本文整理汇总了C++中SurfaceDescriptor::get_SurfaceDescriptorD3D10方法的典型用法代码示例。如果您正苦于以下问题:C++ SurfaceDescriptor::get_SurfaceDescriptorD3D10方法的具体用法?C++ SurfaceDescriptor::get_SurfaceDescriptorD3D10怎么用?C++ SurfaceDescriptor::get_SurfaceDescriptorD3D10使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SurfaceDescriptor
的用法示例。
在下文中一共展示了SurfaceDescriptor::get_SurfaceDescriptorD3D10方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IntSize
void
TextureHostDXGID3D11::UpdateImpl(const SurfaceDescriptor& aImage, nsIntRegion *aRegion)
{
MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TSurfaceDescriptorD3D10);
mDevice->OpenSharedResource((HANDLE)aImage.get_SurfaceDescriptorD3D10().handle(),
__uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)byRef(mTextures[0]));
mFormat = aImage.get_SurfaceDescriptorD3D10().hasAlpha() ? FORMAT_B8G8R8A8 : FORMAT_B8G8R8X8;
D3D11_TEXTURE2D_DESC desc;
mTextures[0]->GetDesc(&desc);
mSize = IntSize(desc.Width, desc.Height);
}
示例2: switch
already_AddRefed<TextureHost>
CreateTextureHostD3D11(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags)
{
RefPtr<TextureHost> result;
switch (aDesc.type()) {
case SurfaceDescriptor::TSurfaceDescriptorShmem:
case SurfaceDescriptor::TSurfaceDescriptorMemory: {
result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);
break;
}
case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
result = new DXGITextureHostD3D11(aFlags,
aDesc.get_SurfaceDescriptorD3D10());
break;
}
case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: {
result = new DXGIYCbCrTextureHostD3D11(aFlags,
aDesc.get_SurfaceDescriptorDXGIYCbCr());
break;
}
default: {
NS_WARNING("Unsupported SurfaceDescriptor type");
}
}
return result.forget();
}
示例3: switch
TemporaryRef<TextureHost>
CreateTextureHostD3D11(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags)
{
RefPtr<TextureHost> result;
switch (aDesc.type()) {
case SurfaceDescriptor::TSurfaceDescriptorShmem:
case SurfaceDescriptor::TSurfaceDescriptorMemory: {
result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);
break;
}
case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
result = new DXGITextureHostD3D11(aFlags,
aDesc.get_SurfaceDescriptorD3D10());
break;
}
case SurfaceDescriptor::TSurfaceStreamDescriptor: {
MOZ_CRASH("Should never hit this.");
}
default: {
NS_WARNING("Unsupported SurfaceDescriptor type");
}
}
return result;
}
示例4: IntSize
void
DeprecatedTextureHostDXGID3D11::UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion* aRegion,
nsIntPoint* aOffset)
{
MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TSurfaceDescriptorD3D10);
HRESULT hr =mDevice->OpenSharedResource((HANDLE)aImage.get_SurfaceDescriptorD3D10().handle(),
__uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)byRef(mTextures[0]));
if (!mTextures[0] || FAILED(hr)) {
NS_WARNING("Could not open shared resource");
mSize = IntSize(0, 0);
return;
}
mFormat = aImage.get_SurfaceDescriptorD3D10().hasAlpha() ? FORMAT_B8G8R8A8 : FORMAT_B8G8R8X8;
D3D11_TEXTURE2D_DESC desc;
mTextures[0]->GetDesc(&desc);
mSize = IntSize(desc.Width, desc.Height);
}
示例5: EnsureAllocated
void
DeprecatedTextureClientD3D11::SetDescriptor(const SurfaceDescriptor& aDescriptor)
{
if (aDescriptor.type() == SurfaceDescriptor::Tnull_t) {
EnsureAllocated(mSize, mContentType);
return;
}
mDescriptor = aDescriptor;
mSurface = nullptr;
ClearDT();
if (aDescriptor.type() == SurfaceDescriptor::T__None) {
return;
}
MOZ_ASSERT(aDescriptor.type() == SurfaceDescriptor::TSurfaceDescriptorD3D10);
ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
device->OpenSharedResource((HANDLE)aDescriptor.get_SurfaceDescriptorD3D10().handle(),
__uuidof(ID3D10Texture2D),
(void**)(ID3D10Texture2D**)byRef(mTexture));
}