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C++ SpriteFrame::autorelease方法代码示例

本文整理汇总了C++中SpriteFrame::autorelease方法的典型用法代码示例。如果您正苦于以下问题:C++ SpriteFrame::autorelease方法的具体用法?C++ SpriteFrame::autorelease怎么用?C++ SpriteFrame::autorelease使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpriteFrame的用法示例。


在下文中一共展示了SpriteFrame::autorelease方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createWithTexture

SpriteFrame* SpriteFrame::createWithTexture(Texture2D *texture, const Rect& rect)
{
    SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
    spriteFrame->initWithTexture(texture, rect);
    spriteFrame->autorelease();
    
    return spriteFrame;
}
开发者ID:hugohuang1111,项目名称:Bird,代码行数:8,代码来源:CCSpriteFrame.cpp

示例2: createWithTexture

SpriteFrame* SpriteFrame::createWithTexture(Texture2D* texture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
{
    SpriteFrame *spriteFrame = new SpriteFrame();
    spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize);
    spriteFrame->autorelease();

    return spriteFrame;
}
开发者ID:skatpgusskat,项目名称:December,代码行数:8,代码来源:CCSpriteFrame.cpp

示例3: create

SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
{
    SpriteFrame *spriteFrame = new SpriteFrame();
    spriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize);
    spriteFrame->autorelease();

    return spriteFrame;
}
开发者ID:skatpgusskat,项目名称:December,代码行数:8,代码来源:CCSpriteFrame.cpp

示例4: create

SpriteFrame* SpriteFrame::create(const char* filename, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize)
{
    SpriteFrame *pSpriteFrame = new SpriteFrame();;
    pSpriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}
开发者ID:ADoby,项目名称:Project_Space_Pirate,代码行数:8,代码来源:CCSpriteFrame.cpp

示例5: createWithTexture

SpriteFrame* SpriteFrame::createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize)
{
    SpriteFrame *pSpriteFrame = new SpriteFrame();;
    pSpriteFrame->initWithTexture(pobTexture, rect, rotated, offset, originalSize);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}
开发者ID:ADoby,项目名称:Project_Space_Pirate,代码行数:8,代码来源:CCSpriteFrame.cpp

示例6: clone

SpriteFrame* SpriteFrame::clone() const
{
	// no copy constructor	
    SpriteFrame *copy = new (std::nothrow) SpriteFrame();
    copy->initWithTexture(_texture, _rectInPixels, _rotated, _offsetInPixels, _originalSizeInPixels);
    copy->setPolygonInfo(_polygonInfo);
    copy->autorelease();
    return copy;
}
开发者ID:hugohuang1111,项目名称:Bird,代码行数:9,代码来源:CCSpriteFrame.cpp

示例7: clone

SpriteFrame* SpriteFrame::clone() const
{
	// no copy constructor	
    SpriteFrame *copy = new SpriteFrame();
    copy->initWithTextureFilename(_textureFilename.c_str(), _rectInPixels, _rotated, _offsetInPixels, _originalSizeInPixels);
    copy->setTexture(_texture);
    copy->autorelease();
    return copy;
}
开发者ID:skatpgusskat,项目名称:December,代码行数:9,代码来源:CCSpriteFrame.cpp

示例8: create

SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
{
    SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
    if (spriteFrame && spriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize)) {
        spriteFrame->autorelease();
        return spriteFrame;
    }
    delete spriteFrame;
    return nullptr;
}
开发者ID:hugohuang1111,项目名称:Bird,代码行数:10,代码来源:CCSpriteFrame.cpp


注:本文中的SpriteFrame::autorelease方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。