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C++ TextRenderer::pushBackDebug方法代码示例

本文整理汇总了C++中TextRenderer::pushBackDebug方法的典型用法代码示例。如果您正苦于以下问题:C++ TextRenderer::pushBackDebug方法的具体用法?C++ TextRenderer::pushBackDebug怎么用?C++ TextRenderer::pushBackDebug使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextRenderer的用法示例。


在下文中一共展示了TextRenderer::pushBackDebug方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getText

//auto getText = [&]()
void getText(TextRenderer &textObj, PerfMon &perfMon, WindowStates &ws)
{
    auto fbWidth = ws.fbWidth;
    auto fbHeight = ws.fbHeight;
    auto winWidth = ws.winWidth;
    auto winHeight = ws.winHeight;
    
    stringstream textOut;
    textOut << "Frame: " << std::fixed << std::setprecision(1)
    << 1000.0/perfMon.fps.average()
    << "ms max: " << 1000.0/perfMon.fps.min()
    << "ms min: " << 1000.0/perfMon.fps.max() << "ms";
    textObj.pushBackDebug(textOut);
    textOut << "cpu time: " << std::fixed << std::setprecision(2)
    << perfMon.renderTimes.average() << "ms max: " << perfMon.renderTimes.max()
    << "ms min: " << perfMon.renderTimes.min();
    textObj.pushBackDebug(textOut);
    textOut << "gpu time: " << std::fixed << std::setprecision(2)
    << perfMon.gpuRenderTimes.average() << "ms max: " << perfMon.gpuRenderTimes.max()
    << "ms min: " << perfMon.gpuRenderTimes.min();
    //        << std::accumulate(gpuTimes.begin(), gpuTimes.end(), 0) << "ms";
    textObj.pushBackDebug(textOut);
    textOut << "win " << winWidth << " x " << winHeight
    << " fb size " << fbWidth << " x " << fbHeight;
    textObj.pushBackDebug(textOut);
    
    
    //the following code should go into UserInput and GameLogic, not out here

    textOut << "shadow pass: 1   " << ((renderStage & stage1) ? "On" : " ");
    textObj.pushBackDebug(textOut);
    textOut << "forward pass: 2  " << ((renderStage & stage2) ? "On" : " ");
    textObj.pushBackDebug(textOut);
    textOut << "highpass: 3           " << ((renderStage & stage3) ? "On" : " ");
    textObj.pushBackDebug(textOut);
    textOut << "blur1 pass: 4         " << ((renderStage & stage4) ? "On" : " ");
    textObj.pushBackDebug(textOut);
    textOut << "blur2 pass: 5         " << ((renderStage & stage5) ? "On" : " ");
    textObj.pushBackDebug(textOut);
    textOut << "composite pass: 6 " << ((renderStage & stage6) ? "On" : " ");
    textObj.pushBackDebug(textOut);
    textOut << "fxaa pass: 7            " << ((renderStage & stage7) ? "On" : " ");
    textObj.pushBackDebug(textOut);
}
开发者ID:orbitalVelocity,项目名称:OrbitalVector,代码行数:45,代码来源:main.cpp


注:本文中的TextRenderer::pushBackDebug方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。