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C++ Ship::RequiredCrew方法代码示例

本文整理汇总了C++中Ship::RequiredCrew方法的典型用法代码示例。如果您正苦于以下问题:C++ Ship::RequiredCrew方法的具体用法?C++ Ship::RequiredCrew怎么用?C++ Ship::RequiredCrew使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ship的用法示例。


在下文中一共展示了Ship::RequiredCrew方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateAttributes

void ShipInfoDisplay::UpdateAttributes(const Ship &ship)
{
	attributeLabels.clear();
	attributeValues.clear();
	attributesHeight = 10;
	
	const Outfit &attributes = ship.Attributes();
	
	attributeLabels.push_back(string());
	attributeValues.push_back(string());
	attributesHeight += 10;
	attributeLabels.push_back("cost:");
	attributeValues.push_back(Format::Number(ship.Cost()));
	attributesHeight += 20;
	
	attributeLabels.push_back(string());
	attributeValues.push_back(string());
	attributesHeight += 10;
	if(attributes.Get("shield generation"))
	{
		attributeLabels.push_back("shields charge / max:");
		attributeValues.push_back(Format::Number(60. * attributes.Get("shield generation"))
			+ " / " + Format::Number(attributes.Get("shields")));
	}
	else
	{
		attributeLabels.push_back("shields:");
		attributeValues.push_back(Format::Number(attributes.Get("shields")));
	}
	attributesHeight += 20;
	if(attributes.Get("hull repair rate"))
	{
		attributeLabels.push_back("hull repair / max:");
		attributeValues.push_back(Format::Number(60. * attributes.Get("hull repair rate"))
			+ " / " + Format::Number(attributes.Get("hull")));
	}
	else
	{
		attributeLabels.push_back("hull:");
		attributeValues.push_back(Format::Number(attributes.Get("hull")));
	}
	attributesHeight += 20;
	double emptyMass = attributes.Get("mass");
	attributeLabels.push_back("mass with no cargo:");
	attributeValues.push_back(Format::Number(emptyMass));
	attributesHeight += 20;
	attributeLabels.push_back("cargo space:");
	attributeValues.push_back(Format::Number(attributes.Get("cargo space")));
	attributesHeight += 20;
	attributeLabels.push_back("required crew / bunks:");
	attributeValues.push_back(Format::Number(ship.RequiredCrew())
		+ " / " + Format::Number(attributes.Get("bunks")));
	attributesHeight += 20;
	attributeLabels.push_back("fuel capacity:");
	attributeValues.push_back(Format::Number(attributes.Get("fuel capacity")));
	attributesHeight += 20;
	
	double fullMass = emptyMass + attributes.Get("cargo space");
	attributeLabels.push_back(string());
	attributeValues.push_back(string());
	attributesHeight += 10;
	attributeLabels.push_back((emptyMass == fullMass) ? "movement:" : "movement, full / no cargo:");
	attributeValues.push_back(string());
	attributesHeight += 20;
	attributeLabels.push_back("max speed:");
	attributeValues.push_back(Format::Number(60. * attributes.Get("thrust") / attributes.Get("drag")));
	attributesHeight += 20;
	
	attributeLabels.push_back("acceleration:");
	if(emptyMass == fullMass)
		attributeValues.push_back(Format::Number(3600. * attributes.Get("thrust") / fullMass));
	else
		attributeValues.push_back(Format::Number(3600. * attributes.Get("thrust") / fullMass)
			+ " / " + Format::Number(3600. * attributes.Get("thrust") / emptyMass));
	attributesHeight += 20;
	
	attributeLabels.push_back("turning:");
	if(emptyMass == fullMass)
		attributeValues.push_back(Format::Number(60. * attributes.Get("turn") / fullMass));
	else
		attributeValues.push_back(Format::Number(60. * attributes.Get("turn") / fullMass)
			+ " / " + Format::Number(60. * attributes.Get("turn") / emptyMass));
	attributesHeight += 20;
	
	// Find out how much outfit, engine, and weapon space the chassis has.
	map<string, double> chassis;
	static const string names[] = {
		"outfit space free:", "outfit space",
		"    weapon capacity:", "weapon capacity",
		"    engine capacity:", "engine capacity",
		"guns ports free:", "gun ports",
		"turret mounts free:", "turret mounts"
	};
	static const int NAMES =  sizeof(names) / sizeof(names[0]);
	for(int i = 1; i < NAMES; i += 2)
		chassis[names[i]] = attributes.Get(names[i]);
	for(const auto &it : ship.Outfits())
		for(auto &cit : chassis)
			cit.second -= it.second * it.first->Get(cit.first);
	
//.........这里部分代码省略.........
开发者ID:Expack3,项目名称:endless-sky,代码行数:101,代码来源:ShipInfoDisplay.cpp

示例2: TakeOff

// Load the cargo back into your ships. This may require selling excess, in
// which case a message will be returned.
void PlayerInfo::TakeOff()
{
	shouldLaunch = false;
	// This can only be done while landed.
	if(!system || !planet)
		return;
	
	// Jobs are only available when you are landed.
	availableJobs.clear();
	availableMissions.clear();
	doneMissions.clear();
	soldOutfits.clear();
	
	// Special persons who appeared last time you left the planet, can appear
	// again.
	for(const auto &it : GameData::Persons())
		it.second.GetShip()->SetSystem(nullptr);
	
	// Store the total cargo counts in case we need to adjust cost bases below.
	map<string, int> originalTotals = cargo.Commodities();
	
	Ship *flagship = Flagship();
	bool canRecharge = planet->HasSpaceport() && planet->CanUseServices();
	for(const shared_ptr<Ship> &ship : ships)
		if(!ship->IsParked() && ship->GetSystem() == system && !ship->IsDisabled())
		{
			if(canRecharge)
				ship->Recharge();
			if(ship.get() != flagship)
			{
				ship->Cargo().SetBunks(ship->Attributes().Get("bunks") - ship->RequiredCrew());
				cargo.TransferAll(&ship->Cargo());
			}
		}
	if(flagship)
	{
		// Load up your flagship last, so that it will have space free for any
		// plunder that you happen to acquire.
		flagship->Cargo().SetBunks(flagship->Attributes().Get("bunks") - flagship->RequiredCrew());
		cargo.TransferAll(&flagship->Cargo());
	}
	if(cargo.Passengers() && ships.size())
	{
		Ship &flagship = *ships.front();
		int extra = min(cargo.Passengers(), flagship.Crew() - flagship.RequiredCrew());
		if(extra)
		{
			flagship.AddCrew(-extra);
			Messages::Add("You fired " + to_string(extra) + " crew members to free up bunks for passengers.");
			flagship.Cargo().SetBunks(flagship.Attributes().Get("bunks") - flagship.Crew());
			cargo.TransferAll(&flagship.Cargo());
		}
	}
	if(ships.size())
	{
		Ship &flagship = *ships.front();
		int extra = flagship.Crew() + flagship.Cargo().Passengers() - flagship.Attributes().Get("bunks");
		if(extra > 0)
		{
			flagship.AddCrew(-extra);
			Messages::Add("You fired " + to_string(extra) + " crew members because you have no bunks for them.");
			flagship.Cargo().SetBunks(flagship.Attributes().Get("bunks") - flagship.Crew());
		}
	}
	
	// For each fighter and drone you own, try to find a ship that has a bay to
	// carry it in. Any excess ships will need to be sold.
	vector<shared_ptr<Ship>> fighters;
	vector<shared_ptr<Ship>> drones;
	for(shared_ptr<Ship> &ship : ships)
	{
		if(ship->IsParked() || ship->GetSystem() != system || ship->IsDisabled())
			continue;
		
		bool fit = false;
		const string &category = ship->Attributes().Category();
		if(category == "Fighter")
		{
			for(shared_ptr<Ship> &parent : ships)
				if(parent->GetSystem() == system && !parent->IsParked() && parent->FighterBaysFree())
				{
					parent->AddFighter(ship);
					fit = true;
					break;
				}
			if(!fit)
				fighters.push_back(ship);
		}
		else if(category == "Drone")
		{
			for(shared_ptr<Ship> &parent : ships)
				if(parent->GetSystem() == system && !parent->IsParked() && parent->DroneBaysFree())
				{
					parent->AddFighter(ship);
					fit = true;
					break;
				}
			if(!fit)
//.........这里部分代码省略.........
开发者ID:kkuchta,项目名称:endless-sky,代码行数:101,代码来源:PlayerInfo.cpp


注:本文中的Ship::RequiredCrew方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。