本文整理汇总了C++中Tetris::run方法的典型用法代码示例。如果您正苦于以下问题:C++ Tetris::run方法的具体用法?C++ Tetris::run怎么用?C++ Tetris::run使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tetris
的用法示例。
在下文中一共展示了Tetris::run方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
/////////////////////////////////////////////////
/// \brief Main function of the program.
///
/// Create a Tetris instance and run the game.
///
/// \param argc : Number of given command-line parameters.
/// \param argv : Command-line parameters.
/// \return Program ending status code.
/////////////////////////////////////////////////
int main(int argc, char* argv[])
{
Tetris tetris;
tetris.run();
return EXIT_SUCCESS;
}
示例2: main
int main(int argc, char **argv) {
try {
Tetris game;
game.run();
return 0;
}
catch(const std::exception &exc) {
std::cerr << exc.what() << std::endl;
}
}
示例3: main
int main( int argc, char** argv )
{
(void)argc;
(void)argv;
try{
Tetris tetris;
tetris.run();
}catch( std::exception& ex ){
std::cerr << ex.what() << std::endl;
return 1;
}
return 0;
}
示例4: main
int main (void) {
cout << "Genetic Algorithm Tetris version 0.1" << endl;
// The pieces that will allow us to play some tetris
Tetris tetris;
Controller controller;
Display_Manager output;
// Connect the pieces
//tetris.input = controller;
//output.feed = tetris.state;
// Let it rip!
tetris.run ();
return 0;
}
示例5: main
int main() {
twi_init();
srandom(0);
//timer_init();
DDRB = 0xff;
PORTB = 0x00;
uint16_t buttons;
uint16_t changed;
uint8_t selected = 0;
matrix.setFont(font_3x5, codepage_ascii_caps, 3, 5);
while (1) {
psx.poll();
buttons = psx.buttons();
changed = psx.changed();
if (buttons & PSB_SELECT && changed & PSB_SELECT) {
selected++;
selected %= 6;
}
else if (buttons & PSB_SQUARE && changed & PSB_SQUARE) {
hsv.addHue(-30);
}
else if (buttons & PSB_CIRCLE && changed & PSB_CIRCLE) {
hsv.addHue(30);
}
else if (buttons & PSB_PAD_DOWN && changed & PSB_PAD_DOWN) {
uint8_t v = hsv.getValue();
switch (v) {
case 0xff: hsv.setValue(0x7f); break;
case 0x7f: hsv.setValue(0x3f); break;
case 0x3f: hsv.setValue(0x1f); break;
case 0x1f: hsv.setValue(0x0f); break;
case 0x0f: hsv.setValue(0x07); break;
case 0x07: hsv.setValue(0x03); break;
case 0x03: hsv.setValue(0x01); break;
default: hsv.setValue(0x00);
}
}
else if (buttons & PSB_PAD_UP && changed & PSB_PAD_UP) {
uint8_t v = hsv.getValue();
switch (v) {
case 0x00: hsv.setValue(0x01); break;
case 0x01: hsv.setValue(0x03); break;
case 0x03: hsv.setValue(0x07); break;
case 0x07: hsv.setValue(0x0f); break;
case 0x0f: hsv.setValue(0x1f); break;
case 0x1f: hsv.setValue(0x3f); break;
case 0x3f: hsv.setValue(0x7f); break;
default: hsv.setValue(0xff);
}
}
else if (buttons & PSB_PAD_LEFT && changed & PSB_PAD_LEFT) {
uint8_t s = hsv.getSaturation();
switch (s) {
case 0xff: hsv.setSaturation(0xfe); break;
case 0xfe: hsv.setSaturation(0xfc); break;
case 0xfc: hsv.setSaturation(0xf8); break;
case 0xf8: hsv.setSaturation(0xf0); break;
case 0xf0: hsv.setSaturation(0xe0); break;
case 0xe0: hsv.setSaturation(0xc0); break;
case 0xc0: hsv.setSaturation(0x80); break;
default: hsv.setSaturation(0x00);
}
}
else if (buttons & PSB_PAD_RIGHT && changed & PSB_PAD_RIGHT) {
uint8_t s = hsv.getSaturation();
switch (s) {
case 0x00: hsv.setSaturation(0x80); break;
case 0x80: hsv.setSaturation(0xc0); break;
case 0xc0: hsv.setSaturation(0xe0); break;
case 0xe0: hsv.setSaturation(0xf0); break;
case 0xf0: hsv.setSaturation(0xf8); break;
case 0xf8: hsv.setSaturation(0xfc); break;
case 0xfc: hsv.setSaturation(0xfe); break;
default: hsv.setSaturation(0xff);
}
}
else if (buttons & PSB_START && changed & PSB_START) {
switch (selected) {
case 0: { Clock clk; clk.run(); break; }
case 1: { AltClock alt; alt.run(); break; }
case 2: { Life life; life.run(); break; }
case 3: { Mood mood; mood.run(); break; }
case 4: { Animated ani; ani.run(); break; }
case 5: { Tictactoe ttt; ttt.run(); break; }
case 6: { Tetris tet; tet.run(); break; }
}
}
matrix.setColor(0,0,0);
matrix.rectangle(0,0,11,11, DRAW_FILLED);
matrix.setColor(Rgb(hsv));
switch (selected) {
case 0: matrix.text(0, 3, "CLK", DRAW_ORIENTATION_0); break;
case 1: matrix.text(0, 3, "ALT", DRAW_ORIENTATION_0); break;
case 2: matrix.text(0, 3, "LIF", DRAW_ORIENTATION_0); break;
//.........这里部分代码省略.........