本文整理汇总了C++中Ship::GetMask方法的典型用法代码示例。如果您正苦于以下问题:C++ Ship::GetMask方法的具体用法?C++ Ship::GetMask怎么用?C++ Ship::GetMask使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ship
的用法示例。
在下文中一共展示了Ship::GetMask方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InBlastRadius
// Check if the given ship is within this projectile's blast radius. (The
// projectile will not explode unless it is also within the trigger radius.)
bool Projectile::InBlastRadius(const Ship &ship, int step, double closestHit) const
{
// "Invisible" ships can be killed by weapons with blast radii.
Point offset = position + closestHit * velocity - ship.Position();
if(offset.Length() <= weapon->BlastRadius())
return true;
const Mask &mask = ship.GetMask(step);
return mask.WithinRange(offset, ship.Facing(), weapon->BlastRadius());
}
示例2: CheckCollision
// Check if this projectile collides with the given step, with the animation
// frame for the given step.
double Projectile::CheckCollision(const Ship &ship, int step) const
{
const Mask &mask = ship.GetMask(step);
Point offset = position - ship.Position();
double radius = weapon->TriggerRadius();
if(radius > 0. && mask.WithinRange(offset, angle, radius))
return 0.;
return mask.Collide(offset, velocity, ship.Facing());
}