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C++ TextObject::reset方法代码示例

本文整理汇总了C++中TextObject::reset方法的典型用法代码示例。如果您正苦于以下问题:C++ TextObject::reset方法的具体用法?C++ TextObject::reset怎么用?C++ TextObject::reset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextObject的用法示例。


在下文中一共展示了TextObject::reset方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

void Actor::draw() {
	for (Common::List<Costume *>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); ++i) {
		Costume *c = *i;
		c->setupTextures();
	}

	if (!g_driver->isHardwareAccelerated() && g_grim->getFlagRefreshShadowMask()) {
		for (int l = 0; l < MAX_SHADOWS; l++) {
			if (!_shadowArray[l].active)
				continue;
			g_driver->setShadow(&_shadowArray[l]);
			g_driver->drawShadowPlanes();
			g_driver->setShadow(NULL);
		}
	}

	// FIXME: if isAttached(), factor in the joint & actor rotation as well.
	Math::Vector3d absPos = getWorldPos();
	if (!_costumeStack.empty()) {
		g_grim->getCurrSet()->setupLights(absPos);

		Costume *costume = _costumeStack.back();
		for (int l = 0; l < MAX_SHADOWS; l++) {
			if (!shouldDrawShadow(l))
				continue;
			g_driver->setShadow(&_shadowArray[l]);
			g_driver->setShadowMode();
			if (g_driver->isHardwareAccelerated())
				g_driver->drawShadowPlanes();
			g_driver->startActorDraw(absPos, _scale, _yaw, _pitch, _roll, _inOverworld, _alphaMode != AlphaOff ? _globalAlpha : 1.f);
			costume->draw();
			g_driver->finishActorDraw();
			g_driver->clearShadowMode();
			g_driver->setShadow(NULL);
		}

		bool isShadowCostume = costume->getFilename().equals("fx/dumbshadow.cos");
		if (!isShadowCostume || _shadowActive) {
			// normal draw actor
			g_driver->startActorDraw(absPos, _scale, _yaw, _pitch, _roll, _inOverworld, _alphaMode != AlphaOff ? _globalAlpha : 1.f);
			costume->draw();
			g_driver->finishActorDraw();
		}
	}

	if (_mustPlaceText) {
		int x1, y1, x2, y2;
		x1 = y1 = 1000;
		x2 = y2 = -1000;
		if (!_costumeStack.empty()) {
			g_driver->startActorDraw(absPos, _scale, _yaw, _pitch, _roll, _inOverworld, 1.f);
			_costumeStack.back()->getBoundingBox(&x1, &y1, &x2, &y2);
			g_driver->finishActorDraw();
		}

		TextObject *textObject = TextObject::getPool().getObject(_sayLineText);
		if (textObject) {
			if (x1 == 1000 || x2 == -1000 || y2 == -1000) {
				textObject->setX(640 / 2);
				textObject->setY(463);
			} else {
				textObject->setX((x1 + x2) / 2);
				textObject->setY(y1);
			}
			textObject->reset();
		}
		_mustPlaceText = false;
	}
}
开发者ID:gbraad,项目名称:residualvm,代码行数:69,代码来源:actor.cpp


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