本文整理汇总了C++中SoundSource::IsValid方法的典型用法代码示例。如果您正苦于以下问题:C++ SoundSource::IsValid方法的具体用法?C++ SoundSource::IsValid怎么用?C++ SoundSource::IsValid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SoundSource
的用法示例。
在下文中一共展示了SoundSource::IsValid方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StartThread
void CSound::StartThread(int maxSounds)
{
#if BOOST_VERSION >= 103500
try
{
#endif
{
boost::mutex::scoped_lock lck(soundMutex);
// Generate sound sources
for (int i = 0; i < maxSounds; i++)
{
SoundSource* thenewone = new SoundSource();
if (thenewone->IsValid())
{
sources.push_back(thenewone);
}
else
{
maxSounds = std::max(i-1,0);
LogObject(LOG_SOUND) << "Your hardware/driver can not handle more than " << maxSounds << " soundsources";
delete thenewone;
break;
}
}
// Set distance model (sound attenuation)
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
//alDopplerFactor(1.0);
alListenerf(AL_GAIN, masterVolume);
}
configHandler->Set("MaxSounds", maxSounds);
soundThreadRunning = true;
while (soundThreadRunning) {
#if BOOST_VERSION >= 103500
boost::this_thread::sleep(boost::posix_time::millisec(50)); // sleep
#else
SDL_Delay(50);
#endif
boost::mutex::scoped_lock lck(soundMutex); // lock
Update(); // call update
}
#if BOOST_VERSION >= 103500
}
catch(boost::thread_interrupted const&)
{
// do cleanup here
}
#endif
}
示例2: StartThread
void CSound::StartThread(int maxSounds)
{
{
boost::mutex::scoped_lock lck(soundMutex);
// Generate sound sources
for (int i = 0; i < maxSounds; i++)
{
SoundSource* thenewone = new SoundSource();
if (thenewone->IsValid())
{
sources.push_back(thenewone);
}
else
{
maxSounds = i-1;
LogObject(LOG_SOUND) << "Your hardware/driver can not handle more than " << maxSounds << " soundsources";
delete thenewone;
break;
}
}
// Set distance model (sound attenuation)
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
//alDopplerFactor(1.0);
alListenerf(AL_GAIN, masterVolume);
}
while (true) {
boost::this_thread::sleep(boost::posix_time::millisec(50));
boost::this_thread::interruption_point();
boost::mutex::scoped_lock lck(soundMutex);
Update();
}
}