本文整理汇总了C++中TextObject::saveState方法的典型用法代码示例。如果您正苦于以下问题:C++ TextObject::saveState方法的具体用法?C++ TextObject::saveState怎么用?C++ TextObject::saveState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextObject
的用法示例。
在下文中一共展示了TextObject::saveState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: saveTextObjects
void GrimEngine::saveTextObjects(SaveGame *state) {
PointerId ptr;
state->beginSection('TEXT');
state->writeLESint32(sayLineDefaults.disabled);
state->writeByte(sayLineDefaults.fgColor.red());
state->writeByte(sayLineDefaults.fgColor.green());
state->writeByte(sayLineDefaults.fgColor.blue());
ptr = makeIdFromPointer(sayLineDefaults.font);
state->writeLEUint32(ptr.low);
state->writeLEUint32(ptr.hi);
state->writeLESint32(sayLineDefaults.height);
state->writeLESint32(sayLineDefaults.justify);
state->writeLESint32(sayLineDefaults.width);
state->writeLESint32(sayLineDefaults.x);
state->writeLESint32(sayLineDefaults.y);
state->writeLESint32(_textObjects.size());
for (TextListType::iterator i = _textObjects.begin(); i != _textObjects.end(); ++i) {
TextObject *t = *i;
ptr = makeIdFromPointer(t);
state->writeLEUint32(ptr.low);
state->writeLEUint32(ptr.hi);
t->saveState(state);
}
state->endSection();
}