本文整理汇总了C++中Sphere::intersects方法的典型用法代码示例。如果您正苦于以下问题:C++ Sphere::intersects方法的具体用法?C++ Sphere::intersects怎么用?C++ Sphere::intersects使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sphere
的用法示例。
在下文中一共展示了Sphere::intersects方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: query
void Graph::query(const Sphere& sphere, std::vector<Node*>& nodes) const
{
for (auto r : m_roots)
{
Sphere worldBounds = r->totalBounds();
worldBounds.transformBy(r->worldTransform());
if (sphere.intersects(worldBounds))
nodes.push_back(r);
}
}
示例2: test
void test(){
Sphere s = Sphere((vec3) {0.,0.,0}, 5., (Color) {100, 100, 100});
Intersection i = s.intersects((vec3) {0,0,-10}, (vec3) {0,0,1});
assertEqual(i.distance, 5., "Intersection distance");
assertEqual(i.point, (vec3) {0,0,-5}, "Intersection point");
assertEqual(i.normal, (vec3) {0,0,-1}, "Intersection normal");
assertEqual(i.obj, &s, "Intersection object");
}
示例3: _findNodes
void DefaultZone::_findNodes(const Sphere &t,
PCZSceneNodeList &list,
PortalList &visitedPortals,
bool includeVisitors,
bool recurseThruPortals,
PCZSceneNode *exclude )
{
// if this zone has an enclosure, check against the enclosure AABB first
if (mEnclosureNode)
{
if (!mEnclosureNode->_getWorldAABB().intersects(t))
{
// AABB of zone does not intersect t, just return.
return;
}
}
// check nodes at home in this zone
PCZSceneNodeList::iterator it = mHomeNodeList.begin();
while ( it != mHomeNodeList.end() )
{
PCZSceneNode * pczsn = *it;
if ( pczsn != exclude )
{
// make sure node is not already in the list (might have been added in another
// zone it was visiting)
PCZSceneNodeList::iterator it2 = list.find(pczsn);
if (it2 == list.end())
{
bool nsect = t.intersects( pczsn -> _getWorldAABB() );
if ( nsect )
{
list.insert( pczsn );
}
}
}
++it;
}
if (includeVisitors)
{
// check visitor nodes
PCZSceneNodeList::iterator iter = mVisitorNodeList.begin();
while ( iter != mVisitorNodeList.end() )
{
PCZSceneNode * pczsn = *iter;
if ( pczsn != exclude )
{
// make sure node is not already in the list (might have been added in another
// zone it was visiting)
PCZSceneNodeList::iterator it2 = list.find(pczsn);
if (it2 == list.end())
{
bool nsect = t.intersects( pczsn -> _getWorldAABB() );
if ( nsect )
{
list.insert( pczsn );
}
}
}
++iter;
}
}
// if asked to, recurse through portals
if (recurseThruPortals)
{
PortalList::iterator pit = mPortals.begin();
while ( pit != mPortals.end() )
{
Portal * portal = *pit;
// check portal versus boundign box
if (portal->intersects(t))
{
// make sure portal hasn't already been recursed through
PortalList::iterator pit2 = std::find(visitedPortals.begin(), visitedPortals.end(), portal);
if (pit2 == visitedPortals.end())
{
// save portal to the visitedPortals list
visitedPortals.push_front(portal);
// recurse into the connected zone
portal->getTargetZone()->_findNodes(t,
list,
visitedPortals,
includeVisitors,
recurseThruPortals,
exclude);
}
}
pit++;
}
}
}
示例4:
std::pair<bool, float> Ray::intersects(const Sphere& s) const
{
return s.intersects(*this);
}