本文整理汇总了C++中SpinnerWidget::setActivated方法的典型用法代码示例。如果您正苦于以下问题:C++ SpinnerWidget::setActivated方法的具体用法?C++ SpinnerWidget::setActivated怎么用?C++ SpinnerWidget::setActivated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpinnerWidget
的用法示例。
在下文中一共展示了SpinnerWidget::setActivated方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
// -----------------------------------------------------------------------------
void SoccerSetupScreen::init()
{
m_schedule_continue = false;
Screen::init();
// TODO: remember in config.xml the last number of goals
if (UserConfigParams::m_soccer_time_limit <= 0)
UserConfigParams::m_soccer_time_limit = 3;
SpinnerWidget* goalamount = getWidget<SpinnerWidget>("goalamount");
goalamount->setValue(3);
goalamount->setActivated();
SpinnerWidget* timeAmount = getWidget<SpinnerWidget>("timeamount");
timeAmount->setValue(UserConfigParams::m_soccer_time_limit);
timeAmount->setDeactivated();
CheckBoxWidget* timeEnabled = getWidget<CheckBoxWidget>("time_enabled");
timeEnabled->setState(false);
// Set focus on "continue"
ButtonWidget* bt_continue = getWidget<ButtonWidget>("continue");
bt_continue->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
// We need players to be able to choose their teams
input_manager->setMasterPlayerOnly(false);
} // init
示例2: onGameModeChanged
void RaceSetupScreen::onGameModeChanged()
{
DynamicRibbonWidget* w2 = getWidget<DynamicRibbonWidget>("gamemode");
assert( w2 != NULL );
std::string gamemode_str = w2->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (gamemode_str == "locked") return;
RaceManager::MinorRaceModeType gamemode =
RaceManager::getModeIDFromInternalName(gamemode_str);
// deactivate the AI karts count widget for modes for which we have no AI
SpinnerWidget* kartamount = getWidget<SpinnerWidget>("aikartamount");
if (!RaceManager::hasAI(gamemode))
{
kartamount->setDeactivated();
}
else
{
kartamount->setActivated();
}
}
示例3: init
void RaceSetupScreen::init()
{
Screen::init();
RibbonWidget* w = getWidget<RibbonWidget>("difficulty");
assert( w != NULL );
w->setSelection( UserConfigParams::m_difficulty, PLAYER_ID_GAME_MASTER );
SpinnerWidget* kartamount = getWidget<SpinnerWidget>("aikartamount");
kartamount->setActivated();
// Avoid negative numbers (which can happen if e.g. the number of karts
// in a previous race was lower than the number of players now.
int num_ai = race_manager->getNumberOfKarts()-race_manager->getNumLocalPlayers();
if(num_ai<0) num_ai = 0;
kartamount->setValue(num_ai);
kartamount->setMax(stk_config->m_max_karts - race_manager->getNumLocalPlayers() );
DynamicRibbonWidget* w2 = getWidget<DynamicRibbonWidget>("gamemode");
assert( w2 != NULL );
w2->clearItems();
// ---- Add game modes
irr::core::stringw name1 = irr::core::stringw(
RaceManager::getNameOf(RaceManager::MINOR_MODE_NORMAL_RACE)) + L"\n";
//FIXME: avoid duplicating descriptions from the help menu!
name1 += _("All blows allowed, so catch weapons and make clever use of them!");
w2->addItem( name1, IDENT_STD, RaceManager::getIconOf(RaceManager::MINOR_MODE_NORMAL_RACE));
irr::core::stringw name2 = irr::core::stringw(
RaceManager::getNameOf(RaceManager::MINOR_MODE_TIME_TRIAL)) + L"\n";
//FIXME: avoid duplicating descriptions from the help menu!
name2 += _("Contains no powerups, so only your driving skills matter!");
w2->addItem( name2, IDENT_TTRIAL, RaceManager::getIconOf(RaceManager::MINOR_MODE_TIME_TRIAL));
if (unlock_manager->getCurrentSlot()->isLocked(IDENT_FTL))
{
w2->addItem( _("Locked : solve active challenges to gain access to more!"),
"locked", RaceManager::getIconOf(RaceManager::MINOR_MODE_FOLLOW_LEADER), true);
}
else
{
irr::core::stringw name3 = irr::core::stringw(
RaceManager::getNameOf(RaceManager::MINOR_MODE_FOLLOW_LEADER)) + L"\n";
//I18N: short definition for follow-the-leader game mode
name3 += _("Keep up with the leader kart but don't overtake it!");
w2->addItem(name3, IDENT_FTL, RaceManager::getIconOf(RaceManager::MINOR_MODE_FOLLOW_LEADER), false);
}
if (race_manager->getNumLocalPlayers() > 1 || UserConfigParams::m_artist_debug_mode)
{
irr::core::stringw name4 = irr::core::stringw(
RaceManager::getNameOf(RaceManager::MINOR_MODE_3_STRIKES)) + L"\n";
//FIXME: avoid duplicating descriptions from the help menu!
name4 += _("Hit others with weapons until they lose all their lives. (Only in multiplayer games)");
w2->addItem( name4, IDENT_STRIKES, RaceManager::getIconOf(RaceManager::MINOR_MODE_3_STRIKES));
}
w2->updateItemDisplay();
// restore saved game mode
switch (UserConfigParams::m_game_mode)
{
case CONFIG_CODE_NORMAL :
w2->setSelection(IDENT_STD, PLAYER_ID_GAME_MASTER, true);
break;
case CONFIG_CODE_TIMETRIAL :
w2->setSelection(IDENT_TTRIAL, PLAYER_ID_GAME_MASTER, true);
break;
case CONFIG_CODE_FTL :
w2->setSelection(IDENT_FTL, PLAYER_ID_GAME_MASTER, true);
break;
case CONFIG_CODE_3STRIKES :
w2->setSelection(IDENT_STRIKES, PLAYER_ID_GAME_MASTER, true);
break;
}
m_mode_listener = new GameModeRibbonListener(this);
w2->registerHoverListener(m_mode_listener);
}