本文整理汇总了C++中SoundSource::countReferences方法的典型用法代码示例。如果您正苦于以下问题:C++ SoundSource::countReferences方法的具体用法?C++ SoundSource::countReferences怎么用?C++ SoundSource::countReferences使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SoundSource
的用法示例。
在下文中一共展示了SoundSource::countReferences方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RELEASE
SoundSource* DeviceAudioDX11::playQuick (SoundResource *sound)
{
SoundSource* source = SoundSource::create();
ScriptingSound* sound_loader = ScriptingSound::create();
// Build the sound file loader
sound_loader->setSoundProperty(sound);
// Connect sound packet outputs
PlugBase *s1 = source->getPlugByName("Sound_Packet");
PlugBase *s2 = sound_loader->getPlugByName("Sound_Packet");
s1->setIncomingConnection(s2);
// Play the sound source
if (play(source, sound_loader)) {
if (source->countReferences() <= 1) {
RELEASE(source);
} else {
source->release(); // Playing increments ref count so this pointer is still good
}
RELEASE(sound_loader);
return source;
} else {
RELEASE(sound_loader);
RELEASE(source);
return NULL;
}
}