本文整理汇总了C++中SpinnerWidget::setValue方法的典型用法代码示例。如果您正苦于以下问题:C++ SpinnerWidget::setValue方法的具体用法?C++ SpinnerWidget::setValue怎么用?C++ SpinnerWidget::setValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpinnerWidget
的用法示例。
在下文中一共展示了SpinnerWidget::setValue方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
// -----------------------------------------------------------------------------
void SoccerSetupScreen::init()
{
m_schedule_continue = false;
Screen::init();
if (UserConfigParams::m_num_goals <= 0)
UserConfigParams::m_num_goals = 3;
if (UserConfigParams::m_soccer_time_limit <= 0)
UserConfigParams::m_soccer_time_limit = 3;
SpinnerWidget* goalamount = getWidget<SpinnerWidget>("goalamount");
goalamount->setValue(UserConfigParams::m_num_goals);
goalamount->setActive(!UserConfigParams::m_soccer_use_time_limit);
SpinnerWidget* timeAmount = getWidget<SpinnerWidget>("timeamount");
timeAmount->setValue(UserConfigParams::m_soccer_time_limit);
timeAmount->setActive(UserConfigParams::m_soccer_use_time_limit);
CheckBoxWidget* timeEnabled = getWidget<CheckBoxWidget>("time_enabled");
timeEnabled->setState(UserConfigParams::m_soccer_use_time_limit);
// Set focus on "continue"
ButtonWidget* bt_continue = getWidget<ButtonWidget>("continue");
bt_continue->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
// We need players to be able to choose their teams
input_manager->setMasterPlayerOnly(false);
// This flag will cause that a 'fire' event will be mapped to 'select' (if
// 'fire' is not assigned to a GUI event). This is done to support the old
// way of player joining by pressing 'fire' instead of 'select'.
input_manager->getDeviceManager()->mapFireToSelect(true);
} // init
示例2: init
// -----------------------------------------------------------------------------
void SoccerSetupScreen::init()
{
m_schedule_continue = false;
Screen::init();
// TODO: remember in config.xml the last number of goals
if (UserConfigParams::m_soccer_time_limit <= 0)
UserConfigParams::m_soccer_time_limit = 3;
SpinnerWidget* goalamount = getWidget<SpinnerWidget>("goalamount");
goalamount->setValue(3);
goalamount->setActivated();
SpinnerWidget* timeAmount = getWidget<SpinnerWidget>("timeamount");
timeAmount->setValue(UserConfigParams::m_soccer_time_limit);
timeAmount->setDeactivated();
CheckBoxWidget* timeEnabled = getWidget<CheckBoxWidget>("time_enabled");
timeEnabled->setState(false);
// Set focus on "continue"
ButtonWidget* bt_continue = getWidget<ButtonWidget>("continue");
bt_continue->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
// We need players to be able to choose their teams
input_manager->setMasterPlayerOnly(false);
} // init
示例3: init
void OptionsScreenAudio::init()
{
Screen::init();
RibbonWidget* ribbon = this->getWidget<RibbonWidget>("options_choice");
if (ribbon != NULL) ribbon->select( "tab_audio", PLAYER_ID_GAME_MASTER );
ribbon->getRibbonChildren()[0].setTooltip( _("Graphics") );
ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );
// ---- sfx volume
SpinnerWidget* gauge = this->getWidget<SpinnerWidget>("sfx_volume");
assert(gauge != NULL);
gauge->setValue( (int)(sfx_manager->getMasterSFXVolume()*10.0f) );
gauge = this->getWidget<SpinnerWidget>("music_volume");
assert(gauge != NULL);
gauge->setValue( (int)(music_manager->getMasterMusicVolume()*10.f) );
// ---- music volume
CheckBoxWidget* sfx = this->getWidget<CheckBoxWidget>("sfx_enabled");
CheckBoxWidget* music = this->getWidget<CheckBoxWidget>("music_enabled");
// ---- audio enables/disables
sfx->setState( UserConfigParams::m_sfx );
music->setState( UserConfigParams::m_music );
} // init
示例4: beforeAddingWidgets
void CustomVideoSettingsDialog::beforeAddingWidgets()
{
getWidget<CheckBoxWidget>("anim_gfx")->setState( UserConfigParams::m_graphical_effects );
getWidget<CheckBoxWidget>("weather_gfx")->setState( UserConfigParams::m_weather_effects );
getWidget<CheckBoxWidget>("dof")->setState(UserConfigParams::m_dof);
getWidget<CheckBoxWidget>("hd-textures")->setState(UserConfigParams::m_high_definition_textures);
SpinnerWidget* kart_anim = getWidget<SpinnerWidget>("steering_animations");
kart_anim->addLabel( _("Disabled") ); // 0
//I18N: animations setting (only karts with human players are animated)
kart_anim->addLabel( _("Human players only") ); // 1
//I18N: animations setting (all karts are animated)
kart_anim->addLabel( _("Enabled for all") ); // 2
kart_anim->setValue( UserConfigParams::m_show_steering_animations );
SpinnerWidget* filtering = getWidget<SpinnerWidget>("filtering");
int value = 0;
if (UserConfigParams::m_anisotropic == 2) value = 2;
else if (UserConfigParams::m_anisotropic == 4) value = 3;
else if (UserConfigParams::m_anisotropic == 8) value = 4;
else if (UserConfigParams::m_anisotropic == 16) value = 5;
else if (UserConfigParams::m_trilinear) value = 1;
filtering->addLabel( _("Bilinear") ); // 0
filtering->addLabel( _("Trilinear") ); // 1
filtering->addLabel( _("Anisotropic x2") ); // 2
filtering->addLabel( _("Anisotropic x4") ); // 3
filtering->addLabel( _("Anisotropic x8") ); // 4
filtering->addLabel( _("Anisotropic x16") ); // 5
filtering->setValue( value );
SpinnerWidget* shadows = getWidget<SpinnerWidget>("shadows");
shadows->addLabel( _("Disabled") ); // 0
shadows->addLabel( _("low") ); // 1
shadows->addLabel( _("high") ); // 2
if (!irr_driver->needUBOWorkaround())
shadows->setValue(UserConfigParams::m_shadows);
else
shadows->setValue(0);
getWidget<CheckBoxWidget>("dynamiclight")->setState(UserConfigParams::m_dynamic_lights);
getWidget<CheckBoxWidget>("lightshaft")->setState(UserConfigParams::m_light_shaft);
getWidget<CheckBoxWidget>("global_illumination")->setState(UserConfigParams::m_gi);
getWidget<CheckBoxWidget>("motionblur")->setState(UserConfigParams::m_motionblur);
getWidget<CheckBoxWidget>("mlaa")->setState(UserConfigParams::m_mlaa);
getWidget<CheckBoxWidget>("glow")->setState(UserConfigParams::m_glow);
getWidget<CheckBoxWidget>("ssao")->setState(UserConfigParams::m_ssao);
getWidget<CheckBoxWidget>("bloom")->setState(UserConfigParams::m_bloom);
getWidget<CheckBoxWidget>("texture_compression")->setState(UserConfigParams::m_texture_compression);
}
示例5: selectTrack
// -----------------------------------------------------------------------------
void EditTrackScreen::selectTrack(const std::string& id)
{
DynamicRibbonWidget* tracks = getWidget<DynamicRibbonWidget>("tracks");
assert(tracks != NULL);
LabelWidget* selected_track = getWidget<LabelWidget>("selected_track");
assert(selected_track != NULL);
SpinnerWidget* laps = getWidget<SpinnerWidget>("laps");
assert(laps != NULL);
LabelWidget* label_reverse = getWidget<LabelWidget>("reverse_label");
assert(label_reverse != NULL);
CheckBoxWidget* reverse = getWidget<CheckBoxWidget>("reverse");
assert(reverse != NULL);
ButtonWidget* ok_button = getWidget<ButtonWidget>("ok");
assert(ok_button != NULL);
m_track = track_manager->getTrack(id);
if (m_track != NULL)
{
tracks->setSelection(m_track->getIdent(), PLAYER_ID_GAME_MASTER, true);
selected_track->setText(m_track->getName(), true);
laps->setValue(m_laps);
reverse->setVisible(m_track->reverseAvailable());
label_reverse->setVisible(m_track->reverseAvailable());
ok_button->setActivated();
}
else
{
tracks->setSelection("", PLAYER_ID_GAME_MASTER, true);
selected_track->setText(_("Select a track"), true);
// We can't set a better default for number of laps. On the other
// hand, if a track is selected, the number of laps will be updated.
laps->setValue(3);
reverse->setVisible(true);
reverse->setState(false);
ok_button->setDeactivated();
}
}
示例6: init
// -----------------------------------------------------------------------------
void EditTrackScreen::init()
{
RibbonWidget* tabs = getWidget<RibbonWidget>("trackgroups");
assert (tabs != NULL);
SpinnerWidget* laps = getWidget<SpinnerWidget>("laps");
assert(laps != NULL);
CheckBoxWidget* reverse = getWidget<CheckBoxWidget>("reverse");
assert(reverse != NULL);
if (m_track_group.empty())
tabs->select (ALL_TRACKS_GROUP_ID, PLAYER_ID_GAME_MASTER);
else
tabs->select (m_track_group, PLAYER_ID_GAME_MASTER);
laps->setValue(m_laps);
reverse->setState(m_reverse);
loadTrackList();
if (m_track == NULL)
selectTrack("");
else
selectTrack(m_track->getIdent());
}
示例7: init
void RaceSetupScreen::init()
{
Screen::init();
RibbonWidget* w = getWidget<RibbonWidget>("difficulty");
assert( w != NULL );
w->setSelection( UserConfigParams::m_difficulty, PLAYER_ID_GAME_MASTER );
SpinnerWidget* kartamount = getWidget<SpinnerWidget>("aikartamount");
kartamount->setActivated();
// Avoid negative numbers (which can happen if e.g. the number of karts
// in a previous race was lower than the number of players now.
int num_ai = race_manager->getNumberOfKarts()-race_manager->getNumLocalPlayers();
if(num_ai<0) num_ai = 0;
kartamount->setValue(num_ai);
kartamount->setMax(stk_config->m_max_karts - race_manager->getNumLocalPlayers() );
DynamicRibbonWidget* w2 = getWidget<DynamicRibbonWidget>("gamemode");
assert( w2 != NULL );
w2->clearItems();
// ---- Add game modes
irr::core::stringw name1 = irr::core::stringw(
RaceManager::getNameOf(RaceManager::MINOR_MODE_NORMAL_RACE)) + L"\n";
//FIXME: avoid duplicating descriptions from the help menu!
name1 += _("All blows allowed, so catch weapons and make clever use of them!");
w2->addItem( name1, IDENT_STD, RaceManager::getIconOf(RaceManager::MINOR_MODE_NORMAL_RACE));
irr::core::stringw name2 = irr::core::stringw(
RaceManager::getNameOf(RaceManager::MINOR_MODE_TIME_TRIAL)) + L"\n";
//FIXME: avoid duplicating descriptions from the help menu!
name2 += _("Contains no powerups, so only your driving skills matter!");
w2->addItem( name2, IDENT_TTRIAL, RaceManager::getIconOf(RaceManager::MINOR_MODE_TIME_TRIAL));
if (unlock_manager->getCurrentSlot()->isLocked(IDENT_FTL))
{
w2->addItem( _("Locked : solve active challenges to gain access to more!"),
"locked", RaceManager::getIconOf(RaceManager::MINOR_MODE_FOLLOW_LEADER), true);
}
else
{
irr::core::stringw name3 = irr::core::stringw(
RaceManager::getNameOf(RaceManager::MINOR_MODE_FOLLOW_LEADER)) + L"\n";
//I18N: short definition for follow-the-leader game mode
name3 += _("Keep up with the leader kart but don't overtake it!");
w2->addItem(name3, IDENT_FTL, RaceManager::getIconOf(RaceManager::MINOR_MODE_FOLLOW_LEADER), false);
}
if (race_manager->getNumLocalPlayers() > 1 || UserConfigParams::m_artist_debug_mode)
{
irr::core::stringw name4 = irr::core::stringw(
RaceManager::getNameOf(RaceManager::MINOR_MODE_3_STRIKES)) + L"\n";
//FIXME: avoid duplicating descriptions from the help menu!
name4 += _("Hit others with weapons until they lose all their lives. (Only in multiplayer games)");
w2->addItem( name4, IDENT_STRIKES, RaceManager::getIconOf(RaceManager::MINOR_MODE_3_STRIKES));
}
w2->updateItemDisplay();
// restore saved game mode
switch (UserConfigParams::m_game_mode)
{
case CONFIG_CODE_NORMAL :
w2->setSelection(IDENT_STD, PLAYER_ID_GAME_MASTER, true);
break;
case CONFIG_CODE_TIMETRIAL :
w2->setSelection(IDENT_TTRIAL, PLAYER_ID_GAME_MASTER, true);
break;
case CONFIG_CODE_FTL :
w2->setSelection(IDENT_FTL, PLAYER_ID_GAME_MASTER, true);
break;
case CONFIG_CODE_3STRIKES :
w2->setSelection(IDENT_STRIKES, PLAYER_ID_GAME_MASTER, true);
break;
}
m_mode_listener = new GameModeRibbonListener(this);
w2->registerHoverListener(m_mode_listener);
}