当前位置: 首页>>代码示例>>C++>>正文


C++ Sphere::load方法代码示例

本文整理汇总了C++中Sphere::load方法的典型用法代码示例。如果您正苦于以下问题:C++ Sphere::load方法的具体用法?C++ Sphere::load怎么用?C++ Sphere::load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sphere的用法示例。


在下文中一共展示了Sphere::load方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createPlanet

Sphere* MeshFactory::createPlanet(float radius,std::string const& texture)
{
  if(!m_shaderTexture2D)
  {
    m_shaderTexture2D = new Shader(VERTEX_SHADER_3D, FRAGMENT_SHADER_3D_TEXTURE_2D);
    m_shaderTexture2D->load();
  }
  Sphere* s = new Sphere(radius,radius*2, radius,m_shaderTexture2D,getTexture(texture));
  s->load();
  return s;
}
开发者ID:raphaelbresson,项目名称:PolytechWars,代码行数:11,代码来源:MeshFactory.cpp

示例2: initialize

void GLApplication::initialize() {
	if (!windowManager
			|| !windowManager->initialize(800, 700, "Window GLFW", false)) {
		this->destroy();
		exit(-1);
	}

	glViewport(0, 0, WindowManager::screenWidth, WindowManager::screenHeight);
	glClearColor(0.2f, 0.2f, 0.2f, 0.0f);

	glEnable(GL_CULL_FACE);
	glEnable(GL_DEPTH_TEST);

	shader.initialize("Shaders/lightingSpecularMap.vs",
			"Shaders/lightingSpecularMap.fs");
	sphere.init();
	sphere.load();

	textureDifuse.load();
	textureSpecular.load();

	alutInit(0, NULL);

	alListenerfv(AL_POSITION, listenerPos);
	alListenerfv(AL_VELOCITY, listenerVel);
	alListenerfv(AL_ORIENTATION, listenerOri);

	alGetError(); // clear any error messages

	if (alGetError() != AL_NO_ERROR) {
		printf("- Error creating buffers !!\n");
		exit(1);
	} else {
		printf("init() - No errors yet.");
	}

	// Generate buffers, or else no sound will happen!
	alGenBuffers(NUM_BUFFERS, buffer);

	buffer[0] = alutCreateBufferFromFile("sounds/lawyer1.wav");
	//buffer[0] = alutCreateBufferHelloWorld();

	alGetError(); /* clear error */
	alGenSources(NUM_SOURCES, source);

	if (alGetError() != AL_NO_ERROR) {
		printf("- Error creating sources !!\n");
		exit(2);
	} else {
		printf("init - no errors after alGenSources\n");
	}

	alSourcef(source[0], AL_PITCH, 1.0f);
	alSourcef(source[0], AL_GAIN, 1.0f);
	alSourcefv(source[0], AL_POSITION, source0Pos);
	alSourcefv(source[0], AL_VELOCITY, source0Vel);
	alSourcei(source[0], AL_BUFFER, buffer[0]);
	alSourcei(source[0], AL_LOOPING, AL_TRUE);
	alSourcef(source[0], AL_MAX_DISTANCE, 1200);

	objModel.loadModel("objects/nanosuit/nanosuit.obj");

	/*alSourcef(source[1], AL_PITCH, 1.0f);
	 alSourcef(source[1], AL_GAIN, 1.0f);
	 alSourcefv(source[1], AL_POSITION, source1Pos);
	 alSourcefv(source[1], AL_VELOCITY, source1Vel);
	 alSourcei(source[1], AL_BUFFER, buffer[1]);
	 alSourcei(source[1], AL_LOOPING, AL_TRUE);

	 alSourcef(source[2], AL_PITCH, 1.0f);
	 alSourcef(source[2], AL_GAIN, 1.0f);
	 alSourcefv(source[2], AL_POSITION, source2Pos);
	 alSourcefv(source[2], AL_VELOCITY, source2Vel);
	 alSourcei(source[2], AL_BUFFER, buffer[2]);
	 alSourcei(source[2], AL_LOOPING, AL_TRUE);*/

}
开发者ID:rmartella,项目名称:DIMyR,代码行数:77,代码来源:GLApplication.cpp


注:本文中的Sphere::load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。