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C++ SurfaceDescriptor::get_SharedSurfaceDescriptor方法代码示例

本文整理汇总了C++中SurfaceDescriptor::get_SharedSurfaceDescriptor方法的典型用法代码示例。如果您正苦于以下问题:C++ SurfaceDescriptor::get_SharedSurfaceDescriptor方法的具体用法?C++ SurfaceDescriptor::get_SharedSurfaceDescriptor怎么用?C++ SurfaceDescriptor::get_SharedSurfaceDescriptor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SurfaceDescriptor的用法示例。


在下文中一共展示了SurfaceDescriptor::get_SharedSurfaceDescriptor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateBackendIndependentTextureHost

// static
TemporaryRef<TextureHost>
TextureHost::Create(const SurfaceDescriptor& aDesc,
                    ISurfaceAllocator* aDeallocator,
                    TextureFlags aFlags)
{
  switch (aDesc.type()) {
    case SurfaceDescriptor::TSurfaceDescriptorShmem:
    case SurfaceDescriptor::TSurfaceDescriptorMemory:
    case SurfaceDescriptor::TSurfaceDescriptorDIB:
      return CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);

    case SurfaceDescriptor::TEGLImageDescriptor:
    case SurfaceDescriptor::TNewSurfaceDescriptorGralloc:
    case SurfaceDescriptor::TSurfaceTextureDescriptor:
      return CreateTextureHostOGL(aDesc, aDeallocator, aFlags);

    case SurfaceDescriptor::TSharedSurfaceDescriptor:
      return new SharedSurfaceTextureHost(aFlags, aDesc.get_SharedSurfaceDescriptor());

    case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface:
      if (Compositor::GetBackend() == LayersBackend::LAYERS_OPENGL) {
        return CreateTextureHostOGL(aDesc, aDeallocator, aFlags);
      } else {
        return CreateTextureHostBasic(aDesc, aDeallocator, aFlags);
      }

#ifdef MOZ_X11
    case SurfaceDescriptor::TSurfaceDescriptorX11: {
      const SurfaceDescriptorX11& desc = aDesc.get_SurfaceDescriptorX11();
      RefPtr<TextureHost> result = new X11TextureHost(aFlags, desc);
      return result;
    }
#endif

#ifdef XP_WIN
    case SurfaceDescriptor::TSurfaceDescriptorD3D9:
      return CreateTextureHostD3D9(aDesc, aDeallocator, aFlags);

    case SurfaceDescriptor::TSurfaceDescriptorD3D10:
      if (Compositor::GetBackend() == LayersBackend::LAYERS_D3D9) {
        return CreateTextureHostD3D9(aDesc, aDeallocator, aFlags);
      } else {
        return CreateTextureHostD3D11(aDesc, aDeallocator, aFlags);
      }
#endif
    default:
      MOZ_CRASH("Unsupported Surface type");
  }
}
开发者ID:dirkschulze,项目名称:gecko-dev,代码行数:50,代码来源:TextureHost.cpp


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