel() == Tower::UpgradeLevel::Teen && AdultDalmatianUpgrade::adult_upgrade_cost <= Game::player.getCash()) {
tower = new SlowEffect(new AdultDalmatianUpgrade(tower));
upgradeCost = AdultDalmatianUpgrade::adult_upgrade_cost;
}
}
if(tower->getType() == Tower::TowerType::Bulldog) {
if(tower->getUpgradeLevel() == Tower::UpgradeLevel::Baby && TeenBulldogUpgrade::teen_upgrade_cost <= Game::player.getCash()) {
tower = new TeenBulldogUpgrade(tower);
upgradeCost = TeenBulldogUpgrade::teen_upgrade_cost;
}
else if(tower->getUpgradeLevel() == Tower::UpgradeLevel::Teen && AdultBulldogUpgrade::adult_upgrade_cost <= Game::player.getCash()) {
tower = new BurnEffect(new AdultBulldogUpgrade(tower));
upgradeCost = AdultBulldogUpgrade::adult_upgrade_cost;
}
}
if(upgradeCost != -1) {
towers[make_pair(tileX, tileY)] = tower;
Game::player.spendCash(upgradeCost);
}
}