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C++ QOpenGLFunctions_2_1::glPushName方法代码示例

本文整理汇总了C++中QOpenGLFunctions_2_1::glPushName方法的典型用法代码示例。如果您正苦于以下问题:C++ QOpenGLFunctions_2_1::glPushName方法的具体用法?C++ QOpenGLFunctions_2_1::glPushName怎么用?C++ QOpenGLFunctions_2_1::glPushName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QOpenGLFunctions_2_1的用法示例。


在下文中一共展示了QOpenGLFunctions_2_1::glPushName方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: tab

void cc2DLabel::drawMeOnly2D(CC_DRAW_CONTEXT& context)
{
	if (!m_dispIn2D)
		return;

	assert(!m_points.empty());

	//get the set of OpenGL functions (version 2.1)
	QOpenGLFunctions_2_1 *glFunc = context.glFunctions<QOpenGLFunctions_2_1>();
	assert( glFunc != nullptr );
	
	if ( glFunc == nullptr )
		return;

	//standard case: list names pushing
	bool pushName = MACRO_DrawEntityNames(context);
	if (pushName)
	{
		glFunc->glPushName(getUniqueID());
	}

	//we should already be in orthoprojective & centered omde
	//glFunc->glOrtho(-halfW,halfW,-halfH,halfH,-maxS,maxS);

	//label title
	const int precision = context.dispNumberPrecision;
	QString title = getTitle(precision);

#define DRAW_CONTENT_AS_TAB
#ifdef DRAW_CONTENT_AS_TAB
	//draw contents as an array
	Tab tab(4);
	int rowHeight = 0;
#else
//simply display the content as text
	QStringList body;
#endif

	//render zoom
	int margin        = static_cast<int>(c_margin        * context.renderZoom);
	int tabMarginX    = static_cast<int>(c_tabMarginX    * context.renderZoom);
	int tabMarginY    = static_cast<int>(c_tabMarginY    * context.renderZoom);
	int arrowBaseSize = static_cast<int>(c_arrowBaseSize * context.renderZoom);
	
	int titleHeight = 0;
	GLdouble arrowDestX = -1.0, arrowDestY = -1.0;
	QFont bodyFont,titleFont;
	if (!pushName)
	{
		/*** line from 2D point to label ***/

		//compute arrow head position
		CCVector3 arrowDest;
		m_points[0].cloud->getPoint(m_points[0].index,arrowDest);
		for (unsigned i = 1; i < m_points.size(); ++i)
		{
			arrowDest += *m_points[i].cloud->getPointPersistentPtr(m_points[i].index);
		}
		arrowDest /= static_cast<PointCoordinateType>(m_points.size());

		//project it in 2D screen coordinates
		{
			ccGLCameraParameters camera;
			context.display->getGLCameraParameters(camera);

			CCVector3d Q2D;
			camera.project(arrowDest, Q2D);
			arrowDestX = Q2D.x;
			arrowDestY = Q2D.y;
		}

		/*** label border ***/
		bodyFont = context.display->getLabelDisplayFont(); //takes rendering zoom into account!
		titleFont = bodyFont; //takes rendering zoom into account!
		//titleFont.setBold(true);

		QFontMetrics titleFontMetrics(titleFont);
		titleHeight = titleFontMetrics.height();

		QFontMetrics bodyFontMetrics(bodyFont);
		rowHeight = bodyFontMetrics.height();

		//get label box dimension
		int dx = 100;
		int dy = 0;
		//int buttonSize    = static_cast<int>(c_buttonSize * context.renderZoom);
		{
			//base box dimension
			dx = std::max(dx,titleFontMetrics.width(title));
			dy += margin;		//top vertical margin
			dy += titleHeight;	//title

			if (m_showFullBody)
			{
#ifdef DRAW_CONTENT_AS_TAB
				try
				{
					size_t labelCount = m_points.size();
					if (labelCount == 1)
					{
//.........这里部分代码省略.........
开发者ID:stephaniewxk,项目名称:trunk,代码行数:101,代码来源:cc2DLabel.cpp

示例2: font

void cc2DLabel::drawMeOnly3D(CC_DRAW_CONTEXT& context)
{
	assert(!m_points.empty());

	//get the set of OpenGL functions (version 2.1)
	QOpenGLFunctions_2_1 *glFunc = context.glFunctions<QOpenGLFunctions_2_1>();
	assert( glFunc != nullptr );
	
	if ( glFunc == nullptr )
		return;

	//standard case: list names pushing
	bool pushName = MACRO_DrawEntityNames(context);
	if (pushName)
	{
		//not particularily fast
		if (MACRO_DrawFastNamesOnly(context))
			return;
		glFunc->glPushName(getUniqueIDForDisplay());
	}

	const float c_sizeFactor = 4.0f;
	bool loop = false;

	size_t count = m_points.size();
	switch (count)
	{
	case 3:
		{
			glFunc->glPushAttrib(GL_COLOR_BUFFER_BIT);
			glFunc->glEnable(GL_BLEND);

			//we draw the triangle
			glFunc->glColor4ub(255,255,0,128);
			glFunc->glBegin(GL_TRIANGLES);
			ccGL::Vertex3v(glFunc, m_points[0].cloud->getPoint(m_points[0].index)->u);
			ccGL::Vertex3v(glFunc, m_points[1].cloud->getPoint(m_points[1].index)->u);
			ccGL::Vertex3v(glFunc, m_points[2].cloud->getPoint(m_points[2].index)->u);
			glFunc->glEnd();

			glFunc->glPopAttrib();
			loop = true;
		}
	case 2:
		{
			//segment width
			glFunc->glPushAttrib(GL_LINE_BIT);
			glFunc->glLineWidth(c_sizeFactor * context.renderZoom);

			//we draw the segments
			if (isSelected())
				ccGL::Color3v(glFunc, ccColor::red.rgba);
			else
				ccGL::Color3v(glFunc, ccColor::green.rgba);
			
			glFunc->glBegin(GL_LINES);
			for (unsigned i=0; i<count; i++)
			{
				if (i+1<count || loop)
				{
					ccGL::Vertex3v(glFunc, m_points[i].cloud->getPoint(m_points[i].index)->u);
					ccGL::Vertex3v(glFunc, m_points[(i+1)%count].cloud->getPoint(m_points[(i+1)%count].index)->u);
				}
			}
			glFunc->glEnd();
			glFunc->glPopAttrib();
		}

	case 1:
		{
			//display point marker as spheres
			{
				if (!c_unitPointMarker)
				{
					c_unitPointMarker = QSharedPointer<ccSphere>(new ccSphere(1.0f, 0, "PointMarker", 12));
					c_unitPointMarker->showColors(true);
					c_unitPointMarker->setVisible(true);
					c_unitPointMarker->setEnabled(true);
				}
			
				//build-up point maker own 'context'
				CC_DRAW_CONTEXT markerContext = context;
				markerContext.drawingFlags &= (~CC_DRAW_ENTITY_NAMES); //we must remove the 'push name flag' so that the sphere doesn't push its own!
				markerContext.display = 0;

				if (isSelected() && !pushName)
					c_unitPointMarker->setTempColor(ccColor::red);
				else
					c_unitPointMarker->setTempColor(context.labelDefaultMarkerCol);

				const ccViewportParameters& viewPortParams = context.display->getViewportParameters();
				ccGLCameraParameters camera;
				context.display->getGLCameraParameters(camera);

				for (unsigned i = 0; i<count; i++)
				{
					glFunc->glMatrixMode(GL_MODELVIEW);
					glFunc->glPushMatrix();
					const CCVector3* P = m_points[i].cloud->getPoint(m_points[i].index);
					ccGL::Translate(glFunc, P->x, P->y, P->z);
//.........这里部分代码省略.........
开发者ID:stephaniewxk,项目名称:trunk,代码行数:101,代码来源:cc2DLabel.cpp

示例3: drawMeOnly

void ccClipBox::drawMeOnly(CC_DRAW_CONTEXT& context)
{
	if (!MACRO_Draw3D(context))
		return;

	if (!m_box.isValid())
		return;
	
	//get the set of OpenGL functions (version 2.1)
	QOpenGLFunctions_2_1 *glFunc = context.glFunctions<QOpenGLFunctions_2_1>();
	assert( glFunc != nullptr );
	
	if ( glFunc == nullptr )
		return;


	if (m_showBox)
	{
		//m_box.draw(m_selected ? context.bbDefaultCol : ccColor::magenta);
		m_box.draw(context, ccColor::yellow);
	}
	
	if (!m_selected)
	{
		//nothing to show
		return;
	}

	//standard case: list names pushing (1st level)
	bool pushName = MACRO_DrawEntityNames(context);
	if (pushName)
	{
		glFunc->glPushName(getUniqueIDForDisplay());
	}

	//draw the interactors
	{
		const CCVector3& minC = m_box.minCorner();
		const CCVector3& maxC = m_box.maxCorner();
		const CCVector3 center = m_box.getCenter();
	
		PointCoordinateType scale = computeArrowsScale();

		//custom arrow 'context'
		CC_DRAW_CONTEXT componentContext = context;
		componentContext.drawingFlags &= (~CC_DRAW_ENTITY_NAMES); //we must remove the 'push name flag' so that the arows don't push their own!
		componentContext.display = 0;

		if (pushName) //2nd level = sub-item
		{
			glFunc->glPushName(0); //fake ID, will be replaced by the arrows one if any
		}

		DrawUnitArrow(X_MINUS_ARROW*pushName, CCVector3(minC.x, center.y, center.z), CCVector3(-1.0, 0.0, 0.0), scale, ccColor::red, componentContext);
		DrawUnitArrow(X_PLUS_ARROW*pushName, CCVector3(maxC.x, center.y, center.z), CCVector3(1.0, 0.0, 0.0), scale, ccColor::red, componentContext);
		DrawUnitArrow(Y_MINUS_ARROW*pushName, CCVector3(center.x, minC.y, center.z), CCVector3(0.0, -1.0, 0.0), scale, ccColor::green, componentContext);
		DrawUnitArrow(Y_PLUS_ARROW*pushName, CCVector3(center.x, maxC.y, center.z), CCVector3(0.0, 1.0, 0.0), scale, ccColor::green, componentContext);
		DrawUnitArrow(Z_MINUS_ARROW*pushName, CCVector3(center.x, center.y, minC.z), CCVector3(0.0, 0.0, -1.0), scale, ccColor::blue, componentContext);
		DrawUnitArrow(Z_PLUS_ARROW*pushName, CCVector3(center.x, center.y, maxC.z), CCVector3(0.0, 0.0, 1.0), scale, ccColor::blue, componentContext);
		DrawUnitCross(CROSS*pushName, minC - CCVector3(scale, scale, scale) / 2.0, scale, ccColor::yellow, componentContext);
		//DrawUnitSphere(SPHERE*pushName, maxC + CCVector3(scale, scale, scale) / 2.0, scale / 2.0, ccColor::yellow, componentContext);
		DrawUnitTorus(X_MINUS_TORUS*pushName, CCVector3(minC.x, center.y, center.z), CCVector3(-1.0, 0.0, 0.0), scale, c_lightRed, componentContext);
		DrawUnitTorus(Y_MINUS_TORUS*pushName, CCVector3(center.x, minC.y, center.z), CCVector3(0.0, -1.0, 0.0), scale, c_lightGreen, componentContext);
		DrawUnitTorus(Z_MINUS_TORUS*pushName, CCVector3(center.x, center.y, minC.z), CCVector3(0.0, 0.0, -1.0), scale, c_lightBlue, componentContext);
		DrawUnitTorus(X_PLUS_TORUS*pushName, CCVector3(maxC.x, center.y, center.z), CCVector3(1.0, 0.0, 0.0), scale, c_lightRed, componentContext);
		DrawUnitTorus(Y_PLUS_TORUS*pushName, CCVector3(center.x, maxC.y, center.z), CCVector3(0.0, 1.0, 0.0), scale, c_lightGreen, componentContext);
		DrawUnitTorus(Z_PLUS_TORUS*pushName, CCVector3(center.x, center.y, maxC.z), CCVector3(0.0, 0.0, 1.0), scale, c_lightBlue, componentContext);

		if (pushName)
		{
			glFunc->glPopName();
		}
	}

	if (pushName)
	{
		glFunc->glPopName();
	}
}
开发者ID:luca-penasa,项目名称:trunk,代码行数:79,代码来源:ccClipBox.cpp

示例4: drawMeOnly

void ccPolyline::drawMeOnly(CC_DRAW_CONTEXT& context)
{
	unsigned vertCount = size();
	if (vertCount < 2)
		return;

	bool draw = false;

	if (MACRO_Draw3D(context))
	{
		draw = !m_mode2D;
	}
	else if (m_mode2D)
	{
		bool drawFG = MACRO_Foreground(context);
		draw = ((drawFG && m_foreground) || (!drawFG && !m_foreground));
	}

	if (!draw)
		return;

	//get the set of OpenGL functions (version 2.1)
	QOpenGLFunctions_2_1 *glFunc = context.glFunctions<QOpenGLFunctions_2_1>();
	assert(glFunc != nullptr);

	if (glFunc == nullptr)
		return;

	//standard case: list names pushing
	bool pushName = MACRO_DrawEntityNames(context);
	if (pushName)
		glFunc->glPushName(getUniqueIDForDisplay());

	if (isColorOverriden())
		ccGL::Color3v(glFunc, m_tempColor.rgb);
	else if (colorsShown())
		ccGL::Color3v(glFunc, m_rgbColor.rgb);

	//display polyline
	if (vertCount > 1)
	{
		if (m_width != 0)
		{
			glFunc->glPushAttrib(GL_LINE_BIT);
			glFunc->glLineWidth(static_cast<GLfloat>(m_width));
		}

		//DGM: we do the 'GL_LINE_LOOP' manually as I have a strange bug
		//on one on my graphic card with this mode!
		//glBegin(m_isClosed ? GL_LINE_LOOP : GL_LINE_STRIP);
		glFunc->glBegin(GL_LINE_STRIP);
		for (unsigned i = 0; i < vertCount; ++i)
		{
			ccGL::Vertex3v(glFunc, getPoint(i)->u);
		}
		if (m_isClosed)
		{
			ccGL::Vertex3v(glFunc, getPoint(0)->u);
		}
		glFunc->glEnd();

		//display arrow
		if (m_showArrow && m_arrowIndex < vertCount && (m_arrowIndex > 0 || m_isClosed))
		{
			const CCVector3* P0 = getPoint(m_arrowIndex == 0 ? vertCount - 1 : m_arrowIndex - 1);
			const CCVector3* P1 = getPoint(m_arrowIndex);
			//direction of the last polyline chunk
			CCVector3 u = *P1 - *P0;
			u.normalize();

			if (m_mode2D)
			{
				u *= -m_arrowLength;
				static const PointCoordinateType s_defaultArrowAngle = static_cast<PointCoordinateType>(15.0 * CC_DEG_TO_RAD);
				static const PointCoordinateType cost = cos(s_defaultArrowAngle);
				static const PointCoordinateType sint = sin(s_defaultArrowAngle);
				CCVector3 A(cost * u.x - sint * u.y, sint * u.x + cost * u.y, 0);
				CCVector3 B(cost * u.x + sint * u.y, -sint * u.x + cost * u.y, 0);
				glFunc->glBegin(GL_POLYGON);
				ccGL::Vertex3v(glFunc, (A + *P1).u);
				ccGL::Vertex3v(glFunc, (B + *P1).u);
				ccGL::Vertex3v(glFunc, (*P1).u);
				glFunc->glEnd();
			}
			else
			{
				if (!c_unitArrow)
				{
					c_unitArrow = QSharedPointer<ccCone>(new ccCone(0.5, 0.0, 1.0));
					c_unitArrow->showColors(true);
					c_unitArrow->showNormals(false);
					c_unitArrow->setVisible(true);
					c_unitArrow->setEnabled(true);
				}
				if (colorsShown())
					c_unitArrow->setTempColor(m_rgbColor);
				else
					c_unitArrow->setTempColor(context.pointsDefaultCol);
				//build-up unit arrow own 'context'
				CC_DRAW_CONTEXT markerContext = context;
//.........这里部分代码省略.........
开发者ID:3660628,项目名称:trunk,代码行数:101,代码来源:ccPolyline.cpp

示例5: drawMeOnly

void ccSample::drawMeOnly(CC_DRAW_CONTEXT& context)
{

    if (MACRO_Draw3D(context)) {
        if (!this->getSample())
            return;

        QOpenGLFunctions_2_1* glFunc = context.glFunctions<QOpenGLFunctions_2_1>();
        assert(glFunc != nullptr);

        bool pushName = MACRO_DrawEntityNames(context);
        if (pushName) {
            // not particularily fast
            if (MACRO_DrawFastNamesOnly(context))
                return;
            glFunc->glPushName(getUniqueIDForDisplay());
        }

        if (!c_unitPointMarker) {
            c_unitPointMarker = QSharedPointer<ccSphere>(new ccSphere(m_radius_, 0, "PointMarker", 12));
            c_unitPointMarker->showColors(true);
            c_unitPointMarker->setVisible(true);
            c_unitPointMarker->setEnabled(true);
        }

        // build-up point maker own 'context'
        CC_DRAW_CONTEXT markerContext = context;
        markerContext.drawingFlags
            &= (~CC_DRAW_ENTITY_NAMES); // we must remove the 'push name flag' so
        // that the sphere doesn't push its own!
        markerContext.display = nullptr;

        if (isSelected() && !pushName) {
            c_unitPointMarker->setTempColor(ccColor::red);
            c_unitPointMarker->setRadius(2 * m_radius_);
        }
        else {
            c_unitPointMarker->setTempColor(ccColor::magenta);
            c_unitPointMarker->setRadius(m_radius_);
        }

        glFunc->glMatrixMode(GL_MODELVIEW);
        glFunc->glPushMatrix();

        float x, y, z;
        Eigen::Vector3f p = this->getSample()->getPosition();
        //    const CCVector3* P = m_points[i].cloud->getPoint(m_points[i].index);
        //        ccGL::Translate();

        glFunc->glTranslatef(p(0), p(1), p(2));

        glFunc->glScalef(context.labelMarkerSize, context.labelMarkerSize,
            context.labelMarkerSize);

        m_current_scaling_ = context.labelMarkerSize;

        c_unitPointMarker->draw(markerContext);

        glFunc->glPopMatrix();

        drawStratPos(context);

        if (pushName)
            glFunc->glPopName();
    }
}
开发者ID:luca-penasa,项目名称:vombat,代码行数:66,代码来源:ccSample.cpp


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