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C++ Tower::GetPosition方法代码示例

本文整理汇总了C++中Tower::GetPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ Tower::GetPosition方法的具体用法?C++ Tower::GetPosition怎么用?C++ Tower::GetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tower的用法示例。


在下文中一共展示了Tower::GetPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: nextFrame

void MultiBullet::nextFrame(){
    Tower *temp = getTower();
    if(temp != NULL){
        SetPosition(temp->GetPosition().x, temp->GetPosition().y);
        m_circ = sf::Shape::Circle(temp->GetPosition().x, temp->GetPosition().y, m_attack_radius, sf::Color::Red, 2, sf::Color::Blue);
    }

}
开发者ID:andressbarajas,项目名称:Isla-Vista-Tower-Defense,代码行数:8,代码来源:cMultiBullet.cpp

示例2: BuildTower

Float BuildTower(Script * script)
{
	if (script->VerifyArguments(2) == true)
	{
		Word * targetWord = script->GetNextWord();
		Word * posWord = script->GetNextWord();

		Point2D position(0, 0);
		Point2D * pos = (Point2D *)(uint32)posWord->value;
		if (pos != NULL)
		{
			position.SetValues(pos->GetX(), pos->GetY());
		}
		else
		{
			return false;
		}

		if ((IntervalCheck(position.GetX(), 1, GRID_SIZE - 2) == true) && (IntervalCheck(position.GetY(), 1, GRID_SIZE - 2) == true))
		{
			if (targetWord->type == POINTER)
			{
				Object * target = script->GetTarget(targetWord);
				if ((target != NULL) && (target->CheckType(OBJ_TYPE_TOWER) == true))
				{
					Grid * grid = WorldGame.GetGrid();
					Tower * tower = (Tower *)target;

					//To bypass grid auto-filling
					tower->SetState(false);

					Point2D towerCoords = tower->GetPosition();
					towerCoords.SetValues((towerCoords.GetX() - 80)/32, (towerCoords.GetY() - 80)/32);
					grid->SetPath(towerCoords, 0);	

					if (BuildTower(tower->GetTowerType(), position, true) == true)
					{
						Tower * newTower = grid->GetData(Point2D(position.GetX(), position.GetY()));
						tower->SetState(true);
						grid->FindPath(Origin);
						newTower->Copy(*tower);
						newTower->SetUInt32Value(TOWER_VAR_BUILD_TIME, GetGameTime());
						return true;
					}
					else
					{
						tower->SetState(true);
						grid->FindPath(Origin);
					}
				}
			}
			else if ((targetWord->type == NUMERIC) && (IntervalCheck(targetWord->value, 1, GetTowerDataSize()) == true))
			{
				return (BuildTower(targetWord->value, position, true));
			}
		}
	}
	return false;
}
开发者ID:Dingf,项目名称:Paper-TD,代码行数:59,代码来源:scripttowerhandler.cpp

示例3: SpellAreaTowers

Float SpellAreaTowers(Script * script)
{
	if (script->VerifyArguments(1) == true)
	{
		Word * spellWord = script->GetNextWord();

		GameObject * source = (GameObject *)script->GetSource();
		if ((source != NULL) && (source->CheckType(OBJ_TYPE_GAME_OBJECT) == true))
		{
			const Spell * spell = GetSpell(spellWord->value);
			if (spell != NULL)
			{
				Shape * shape = source->GetShape();
				Shape * newShape = shape->CreateInstance();
				newShape->Translate(source->GetPosition());

				Grid * grid = WorldGame.GetGrid();
				Tower ** TowerData = grid->GetData();

				for (uint32 i = 1; i < GRID_SIZE - 1; i++)
				{
					for (uint32 j = 1; j < GRID_SIZE - 1; j++)
					{
						Tower * tower = TowerData[(i*GRID_SIZE)+j];
						if ((tower != NULL) && (tower->GetState() == true) && (tower->ActiveSpell(spell, source) == false))
						{
							Point2D towerPos = tower->GetPosition();
							Rect towerRect(towerPos.GetX(), towerPos.GetY(), towerPos.GetX() + 32, towerPos.GetY() + 32);

							if (Intersect(newShape, &towerRect) == true)
							{
								if (tower->ActiveSpell(spell, source) == false)
								{
									tower->ApplySpell(spell, source);
								}
							}
							else
							{
								tower->RemoveSpell(spell, source);
							}
						}
					}
				}
				delete newShape;
				return true;
			}
		}
	}
	return false;
}
开发者ID:Dingf,项目名称:Paper-TD,代码行数:50,代码来源:scriptgobjecthandler.cpp


注:本文中的Tower::GetPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。