本文整理汇总了C++中Ship::Cost方法的典型用法代码示例。如果您正苦于以下问题:C++ Ship::Cost方法的具体用法?C++ Ship::Cost怎么用?C++ Ship::Cost使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ship
的用法示例。
在下文中一共展示了Ship::Cost方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sprite
EscortDisplay::Icon::Icon(const Ship &ship, bool isHere)
: sprite(ship.GetSprite().GetSprite()),
isHere(isHere && !ship.IsDisabled()),
stackSize(1),
cost(ship.Cost()),
system((!isHere && ship.GetSystem()) ? ship.GetSystem()->Name() : ""),
low{ship.Shields(), ship.Hull(), ship.Energy(), ship.Heat(), ship.Fuel()},
high(low)
{
}
示例2: UpdateAttributes
void ShipInfoDisplay::UpdateAttributes(const Ship &ship)
{
attributeLabels.clear();
attributeValues.clear();
attributesHeight = 10;
const Outfit &attributes = ship.Attributes();
attributeLabels.push_back(string());
attributeValues.push_back(string());
attributesHeight += 10;
attributeLabels.push_back("cost:");
attributeValues.push_back(Format::Number(ship.Cost()));
attributesHeight += 20;
attributeLabels.push_back(string());
attributeValues.push_back(string());
attributesHeight += 10;
if(attributes.Get("shield generation"))
{
attributeLabels.push_back("shields charge / max:");
attributeValues.push_back(Format::Number(60. * attributes.Get("shield generation"))
+ " / " + Format::Number(attributes.Get("shields")));
}
else
{
attributeLabels.push_back("shields:");
attributeValues.push_back(Format::Number(attributes.Get("shields")));
}
attributesHeight += 20;
if(attributes.Get("hull repair rate"))
{
attributeLabels.push_back("hull repair / max:");
attributeValues.push_back(Format::Number(60. * attributes.Get("hull repair rate"))
+ " / " + Format::Number(attributes.Get("hull")));
}
else
{
attributeLabels.push_back("hull:");
attributeValues.push_back(Format::Number(attributes.Get("hull")));
}
attributesHeight += 20;
double emptyMass = attributes.Get("mass");
attributeLabels.push_back("mass with no cargo:");
attributeValues.push_back(Format::Number(emptyMass));
attributesHeight += 20;
attributeLabels.push_back("cargo space:");
attributeValues.push_back(Format::Number(attributes.Get("cargo space")));
attributesHeight += 20;
attributeLabels.push_back("required crew / bunks:");
attributeValues.push_back(Format::Number(ship.RequiredCrew())
+ " / " + Format::Number(attributes.Get("bunks")));
attributesHeight += 20;
attributeLabels.push_back("fuel capacity:");
attributeValues.push_back(Format::Number(attributes.Get("fuel capacity")));
attributesHeight += 20;
double fullMass = emptyMass + attributes.Get("cargo space");
attributeLabels.push_back(string());
attributeValues.push_back(string());
attributesHeight += 10;
attributeLabels.push_back((emptyMass == fullMass) ? "movement:" : "movement, full / no cargo:");
attributeValues.push_back(string());
attributesHeight += 20;
attributeLabels.push_back("max speed:");
attributeValues.push_back(Format::Number(60. * attributes.Get("thrust") / attributes.Get("drag")));
attributesHeight += 20;
attributeLabels.push_back("acceleration:");
if(emptyMass == fullMass)
attributeValues.push_back(Format::Number(3600. * attributes.Get("thrust") / fullMass));
else
attributeValues.push_back(Format::Number(3600. * attributes.Get("thrust") / fullMass)
+ " / " + Format::Number(3600. * attributes.Get("thrust") / emptyMass));
attributesHeight += 20;
attributeLabels.push_back("turning:");
if(emptyMass == fullMass)
attributeValues.push_back(Format::Number(60. * attributes.Get("turn") / fullMass));
else
attributeValues.push_back(Format::Number(60. * attributes.Get("turn") / fullMass)
+ " / " + Format::Number(60. * attributes.Get("turn") / emptyMass));
attributesHeight += 20;
// Find out how much outfit, engine, and weapon space the chassis has.
map<string, double> chassis;
static const string names[] = {
"outfit space free:", "outfit space",
" weapon capacity:", "weapon capacity",
" engine capacity:", "engine capacity",
"guns ports free:", "gun ports",
"turret mounts free:", "turret mounts"
};
static const int NAMES = sizeof(names) / sizeof(names[0]);
for(int i = 1; i < NAMES; i += 2)
chassis[names[i]] = attributes.Get(names[i]);
for(const auto &it : ship.Outfits())
for(auto &cit : chassis)
cit.second -= it.second * it.first->Get(cit.first);
//.........这里部分代码省略.........