本文整理汇总了C++中SurfaceDescriptor::get_SurfaceStreamDescriptor方法的典型用法代码示例。如果您正苦于以下问题:C++ SurfaceDescriptor::get_SurfaceStreamDescriptor方法的具体用法?C++ SurfaceDescriptor::get_SurfaceStreamDescriptor怎么用?C++ SurfaceDescriptor::get_SurfaceStreamDescriptor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SurfaceDescriptor
的用法示例。
在下文中一共展示了SurfaceDescriptor::get_SurfaceStreamDescriptor方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateTextureClient
void
CanvasClientSurfaceStream::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
if (!mTextureClient) {
mTextureClient = CreateTextureClient(TEXTURE_STREAM_GL);
MOZ_ASSERT(mTextureClient, "Failed to create texture client");
}
NS_ASSERTION(aLayer->mGLContext, "CanvasClientSurfaceStream should only be used with GL canvases");
// the content type won't be used
mTextureClient->EnsureAllocated(aSize, gfxASurface::CONTENT_COLOR);
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStream* stream = screen->Stream();
bool isCrossProcess = !(XRE_GetProcessType() == GoannaProcessType_Default);
if (isCrossProcess) {
// swap staging -> consumer so we can send it to the compositor
SharedSurface* surf = stream->SwapConsumer();
if (!surf) {
printf_stderr("surf is null post-SwapConsumer!\n");
return;
}
#ifdef MOZ_WIDGET_GONK
if (surf->Type() != SharedSurfaceType::Gralloc) {
printf_stderr("Unexpected non-Gralloc SharedSurface in IPC path!");
return;
}
SharedSurface_Gralloc* grallocSurf = SharedSurface_Gralloc::Cast(surf);
mTextureClient->SetDescriptor(grallocSurf->GetDescriptor());
#else
printf_stderr("isCrossProcess, but not MOZ_WIDGET_GONK! Someone needs to write some code!");
MOZ_ASSERT(false);
#endif
mNeedsUpdate = true;
} else {
SurfaceStreamHandle handle = stream->GetShareHandle();
SurfaceDescriptor *desc = mTextureClient->GetDescriptor();
if (desc->type() != SurfaceDescriptor::TSurfaceStreamDescriptor ||
desc->get_SurfaceStreamDescriptor().handle() != handle) {
*desc = SurfaceStreamDescriptor(handle, false);
// Ref this so the SurfaceStream doesn't disappear unexpectedly. The
// Compositor will need to unref it when finished.
aLayer->mGLContext->AddRef();
mNeedsUpdate = true;
}
}
aLayer->Painted();
}
示例2: CreateBackendIndependentTextureHost
// static
TemporaryRef<TextureHost>
TextureHost::Create(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags)
{
switch (aDesc.type()) {
case SurfaceDescriptor::TSurfaceDescriptorShmem:
case SurfaceDescriptor::TSurfaceDescriptorMemory:
return CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);
case SurfaceDescriptor::TSharedTextureDescriptor:
case SurfaceDescriptor::TNewSurfaceDescriptorGralloc:
return CreateTextureHostOGL(aDesc, aDeallocator, aFlags);
case SurfaceDescriptor::TSurfaceStreamDescriptor:
return new StreamTextureHost(aFlags, aDesc.get_SurfaceStreamDescriptor());
case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface:
if (Compositor::GetBackend() == LayersBackend::LAYERS_OPENGL) {
return CreateTextureHostOGL(aDesc, aDeallocator, aFlags);
} else {
return CreateTextureHostBasic(aDesc, aDeallocator, aFlags);
}
#ifdef MOZ_X11
case SurfaceDescriptor::TSurfaceDescriptorX11: {
const SurfaceDescriptorX11& desc = aDesc.get_SurfaceDescriptorX11();
RefPtr<TextureHost> result = new X11TextureHost(aFlags, desc);
return result;
}
#endif
#ifdef XP_WIN
case SurfaceDescriptor::TSurfaceDescriptorD3D9:
case SurfaceDescriptor::TSurfaceDescriptorDIB:
return CreateTextureHostD3D9(aDesc, aDeallocator, aFlags);
case SurfaceDescriptor::TSurfaceDescriptorD3D10:
if (Compositor::GetBackend() == LayersBackend::LAYERS_D3D9) {
return CreateTextureHostD3D9(aDesc, aDeallocator, aFlags);
} else {
return CreateTextureHostD3D11(aDesc, aDeallocator, aFlags);
}
#endif
default:
MOZ_CRASH("Unsupported Surface type");
}
}
示例3: switch
TemporaryRef<TextureHost>
CreateTextureHostOGL(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags)
{
RefPtr<TextureHost> result;
switch (aDesc.type()) {
case SurfaceDescriptor::TSurfaceDescriptorShmem:
case SurfaceDescriptor::TSurfaceDescriptorMemory: {
result = CreateBackendIndependentTextureHost(aDesc,
aDeallocator, aFlags);
break;
}
case SurfaceDescriptor::TSharedTextureDescriptor: {
const SharedTextureDescriptor& desc = aDesc.get_SharedTextureDescriptor();
result = new SharedTextureHostOGL(aFlags,
desc.shareType(),
desc.handle(),
desc.size(),
desc.inverted());
break;
}
case SurfaceDescriptor::TSurfaceStreamDescriptor: {
const SurfaceStreamDescriptor& desc = aDesc.get_SurfaceStreamDescriptor();
result = new StreamTextureHostOGL(aFlags, desc);
break;
}
#ifdef XP_MACOSX
case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: {
const SurfaceDescriptorMacIOSurface& desc =
aDesc.get_SurfaceDescriptorMacIOSurface();
result = new MacIOSurfaceTextureHostOGL(aFlags, desc);
break;
}
#endif
#ifdef MOZ_WIDGET_GONK
case SurfaceDescriptor::TNewSurfaceDescriptorGralloc: {
const NewSurfaceDescriptorGralloc& desc =
aDesc.get_NewSurfaceDescriptorGralloc();
result = new GrallocTextureHostOGL(aFlags, desc);
break;
}
#endif
default:
return nullptr;
}
return result.forget();
}
示例4:
void
SurfaceStreamHostOGL::UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion,
nsIntPoint* aOffset)
{
MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TSurfaceStreamDescriptor,
"Invalid descriptor");
// Bug 894405
//
// The SurfaceStream's GLContext was refed before being passed up to us, so
// we need to ensure it gets unrefed when we are finished.
const SurfaceStreamDescriptor& streamDesc =
aImage.get_SurfaceStreamDescriptor();
SurfaceStream *stream = SurfaceStream::FromHandle(streamDesc.handle());
if (stream == mStream) {
return;
}
mStream = stream;
MOZ_ASSERT(mStream);
mStreamGL = dont_AddRef(mStream->GLContext());
}