本文整理汇总了C++中SpriteFrame::autorelease方法的典型用法代码示例。如果您正苦于以下问题:C++ SpriteFrame::autorelease方法的具体用法?C++ SpriteFrame::autorelease怎么用?C++ SpriteFrame::autorelease使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpriteFrame
的用法示例。
在下文中一共展示了SpriteFrame::autorelease方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createWithTexture
SpriteFrame* SpriteFrame::createWithTexture(Texture2D *texture, const Rect& rect)
{
SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
spriteFrame->initWithTexture(texture, rect);
spriteFrame->autorelease();
return spriteFrame;
}
示例2: createWithTexture
SpriteFrame* SpriteFrame::createWithTexture(Texture2D* texture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
{
SpriteFrame *spriteFrame = new SpriteFrame();
spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize);
spriteFrame->autorelease();
return spriteFrame;
}
示例3: create
SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
{
SpriteFrame *spriteFrame = new SpriteFrame();
spriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize);
spriteFrame->autorelease();
return spriteFrame;
}
示例4: create
SpriteFrame* SpriteFrame::create(const char* filename, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize)
{
SpriteFrame *pSpriteFrame = new SpriteFrame();;
pSpriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize);
pSpriteFrame->autorelease();
return pSpriteFrame;
}
示例5: createWithTexture
SpriteFrame* SpriteFrame::createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize)
{
SpriteFrame *pSpriteFrame = new SpriteFrame();;
pSpriteFrame->initWithTexture(pobTexture, rect, rotated, offset, originalSize);
pSpriteFrame->autorelease();
return pSpriteFrame;
}
示例6: clone
SpriteFrame* SpriteFrame::clone() const
{
// no copy constructor
SpriteFrame *copy = new (std::nothrow) SpriteFrame();
copy->initWithTexture(_texture, _rectInPixels, _rotated, _offsetInPixels, _originalSizeInPixels);
copy->setPolygonInfo(_polygonInfo);
copy->autorelease();
return copy;
}
示例7: clone
SpriteFrame* SpriteFrame::clone() const
{
// no copy constructor
SpriteFrame *copy = new SpriteFrame();
copy->initWithTextureFilename(_textureFilename.c_str(), _rectInPixels, _rotated, _offsetInPixels, _originalSizeInPixels);
copy->setTexture(_texture);
copy->autorelease();
return copy;
}
示例8: create
SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
{
SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
if (spriteFrame && spriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize)) {
spriteFrame->autorelease();
return spriteFrame;
}
delete spriteFrame;
return nullptr;
}