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C++ SpinnerWidget::setMax方法代码示例

本文整理汇总了C++中SpinnerWidget::setMax方法的典型用法代码示例。如果您正苦于以下问题:C++ SpinnerWidget::setMax方法的具体用法?C++ SpinnerWidget::setMax怎么用?C++ SpinnerWidget::setMax使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpinnerWidget的用法示例。


在下文中一共展示了SpinnerWidget::setMax方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ModalDialog

StoryModeNewDialog::StoryModeNewDialog(const float w, const float h) :
        ModalDialog(w, h)
{
    loadFromFile("story_mode_new.stkgui");
    
    SpinnerWidget* ident = getWidget<SpinnerWidget>("identity");
    
    const int playerAmount = UserConfigParams::m_all_players.size();
    ident->setMax(playerAmount - 1);
    for(int n=0; n<playerAmount; n++)
    {
        ident->addLabel( translations->fribidize(UserConfigParams::m_all_players[n].getName()) );
    }
    
    RibbonWidget* difficulty = getWidget<RibbonWidget>("difficulty");
    difficulty->setSelection( 1 /* medium */, PLAYER_ID_GAME_MASTER );
    
    ident->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
}
开发者ID:kiennguyen1994,项目名称:game-programming-cse-hcmut-2012,代码行数:19,代码来源:story_mode_new.cpp

示例2: init

void RaceSetupScreen::init()
{
    Screen::init();
    RibbonWidget* w = getWidget<RibbonWidget>("difficulty");
    assert( w != NULL );
    w->setSelection( UserConfigParams::m_difficulty, PLAYER_ID_GAME_MASTER );
    
    SpinnerWidget* kartamount = getWidget<SpinnerWidget>("aikartamount");
    kartamount->setActivated();
        
    // Avoid negative numbers (which can happen if e.g. the number of karts
    // in a previous race was lower than the number of players now.
    int num_ai = race_manager->getNumberOfKarts()-race_manager->getNumLocalPlayers();
    if(num_ai<0) num_ai = 0;
    kartamount->setValue(num_ai);
    kartamount->setMax(stk_config->m_max_karts - race_manager->getNumLocalPlayers() );
    
    DynamicRibbonWidget* w2 = getWidget<DynamicRibbonWidget>("gamemode");
    assert( w2 != NULL );
    w2->clearItems();

    // ---- Add game modes
    irr::core::stringw name1 = irr::core::stringw(
        RaceManager::getNameOf(RaceManager::MINOR_MODE_NORMAL_RACE)) + L"\n";
    //FIXME: avoid duplicating descriptions from the help menu!
    name1 +=  _("All blows allowed, so catch weapons and make clever use of them!");
    
    w2->addItem( name1, IDENT_STD, RaceManager::getIconOf(RaceManager::MINOR_MODE_NORMAL_RACE));
    
    irr::core::stringw name2 = irr::core::stringw(
        RaceManager::getNameOf(RaceManager::MINOR_MODE_TIME_TRIAL)) + L"\n";
    //FIXME: avoid duplicating descriptions from the help menu!
    name2 += _("Contains no powerups, so only your driving skills matter!");
    w2->addItem( name2, IDENT_TTRIAL, RaceManager::getIconOf(RaceManager::MINOR_MODE_TIME_TRIAL));
    
    if (unlock_manager->getCurrentSlot()->isLocked(IDENT_FTL))
    {
        w2->addItem( _("Locked : solve active challenges to gain access to more!"),
                    "locked", RaceManager::getIconOf(RaceManager::MINOR_MODE_FOLLOW_LEADER), true);
    }
    else
    {
        irr::core::stringw name3 = irr::core::stringw(
            RaceManager::getNameOf(RaceManager::MINOR_MODE_FOLLOW_LEADER)) + L"\n";
        //I18N: short definition for follow-the-leader game mode
        name3 += _("Keep up with the leader kart but don't overtake it!");
        w2->addItem(name3, IDENT_FTL, RaceManager::getIconOf(RaceManager::MINOR_MODE_FOLLOW_LEADER), false);
    }
    
    if (race_manager->getNumLocalPlayers() > 1 || UserConfigParams::m_artist_debug_mode)
    {
        irr::core::stringw name4 = irr::core::stringw(
            RaceManager::getNameOf(RaceManager::MINOR_MODE_3_STRIKES)) + L"\n";
        //FIXME: avoid duplicating descriptions from the help menu!
        name4 += _("Hit others with weapons until they lose all their lives. (Only in multiplayer games)");
        w2->addItem( name4, IDENT_STRIKES, RaceManager::getIconOf(RaceManager::MINOR_MODE_3_STRIKES));
    }
    

    w2->updateItemDisplay();
    
    // restore saved game mode
    switch (UserConfigParams::m_game_mode)
    {
        case CONFIG_CODE_NORMAL :
            w2->setSelection(IDENT_STD, PLAYER_ID_GAME_MASTER, true);
            break;
        case CONFIG_CODE_TIMETRIAL :
            w2->setSelection(IDENT_TTRIAL, PLAYER_ID_GAME_MASTER, true);
            break;
        case CONFIG_CODE_FTL :
            w2->setSelection(IDENT_FTL, PLAYER_ID_GAME_MASTER, true);
            break;
        case CONFIG_CODE_3STRIKES :
            w2->setSelection(IDENT_STRIKES, PLAYER_ID_GAME_MASTER, true);
            break;
    }
    
    m_mode_listener = new GameModeRibbonListener(this);
    w2->registerHoverListener(m_mode_listener);
}
开发者ID:kiennguyen1994,项目名称:game-programming-cse-hcmut-2012,代码行数:81,代码来源:race_setup_screen.cpp


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