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C++ SpinnerWidget类代码示例

本文整理汇总了C++中SpinnerWidget的典型用法代码示例。如果您正苦于以下问题:C++ SpinnerWidget类的具体用法?C++ SpinnerWidget怎么用?C++ SpinnerWidget使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SpinnerWidget类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _

void OptionsScreenAudio::init()
{
    Screen::init();
    RibbonWidget* ribbon = this->getWidget<RibbonWidget>("options_choice");
    if (ribbon != NULL)  ribbon->select( "tab_audio", PLAYER_ID_GAME_MASTER );

    ribbon->getRibbonChildren()[0].setTooltip( _("Graphics") );
    ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
    ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
    ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );

    // ---- sfx volume
    SpinnerWidget* gauge = this->getWidget<SpinnerWidget>("sfx_volume");
    assert(gauge != NULL);

    gauge->setValue( (int)(sfx_manager->getMasterSFXVolume()*10.0f) );


    gauge = this->getWidget<SpinnerWidget>("music_volume");
    assert(gauge != NULL);
    gauge->setValue( (int)(music_manager->getMasterMusicVolume()*10.f) );

    // ---- music volume
    CheckBoxWidget* sfx = this->getWidget<CheckBoxWidget>("sfx_enabled");

    CheckBoxWidget* music = this->getWidget<CheckBoxWidget>("music_enabled");

    // ---- audio enables/disables
    sfx->setState( UserConfigParams::m_sfx );
    music->setState( UserConfigParams::m_music );

}   // init
开发者ID:jeremiejig,项目名称:paf-autostereoscopie-2014,代码行数:32,代码来源:options_screen_audio.cpp

示例2: ModalDialog

StoryModeNewDialog::StoryModeNewDialog(const float w, const float h) :
        ModalDialog(w, h)
{
    loadFromFile("story_mode_new.stkgui");
    
    SpinnerWidget* ident = getWidget<SpinnerWidget>("identity");
    
    const int playerAmount = UserConfigParams::m_all_players.size();
    ident->setMax(playerAmount - 1);
    for(int n=0; n<playerAmount; n++)
    {
        ident->addLabel( translations->fribidize(UserConfigParams::m_all_players[n].getName()) );
    }
    
    RibbonWidget* difficulty = getWidget<RibbonWidget>("difficulty");
    difficulty->setSelection( 1 /* medium */, PLAYER_ID_GAME_MASTER );
    
    ident->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
}
开发者ID:kiennguyen1994,项目名称:game-programming-cse-hcmut-2012,代码行数:19,代码来源:story_mode_new.cpp

示例3: assert

// -----------------------------------------------------------------------------
void EditTrackScreen::selectTrack(const std::string& id)
{
    DynamicRibbonWidget* tracks = getWidget<DynamicRibbonWidget>("tracks");
    assert(tracks != NULL);
    LabelWidget* selected_track = getWidget<LabelWidget>("selected_track");
    assert(selected_track != NULL);
    SpinnerWidget* laps = getWidget<SpinnerWidget>("laps");
    assert(laps != NULL);
    LabelWidget* label_reverse = getWidget<LabelWidget>("reverse_label");
    assert(label_reverse != NULL);
    CheckBoxWidget* reverse = getWidget<CheckBoxWidget>("reverse");
    assert(reverse != NULL);
    ButtonWidget* ok_button = getWidget<ButtonWidget>("ok");
    assert(ok_button != NULL);

    m_track = track_manager->getTrack(id);
    if (m_track != NULL)
    {
        tracks->setSelection(m_track->getIdent(), PLAYER_ID_GAME_MASTER, true);
        selected_track->setText(m_track->getName(), true);

        laps->setValue(m_laps);

        reverse->setVisible(m_track->reverseAvailable());
        label_reverse->setVisible(m_track->reverseAvailable());

        ok_button->setActivated();
    }
    else
    {
        tracks->setSelection("", PLAYER_ID_GAME_MASTER, true);
        selected_track->setText(_("Select a track"), true);

        // We can't set a better default for number of laps. On the other
        // hand, if a track is selected, the number of laps will be updated.
        laps->setValue(3);

        reverse->setVisible(true);
        reverse->setState(false);

        ok_button->setDeactivated();
    }
}
开发者ID:shantanusingh10,项目名称:stk-code,代码行数:44,代码来源:edit_track_screen.cpp

示例4: init

// -----------------------------------------------------------------------------
void SoccerSetupScreen::init()
{
    m_schedule_continue = false;

    Screen::init();

    if (UserConfigParams::m_num_goals <= 0)
        UserConfigParams::m_num_goals = 3;

    if (UserConfigParams::m_soccer_time_limit <= 0)
        UserConfigParams::m_soccer_time_limit = 3;

    SpinnerWidget*  goalamount = getWidget<SpinnerWidget>("goalamount");
    goalamount->setValue(UserConfigParams::m_num_goals);
    goalamount->setActive(!UserConfigParams::m_soccer_use_time_limit);

    SpinnerWidget* timeAmount = getWidget<SpinnerWidget>("timeamount");
    timeAmount->setValue(UserConfigParams::m_soccer_time_limit);
    timeAmount->setActive(UserConfigParams::m_soccer_use_time_limit);

    CheckBoxWidget* timeEnabled = getWidget<CheckBoxWidget>("time_enabled");
    timeEnabled->setState(UserConfigParams::m_soccer_use_time_limit);

    // Set focus on "continue"
    ButtonWidget* bt_continue = getWidget<ButtonWidget>("continue");
    bt_continue->setFocusForPlayer(PLAYER_ID_GAME_MASTER);

    // We need players to be able to choose their teams
    input_manager->setMasterPlayerOnly(false);

    // This flag will cause that a 'fire' event will be mapped to 'select' (if
    // 'fire' is not assigned to a GUI event). This is done to support the old
    // way of player joining by pressing 'fire' instead of 'select'.
    input_manager->getDeviceManager()->mapFireToSelect(true);
}   // init
开发者ID:toymak3r,项目名称:Beyond-The-Mirror---Weird-Rancing-Game,代码行数:36,代码来源:soccer_setup_screen.cpp

示例5: init

// -----------------------------------------------------------------------------
void SoccerSetupScreen::init()
{
    m_schedule_continue = false;

    Screen::init();

    // TODO: remember in config.xml the last number of goals
        
    if (UserConfigParams::m_soccer_time_limit <= 0)
        UserConfigParams::m_soccer_time_limit = 3;

    SpinnerWidget*  goalamount = getWidget<SpinnerWidget>("goalamount");
    goalamount->setValue(3);
    goalamount->setActivated();

    SpinnerWidget* timeAmount = getWidget<SpinnerWidget>("timeamount");
    timeAmount->setValue(UserConfigParams::m_soccer_time_limit);
    timeAmount->setDeactivated();

    CheckBoxWidget* timeEnabled = getWidget<CheckBoxWidget>("time_enabled");
    timeEnabled->setState(false);

    // Set focus on "continue"
    ButtonWidget* bt_continue = getWidget<ButtonWidget>("continue");
    bt_continue->setFocusForPlayer(PLAYER_ID_GAME_MASTER);

    // We need players to be able to choose their teams
    input_manager->setMasterPlayerOnly(false);
}   // init
开发者ID:hiker,项目名称:stk-code,代码行数:30,代码来源:soccer_setup_screen.cpp

示例6: if

// -----------------------------------------------------------------------------
void EditTrackScreen::eventCallback(GUIEngine::Widget* widget, const std::string& name,
    const int playerID)
{
    if (name == "ok")
    {
        m_result = true;
        StateManager::get()->popMenu();
    }
    else if (name == "cancel")
    {
        m_result = false;
        StateManager::get()->popMenu();
    }
    else if (name == "tracks")
    {
        DynamicRibbonWidget* tracks = getWidget<DynamicRibbonWidget>("tracks");
        assert(tracks != NULL);
        selectTrack(tracks->getSelectionIDString(PLAYER_ID_GAME_MASTER));
    }
    else if (name == "trackgroups")
    {
        RibbonWidget* tabs = getWidget<RibbonWidget>("trackgroups");
        assert(tabs != NULL);
        m_track_group = tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER);
        loadTrackList();
    }
    else if (name == "laps")
    {
        SpinnerWidget* laps = getWidget<SpinnerWidget>("laps");
        assert(laps != NULL);
        m_laps = laps->getValue();
    }
    else if (name == "reverse")
    {
        CheckBoxWidget* reverse = getWidget<CheckBoxWidget>("reverse");
        assert(reverse != NULL);
        m_reverse = reverse->getState();
    }
}
开发者ID:shantanusingh10,项目名称:stk-code,代码行数:40,代码来源:edit_track_screen.cpp

示例7: assert

void RaceSetupScreen::onGameModeChanged()
{
    DynamicRibbonWidget* w2 = getWidget<DynamicRibbonWidget>("gamemode");
    assert( w2 != NULL );
    
    std::string gamemode_str = w2->getSelectionIDString(PLAYER_ID_GAME_MASTER);
    if (gamemode_str == "locked") return;
    
    RaceManager::MinorRaceModeType gamemode = 
        RaceManager::getModeIDFromInternalName(gamemode_str);
    
    // deactivate the AI karts count widget for modes for which we have no AI
    SpinnerWidget* kartamount = getWidget<SpinnerWidget>("aikartamount");
    if (!RaceManager::hasAI(gamemode))
    {
        kartamount->setDeactivated();
    }
    else
    {
        kartamount->setActivated();
    }
}
开发者ID:kiennguyen1994,项目名称:game-programming-cse-hcmut-2012,代码行数:22,代码来源:race_setup_screen.cpp

示例8: _

void CustomVideoSettingsDialog::beforeAddingWidgets()
{
    getWidget<CheckBoxWidget>("anim_gfx")->setState( UserConfigParams::m_graphical_effects );
    getWidget<CheckBoxWidget>("weather_gfx")->setState( UserConfigParams::m_weather_effects );
    getWidget<CheckBoxWidget>("ubo")->setState(!UserConfigParams::m_ubo_disabled);
    getWidget<CheckBoxWidget>("dof")->setState(UserConfigParams::m_dof);
    getWidget<CheckBoxWidget>("hd-textures")->setState(UserConfigParams::m_high_definition_textures);

    SpinnerWidget* kart_anim = getWidget<SpinnerWidget>("steering_animations");
    kart_anim->addLabel( _("Disabled") ); // 0
    //I18N: animations setting (only karts with human players are animated)
    kart_anim->addLabel( _("Human players only") ); // 1
    //I18N: animations setting (all karts are animated)
    kart_anim->addLabel( _("Enabled for all") ); // 2
    kart_anim->setValue( UserConfigParams::m_show_steering_animations );

    SpinnerWidget* filtering = getWidget<SpinnerWidget>("filtering");
    int value = 0;
    if      (UserConfigParams::m_anisotropic == 2)  value = 2;
    else if (UserConfigParams::m_anisotropic == 4)  value = 3;
    else if (UserConfigParams::m_anisotropic == 8)  value = 4;
    else if (UserConfigParams::m_anisotropic == 16) value = 5;
    else if (UserConfigParams::m_trilinear)         value = 1;
    filtering->addLabel( _("Bilinear") );        // 0
    filtering->addLabel( _("Trilinear") );       // 1
    filtering->addLabel( _("Anisotropic x2") );  // 2
    filtering->addLabel( _("Anisotropic x4") );  // 3
    filtering->addLabel( _("Anisotropic x8") );  // 4
    filtering->addLabel( _("Anisotropic x16") ); // 5

    filtering->setValue( value );

    SpinnerWidget* shadows = getWidget<SpinnerWidget>("shadows");
    shadows->addLabel( _("Disabled") );   // 0
    shadows->addLabel( _("low") );        // 1
    shadows->addLabel( _("high") );       // 2
    shadows->setValue( UserConfigParams::m_shadows );

    getWidget<CheckBoxWidget>("dynamiclight")->setState(UserConfigParams::m_dynamic_lights);
    getWidget<CheckBoxWidget>("lightshaft")->setState(UserConfigParams::m_light_shaft);
    getWidget<CheckBoxWidget>("motionblur")->setState(UserConfigParams::m_motionblur);
    getWidget<CheckBoxWidget>("mlaa")->setState(UserConfigParams::m_mlaa);
    getWidget<CheckBoxWidget>("glow")->setState(UserConfigParams::m_glow);
    getWidget<CheckBoxWidget>("ssao")->setState(UserConfigParams::m_ssao);
    getWidget<CheckBoxWidget>("bloom")->setState(UserConfigParams::m_bloom);
    getWidget<CheckBoxWidget>("texture_compression")->setState(UserConfigParams::m_texture_compression);
}
开发者ID:Berulacks,项目名称:stk-code,代码行数:47,代码来源:custom_video_settings.cpp

示例9: if

void OptionsScreenAudio::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
    if (name == "options_choice")
    {
        std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();

        if (selection == "tab_audio") StateManager::get()->replaceTopMostScreen(OptionsScreenAudio::getInstance());
        else if (selection == "tab_video") StateManager::get()->replaceTopMostScreen(OptionsScreenVideo::getInstance());
        else if (selection == "tab_players") StateManager::get()->replaceTopMostScreen(OptionsScreenPlayers::getInstance());
        else if (selection == "tab_controls") StateManager::get()->replaceTopMostScreen(OptionsScreenInput::getInstance());
        else if (selection == "tab_ui") StateManager::get()->replaceTopMostScreen(OptionsScreenUI::getInstance());
    }
    else if(name == "back")
    {
        StateManager::get()->escapePressed();
    }
    else if(name == "music_volume")
    {
        SpinnerWidget* w = dynamic_cast<SpinnerWidget*>(widget);
        assert(w != NULL);

        music_manager->setMasterMusicVolume( w->getValue()/10.0f );
    }
    else if(name == "sfx_volume")
    {
        static SFXBase* sample_sound = NULL;

        SpinnerWidget* w = dynamic_cast<SpinnerWidget*>(widget);
        assert(w != NULL);

        if (sample_sound == NULL) sample_sound = sfx_manager->createSoundSource( "pre_start_race" );
        sample_sound->volume(1);

        sfx_manager->setMasterSFXVolume( w->getValue()/10.0f );
        UserConfigParams::m_sfx_volume = w->getValue()/10.0f;

        // play a sample sound to show the user what this volume is like
        sample_sound->play();
    }
    else if(name == "music_enabled")
    {
        CheckBoxWidget* w = dynamic_cast<CheckBoxWidget*>(widget);

        UserConfigParams::m_music = w->getState();
        std::cout << "music state is now " << (bool)UserConfigParams::m_music << std::endl;

        if(w->getState() == false)
            music_manager->stopMusic();
        else
            music_manager->startMusic(music_manager->getCurrentMusic());
    }
    else if(name == "sfx_enabled")
    {
        CheckBoxWidget* w = dynamic_cast<CheckBoxWidget*>(widget);

        UserConfigParams::m_sfx = w->getState();
        sfx_manager->soundToggled(UserConfigParams::m_sfx);

        if (UserConfigParams::m_sfx)
        {
            sfx_manager->quickSound("horn");
        }
    }
}   // eventCallback
开发者ID:jeremiejig,项目名称:paf-autostereoscopie-2014,代码行数:64,代码来源:options_screen_audio.cpp


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