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C++ SpriteFrame::release方法代码示例

本文整理汇总了C++中SpriteFrame::release方法的典型用法代码示例。如果您正苦于以下问题:C++ SpriteFrame::release方法的具体用法?C++ SpriteFrame::release怎么用?C++ SpriteFrame::release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpriteFrame的用法示例。


在下文中一共展示了SpriteFrame::release方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addSpriteFramesWithDictionary


//.........这里部分代码省略.........

    // check the format
    CCASSERT(format >=0 && format <= 3, "format is not supported for SpriteFrameCache addSpriteFramesWithDictionary:textureFilename:");

    for (auto iter = framesDict.begin(); iter != framesDict.end(); ++iter)
    {
        ValueMap& frameDict = iter->second.asValueMap();
        std::string spriteFrameName = iter->first;
        SpriteFrame* spriteFrame = _spriteFrames.at(spriteFrameName);
        if (spriteFrame)
        {
            continue;
        }
        
        if(format == 0) 
        {
            float x = frameDict["x"].asFloat();
            float y = frameDict["y"].asFloat();
            float w = frameDict["width"].asFloat();
            float h = frameDict["height"].asFloat();
            float ox = frameDict["offsetX"].asFloat();
            float oy = frameDict["offsetY"].asFloat();
            int ow = frameDict["originalWidth"].asInt();
            int oh = frameDict["originalHeight"].asInt();
            // check ow/oh
            if(!ow || !oh)
            {
                CCLOGWARN("cocos2d: WARNING: originalWidth/Height not found on the SpriteFrame. AnchorPoint won't work as expected. Regenrate the .plist");
            }
            // abs ow/oh
            ow = abs(ow);
            oh = abs(oh);
            // create frame
            spriteFrame = new SpriteFrame();
            spriteFrame->initWithTexture(texture,
                                        Rect(x, y, w, h), 
                                        false,
                                        Vec2(ox, oy),
                                        Size((float)ow, (float)oh)
                                        );
        } 
        else if(format == 1 || format == 2) 
        {
            Rect frame = RectFromString(frameDict["frame"].asString());
            bool rotated = false;

            // rotation
            if (format == 2)
            {
                rotated = frameDict["rotated"].asBool();
            }

            Vec2 offset = PointFromString(frameDict["offset"].asString());
            Size sourceSize = SizeFromString(frameDict["sourceSize"].asString());

            // create frame
            spriteFrame = new SpriteFrame();
            spriteFrame->initWithTexture(texture,
                frame,
                rotated,
                offset,
                sourceSize
                );
        } 
        else if (format == 3)
        {
            // get values
            Size spriteSize = SizeFromString(frameDict["spriteSize"].asString());
            Vec2 spriteOffset = PointFromString(frameDict["spriteOffset"].asString());
            Size spriteSourceSize = SizeFromString(frameDict["spriteSourceSize"].asString());
            Rect textureRect = RectFromString(frameDict["textureRect"].asString());
            bool textureRotated = frameDict["textureRotated"].asBool();

            // get aliases
            ValueVector& aliases = frameDict["aliases"].asValueVector();

            for(const auto &value : aliases) {
                std::string oneAlias = value.asString();
                if (_spriteFramesAliases.find(oneAlias) != _spriteFramesAliases.end())
                {
                    CCLOGWARN("cocos2d: WARNING: an alias with name %s already exists", oneAlias.c_str());
                }

                _spriteFramesAliases[oneAlias] = Value(spriteFrameName);
            }
            
            // create frame
            spriteFrame = new SpriteFrame();
            spriteFrame->initWithTexture(texture,
                            Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
                            textureRotated,
                            spriteOffset,
                            spriteSourceSize);
        }

        // add sprite frame
        _spriteFrames.insert(spriteFrameName, spriteFrame);
        spriteFrame->release();
    }
}
开发者ID:2276225819,项目名称:Game,代码行数:101,代码来源:CCSpriteFrameCache.cpp


注:本文中的SpriteFrame::release方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。