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C++ QOpenGLFunctions_2_1::glScalef方法代码示例

本文整理汇总了C++中QOpenGLFunctions_2_1::glScalef方法的典型用法代码示例。如果您正苦于以下问题:C++ QOpenGLFunctions_2_1::glScalef方法的具体用法?C++ QOpenGLFunctions_2_1::glScalef怎么用?C++ QOpenGLFunctions_2_1::glScalef使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QOpenGLFunctions_2_1的用法示例。


在下文中一共展示了QOpenGLFunctions_2_1::glScalef方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawMeOnly


//.........这里部分代码省略.........
	{
		if (m_width != 0)
		{
			glFunc->glPushAttrib(GL_LINE_BIT);
			glFunc->glLineWidth(static_cast<GLfloat>(m_width));
		}

		//DGM: we do the 'GL_LINE_LOOP' manually as I have a strange bug
		//on one on my graphic card with this mode!
		//glBegin(m_isClosed ? GL_LINE_LOOP : GL_LINE_STRIP);
		glFunc->glBegin(GL_LINE_STRIP);
		for (unsigned i = 0; i < vertCount; ++i)
		{
			ccGL::Vertex3v(glFunc, getPoint(i)->u);
		}
		if (m_isClosed)
		{
			ccGL::Vertex3v(glFunc, getPoint(0)->u);
		}
		glFunc->glEnd();

		//display arrow
		if (m_showArrow && m_arrowIndex < vertCount && (m_arrowIndex > 0 || m_isClosed))
		{
			const CCVector3* P0 = getPoint(m_arrowIndex == 0 ? vertCount - 1 : m_arrowIndex - 1);
			const CCVector3* P1 = getPoint(m_arrowIndex);
			//direction of the last polyline chunk
			CCVector3 u = *P1 - *P0;
			u.normalize();

			if (m_mode2D)
			{
				u *= -m_arrowLength;
				static const PointCoordinateType s_defaultArrowAngle = static_cast<PointCoordinateType>(15.0 * CC_DEG_TO_RAD);
				static const PointCoordinateType cost = cos(s_defaultArrowAngle);
				static const PointCoordinateType sint = sin(s_defaultArrowAngle);
				CCVector3 A(cost * u.x - sint * u.y, sint * u.x + cost * u.y, 0);
				CCVector3 B(cost * u.x + sint * u.y, -sint * u.x + cost * u.y, 0);
				glFunc->glBegin(GL_POLYGON);
				ccGL::Vertex3v(glFunc, (A + *P1).u);
				ccGL::Vertex3v(glFunc, (B + *P1).u);
				ccGL::Vertex3v(glFunc, (*P1).u);
				glFunc->glEnd();
			}
			else
			{
				if (!c_unitArrow)
				{
					c_unitArrow = QSharedPointer<ccCone>(new ccCone(0.5, 0.0, 1.0));
					c_unitArrow->showColors(true);
					c_unitArrow->showNormals(false);
					c_unitArrow->setVisible(true);
					c_unitArrow->setEnabled(true);
				}
				if (colorsShown())
					c_unitArrow->setTempColor(m_rgbColor);
				else
					c_unitArrow->setTempColor(context.pointsDefaultCol);
				//build-up unit arrow own 'context'
				CC_DRAW_CONTEXT markerContext = context;
				markerContext.drawingFlags &= (~CC_DRAW_ENTITY_NAMES); //we must remove the 'push name flag' so that the sphere doesn't push its own!
				markerContext.display = 0;

				glFunc->glMatrixMode(GL_MODELVIEW);
				glFunc->glPushMatrix();
				ccGL::Translate(glFunc, P1->x, P1->y, P1->z);
				ccGLMatrix rotMat = ccGLMatrix::FromToRotation(u, CCVector3(0, 0, PC_ONE));
				glFunc->glMultMatrixf(rotMat.inverse().data());
				glFunc->glScalef(m_arrowLength, m_arrowLength, m_arrowLength);
				ccGL::Translate(glFunc, 0.0, 0.0, -0.5);
				c_unitArrow->draw(markerContext);
				glFunc->glPopMatrix();
			}
		}

		if (m_width != 0)
		{
			glFunc->glPopAttrib();
		}
	}

	//display vertices
	if (m_showVertices)
	{
		glFunc->glPushAttrib(GL_POINT_BIT);
		glFunc->glPointSize((GLfloat)m_vertMarkWidth);

		glFunc->glBegin(GL_POINTS);
		for (unsigned i = 0; i < vertCount; ++i)
		{
			ccGL::Vertex3v(glFunc, getPoint(i)->u);
		}
		glFunc->glEnd();

		glFunc->glPopAttrib();
	}

	if (pushName)
		glFunc->glPopName();
}
开发者ID:3660628,项目名称:trunk,代码行数:101,代码来源:ccPolyline.cpp

示例2: font


//.........这里部分代码省略.........
		}

	case 1:
		{
			//display point marker as spheres
			{
				if (!c_unitPointMarker)
				{
					c_unitPointMarker = QSharedPointer<ccSphere>(new ccSphere(1.0f, 0, "PointMarker", 12));
					c_unitPointMarker->showColors(true);
					c_unitPointMarker->setVisible(true);
					c_unitPointMarker->setEnabled(true);
				}
			
				//build-up point maker own 'context'
				CC_DRAW_CONTEXT markerContext = context;
				markerContext.drawingFlags &= (~CC_DRAW_ENTITY_NAMES); //we must remove the 'push name flag' so that the sphere doesn't push its own!
				markerContext.display = 0;

				if (isSelected() && !pushName)
					c_unitPointMarker->setTempColor(ccColor::red);
				else
					c_unitPointMarker->setTempColor(context.labelDefaultMarkerCol);

				const ccViewportParameters& viewPortParams = context.display->getViewportParameters();
				ccGLCameraParameters camera;
				context.display->getGLCameraParameters(camera);

				for (unsigned i = 0; i<count; i++)
				{
					glFunc->glMatrixMode(GL_MODELVIEW);
					glFunc->glPushMatrix();
					const CCVector3* P = m_points[i].cloud->getPoint(m_points[i].index);
					ccGL::Translate(glFunc, P->x, P->y, P->z);
					float scale = context.labelMarkerSize * m_relMarkerScale;
					if (viewPortParams.perspectiveView && viewPortParams.zFar > 0)
					{
						//in perspective view, the actual scale depends on the distance to the camera!
						const double* M = camera.modelViewMat.data();
						double d = (camera.modelViewMat * CCVector3d::fromArray(P->u)).norm();
						double unitD = viewPortParams.zFar / 2; //we consider that the 'standard' scale is at half the depth
						scale = static_cast<float>(scale * sqrt(d / unitD)); //sqrt = empirical (probably because the marker size is already partly compensated by ccGLWindow::computeActualPixelSize())
					}
					glFunc->glScalef(scale, scale, scale);
					c_unitPointMarker->draw(markerContext);
					glFunc->glPopMatrix();
				}
			}

			if (m_dispIn3D && !pushName) //no need to display label in point picking mode
			{
				QFont font(context.display->getTextDisplayFont()); //takes rendering zoom into account!
				//font.setPointSize(font.pointSize()+2);
				font.setBold(true);
				static const QChar ABC[3] = {'A','B','C'};

				//we can't use the context 'ccGLCameraParameters' (viewport, modelView matrix, etc. )
				//because it doesn't take the temporary 'GL transformation' into account!
				ccGLCameraParameters camera;
				//context.display->getGLCameraParameters(camera);
				glFunc->glGetIntegerv(GL_VIEWPORT, camera.viewport);
				glFunc->glGetDoublev(GL_PROJECTION_MATRIX, camera.projectionMat.data());
				glFunc->glGetDoublev(GL_MODELVIEW_MATRIX, camera.modelViewMat.data());

				//draw their name
				glFunc->glPushAttrib(GL_DEPTH_BUFFER_BIT);
				glFunc->glDisable(GL_DEPTH_TEST);
				for (unsigned j=0; j<count; j++)
				{
					const CCVector3* P = m_points[j].cloud->getPoint(m_points[j].index);
					QString title;
					if (count == 1)
						title = getName(); //for single-point labels we prefer the name
					else if (count == 3)
						title = ABC[j]; //for triangle-labels, we only display "A","B","C"
					else
						title = QString("P#%0").arg(m_points[j].index); 

					//project it in 2D screen coordinates
					CCVector3d Q2D;
					camera.project(*P, Q2D);

					context.display->displayText(	title,
													static_cast<int>(Q2D.x) + context.labelMarkerTextShift_pix,
													static_cast<int>(Q2D.y) + context.labelMarkerTextShift_pix,
													ccGenericGLDisplay::ALIGN_DEFAULT,
													context.labelOpacity / 100.0f,
													ccColor::white.rgba,
													&font );
				}
				glFunc->glPopAttrib();
			}
		}
	}

	if (pushName)
	{
		glFunc->glPopName();
	}
}
开发者ID:stephaniewxk,项目名称:trunk,代码行数:101,代码来源:cc2DLabel.cpp

示例3: drawMeOnly

void ccSample::drawMeOnly(CC_DRAW_CONTEXT& context)
{

    if (MACRO_Draw3D(context)) {
        if (!this->getSample())
            return;

        QOpenGLFunctions_2_1* glFunc = context.glFunctions<QOpenGLFunctions_2_1>();
        assert(glFunc != nullptr);

        bool pushName = MACRO_DrawEntityNames(context);
        if (pushName) {
            // not particularily fast
            if (MACRO_DrawFastNamesOnly(context))
                return;
            glFunc->glPushName(getUniqueIDForDisplay());
        }

        if (!c_unitPointMarker) {
            c_unitPointMarker = QSharedPointer<ccSphere>(new ccSphere(m_radius_, 0, "PointMarker", 12));
            c_unitPointMarker->showColors(true);
            c_unitPointMarker->setVisible(true);
            c_unitPointMarker->setEnabled(true);
        }

        // build-up point maker own 'context'
        CC_DRAW_CONTEXT markerContext = context;
        markerContext.drawingFlags
            &= (~CC_DRAW_ENTITY_NAMES); // we must remove the 'push name flag' so
        // that the sphere doesn't push its own!
        markerContext.display = nullptr;

        if (isSelected() && !pushName) {
            c_unitPointMarker->setTempColor(ccColor::red);
            c_unitPointMarker->setRadius(2 * m_radius_);
        }
        else {
            c_unitPointMarker->setTempColor(ccColor::magenta);
            c_unitPointMarker->setRadius(m_radius_);
        }

        glFunc->glMatrixMode(GL_MODELVIEW);
        glFunc->glPushMatrix();

        float x, y, z;
        Eigen::Vector3f p = this->getSample()->getPosition();
        //    const CCVector3* P = m_points[i].cloud->getPoint(m_points[i].index);
        //        ccGL::Translate();

        glFunc->glTranslatef(p(0), p(1), p(2));

        glFunc->glScalef(context.labelMarkerSize, context.labelMarkerSize,
            context.labelMarkerSize);

        m_current_scaling_ = context.labelMarkerSize;

        c_unitPointMarker->draw(markerContext);

        glFunc->glPopMatrix();

        drawStratPos(context);

        if (pushName)
            glFunc->glPopName();
    }
}
开发者ID:luca-penasa,项目名称:vombat,代码行数:66,代码来源:ccSample.cpp


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