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C++ Ship::Class方法代码示例

本文整理汇总了C++中Ship::Class方法的典型用法代码示例。如果您正苦于以下问题:C++ Ship::Class方法的具体用法?C++ Ship::Class怎么用?C++ Ship::Class使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ship的用法示例。


在下文中一共展示了Ship::Class方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: while

void
TacticalAI::FindSupport()
{
    if (!ship_ai->GetThreat()) {
        ship_ai->SetSupport(0);
        return;
    }

    // pick the biggest friendly contact in the sector:
    Ship*       support        = 0;
    double      support_dist   = 1e9;

    ListIter<Contact> contact = ship->ContactList();

    while (++contact) {
        if (contact->GetShip() && contact->GetIFF(ship) == ship->GetIFF()) {
            Ship* c_ship = contact->GetShip();

            if (c_ship != ship && c_ship->Class() >= ship->Class() && !c_ship->InTransition()) {
                if (!support || c_ship->Class() > support->Class())
                support = c_ship;
            }
        }
    }

    ship_ai->SetSupport(support);
}
开发者ID:Banbury,项目名称:starshatter-open,代码行数:27,代码来源:TacticalAI.cpp

示例2:

bool
FighterTacticalAI::IsStrikeComplete(Instruction* instr)
{
	// wingmen can not call a halt to a strike:
	if (!ship || element_index > 1)
	return false;

	// if there's nothing to shoot at, we must be done:
	if (!instr || !instr->GetTarget() || instr->GetTarget()->Life() == 0 ||
			instr->GetTarget()->Type() != SimObject::SIM_SHIP)
	return true;

	// break off strike only when ALL weapons are expended:
	// (remember to check all relevant wingmen)
	Element*    element = ship->GetElement();
	Ship*       target  = (Ship*) instr->GetTarget();

	if (!element)
	return true;

	for (int i = 0; i < element->NumShips(); i++) {
		Ship* s = element->GetShip(i+1);

		if (!s || s->Integrity() < 25) // || (s->Location() - target->Location()).length() > 250e3)
		continue;

		ListIter<WeaponGroup> g_iter = s->Weapons();
		while (++g_iter) {
			WeaponGroup* w = g_iter.value();

			if (w->Ammo() && w->CanTarget(target->Class())) {
				ListIter<Weapon> w_iter = w->GetWeapons();

				while (++w_iter) {
					Weapon* weapon = w_iter.value();

					if (weapon->Status() > System::CRITICAL)
					return false;
				}
			}
		}
	}

	// still here?  we must be done!
	return true;
}
开发者ID:The-E,项目名称:Starshatter-Experimental,代码行数:46,代码来源:FighterTacticalAI.cpp

示例3: if

void
TacticalAI::FindThreat()
{
    // pick the closest contact on Threat Warning System:
    Ship*       threat               = 0;
    Shot*       threat_missile       = 0;
    Ship*       rumor                = 0;
    double      threat_dist          = 1e9;
    const DWORD THREAT_REACTION_TIME = 1000; // 1 second

    ListIter<Contact> iter = ship->ContactList();

    while (++iter) {
        Contact* contact = iter.value();

        if (contact->Threat(ship) && 
                (Game::GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) {

            if (contact->GetShot()) {
                threat_missile = contact->GetShot();
                rumor = (Ship*) threat_missile->Owner();
            }
            else {
                double rng = contact->Range(ship);

                Ship* c_ship = contact->GetShip();
                if (c_ship && !c_ship->InTransition()    &&
                        c_ship->Class() != Ship::FREIGHTER &&
                        c_ship->Class() != Ship::FARCASTER) {

                    if (c_ship->GetTarget() == ship) {
                        if (!threat || c_ship->Class() > threat->Class()) {
                            threat      = c_ship;
                            threat_dist = 0;
                        }
                    }
                    else if (rng < threat_dist) {
                        threat      = c_ship;
                        threat_dist = rng;
                    }
                }
            }
        }
    }

    if (rumor && !rumor->InTransition()) {
        iter.reset();

        while (++iter) {
            if (iter->GetShip() == rumor) {
                rumor = 0;
                ship_ai->ClearRumor();
                break;
            }
        }
    }
    else {
        rumor = 0;
        ship_ai->ClearRumor();
    }

    ship_ai->SetRumor(rumor);
    ship_ai->SetThreat(threat);
    ship_ai->SetThreatMissile(threat_missile);
}
开发者ID:Banbury,项目名称:starshatter-open,代码行数:65,代码来源:TacticalAI.cpp


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