本文整理汇总了C++中SoundSource::SetAutoRemove方法的典型用法代码示例。如果您正苦于以下问题:C++ SoundSource::SetAutoRemove方法的具体用法?C++ SoundSource::SetAutoRemove怎么用?C++ SoundSource::SetAutoRemove使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SoundSource
的用法示例。
在下文中一共展示了SoundSource::SetAutoRemove方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandlePlaySound
void SoundEffects::HandlePlaySound(StringHash eventType, VariantMap& eventData)
{
Button* button = static_cast<Button*>(GetEventSender());
const String& soundResourceName = button->GetVar(VAR_SOUNDRESOURCE).GetString();
// Get the sound resource
ResourceCache* cache = GetSubsystem<ResourceCache>();
Sound* sound = cache->GetResource<Sound>(soundResourceName);
if (sound)
{
// Create a scene node with a SoundSource component for playing the sound. The SoundSource component plays
// non-positional audio, so its 3D position in the scene does not matter. For positional sounds the
// SoundSource3D component would be used instead
Node* soundNode = scene_->CreateChild("Sound");
SoundSource* soundSource = soundNode->CreateComponent<SoundSource>();
soundSource->Play(sound);
// In case we also play music, set the sound volume below maximum so that we don't clip the output
soundSource->SetGain(0.75f);
// Set the sound component to automatically remove its scene node from the scene when the sound is done playing
soundSource->SetAutoRemove(true);
}
}