本文整理汇总了C++中QOpenGLFunctions_2_1::glDisable方法的典型用法代码示例。如果您正苦于以下问题:C++ QOpenGLFunctions_2_1::glDisable方法的具体用法?C++ QOpenGLFunctions_2_1::glDisable怎么用?C++ QOpenGLFunctions_2_1::glDisable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QOpenGLFunctions_2_1
的用法示例。
在下文中一共展示了QOpenGLFunctions_2_1::glDisable方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: drawStratPos
void ccSample::drawStratPos(CC_DRAW_CONTEXT& context)
{
if (MACRO_Draw3D(context)) {
QOpenGLFunctions_2_1* glFunc = context.glFunctions<QOpenGLFunctions_2_1>();
assert(glFunc != nullptr);
QFont font(context.display->getTextDisplayFont()); // takes rendering zoom into
// account!
font.setPointSize(font.pointSize());
font.setBold(true);
// // draw their name
// glPushAttrib(GL_DEPTH_BUFFER_BIT);
glFunc->glDisable(GL_DEPTH_TEST);
QString name = QString::number(getSample()->getStratigraphicPosition(), 'g', 3);
context.display->display3DLabel(name,
CCVector3(getSample()->getPosition().data()),
ccColor::red.rgb, font);
// CCVector3 p (x,y,z);
// QString title = (getName());
// context.display->display3DLabel( title,
// p + CCVector3(
// context.pickedPointsTextShift,
// context.pickedPointsTextShift,
// context.pickedPointsTextShift),
// ccColor::magenta,
// font );
// glPopAttrib();
glFunc->glEnable(GL_DEPTH_TEST);
}
}
示例2: DrawColorRamp
//.........这里部分代码省略.........
{
ccColorScale::LabelSet::iterator toDelete = it;
++it;
keyValues.erase(toDelete);
}
}
}
}
const ccGui::ParamStruct& displayParams = win->getDisplayParameters();
//default color: text color
const ccColor::Rgbub& textColor = displayParams.textDefaultCol;
//histogram?
const ccScalarField::Histogram histogram = sf->getHistogram();
bool showHistogram = (displayParams.colorScaleShowHistogram && !logScale && histogram.maxValue != 0 && histogram.size() > 1);
//display area
QFont font = win->getTextDisplayFont(); //takes rendering zoom into account!
const int strHeight = static_cast<int>(displayParams.defaultFontSize * renderZoom); //QFontMetrics(font).height() --> always returns the same value?!
const int scaleWidth = static_cast<int>(displayParams.colorScaleRampWidth * renderZoom);
const int scaleMaxHeight = (keyValues.size() > 1 ? std::max(glH - static_cast<int>(140 * renderZoom), 2 * strHeight) : scaleWidth); //if 1 value --> we draw a cube
//centered orthoprojective view (-halfW,-halfH,halfW,halfH)
int halfW = (glW >> 1);
int halfH = (glH >> 1);
//top-right corner of the scale ramp
const int xShift = static_cast<int>(20 * renderZoom) + (showHistogram ? scaleWidth / 2 : 0);
const int yShift = halfH - scaleMaxHeight / 2 - static_cast<int>(10 * renderZoom);
glFunc->glPushAttrib(GL_DEPTH_BUFFER_BIT);
glFunc->glDisable(GL_DEPTH_TEST);
std::vector<double> sortedKeyValues(keyValues.begin(),keyValues.end());
double maxRange = sortedKeyValues.back()-sortedKeyValues.front();
//display color ramp
{
glFunc->glPushAttrib(GL_LINE_BIT);
glFunc->glLineWidth(renderZoom);
//(x,y): current display area coordinates (top-left corner)
int x = halfW-xShift-scaleWidth;
int y = halfH-yShift-scaleMaxHeight;
if (keyValues.size() > 1)
{
int histoStart = x + scaleWidth + std::min(std::max(scaleWidth / 8, 3), static_cast<int>(15 * renderZoom));
glFunc->glBegin(GL_LINES);
for (int j=0; j<scaleMaxHeight; ++j)
{
double baseValue = sortedKeyValues.front() + (j * maxRange) / scaleMaxHeight;
double value = baseValue;
if (logScale)
{
value = exp(value*c_log10);
}
const ColorCompType* col = sf->getColor(static_cast<ScalarType>(value));
if (!col)
{
//special case: if we have user-defined labels, we want all the labels to be displayed with their associated color
if (customLabels)
{
示例3: font
//.........这里部分代码省略.........
}
case 1:
{
//display point marker as spheres
{
if (!c_unitPointMarker)
{
c_unitPointMarker = QSharedPointer<ccSphere>(new ccSphere(1.0f, 0, "PointMarker", 12));
c_unitPointMarker->showColors(true);
c_unitPointMarker->setVisible(true);
c_unitPointMarker->setEnabled(true);
}
//build-up point maker own 'context'
CC_DRAW_CONTEXT markerContext = context;
markerContext.drawingFlags &= (~CC_DRAW_ENTITY_NAMES); //we must remove the 'push name flag' so that the sphere doesn't push its own!
markerContext.display = 0;
if (isSelected() && !pushName)
c_unitPointMarker->setTempColor(ccColor::red);
else
c_unitPointMarker->setTempColor(context.labelDefaultMarkerCol);
const ccViewportParameters& viewPortParams = context.display->getViewportParameters();
ccGLCameraParameters camera;
context.display->getGLCameraParameters(camera);
for (unsigned i = 0; i<count; i++)
{
glFunc->glMatrixMode(GL_MODELVIEW);
glFunc->glPushMatrix();
const CCVector3* P = m_points[i].cloud->getPoint(m_points[i].index);
ccGL::Translate(glFunc, P->x, P->y, P->z);
float scale = context.labelMarkerSize * m_relMarkerScale;
if (viewPortParams.perspectiveView && viewPortParams.zFar > 0)
{
//in perspective view, the actual scale depends on the distance to the camera!
const double* M = camera.modelViewMat.data();
double d = (camera.modelViewMat * CCVector3d::fromArray(P->u)).norm();
double unitD = viewPortParams.zFar / 2; //we consider that the 'standard' scale is at half the depth
scale = static_cast<float>(scale * sqrt(d / unitD)); //sqrt = empirical (probably because the marker size is already partly compensated by ccGLWindow::computeActualPixelSize())
}
glFunc->glScalef(scale, scale, scale);
c_unitPointMarker->draw(markerContext);
glFunc->glPopMatrix();
}
}
if (m_dispIn3D && !pushName) //no need to display label in point picking mode
{
QFont font(context.display->getTextDisplayFont()); //takes rendering zoom into account!
//font.setPointSize(font.pointSize()+2);
font.setBold(true);
static const QChar ABC[3] = {'A','B','C'};
//we can't use the context 'ccGLCameraParameters' (viewport, modelView matrix, etc. )
//because it doesn't take the temporary 'GL transformation' into account!
ccGLCameraParameters camera;
//context.display->getGLCameraParameters(camera);
glFunc->glGetIntegerv(GL_VIEWPORT, camera.viewport);
glFunc->glGetDoublev(GL_PROJECTION_MATRIX, camera.projectionMat.data());
glFunc->glGetDoublev(GL_MODELVIEW_MATRIX, camera.modelViewMat.data());
//draw their name
glFunc->glPushAttrib(GL_DEPTH_BUFFER_BIT);
glFunc->glDisable(GL_DEPTH_TEST);
for (unsigned j=0; j<count; j++)
{
const CCVector3* P = m_points[j].cloud->getPoint(m_points[j].index);
QString title;
if (count == 1)
title = getName(); //for single-point labels we prefer the name
else if (count == 3)
title = ABC[j]; //for triangle-labels, we only display "A","B","C"
else
title = QString("P#%0").arg(m_points[j].index);
//project it in 2D screen coordinates
CCVector3d Q2D;
camera.project(*P, Q2D);
context.display->displayText( title,
static_cast<int>(Q2D.x) + context.labelMarkerTextShift_pix,
static_cast<int>(Q2D.y) + context.labelMarkerTextShift_pix,
ccGenericGLDisplay::ALIGN_DEFAULT,
context.labelOpacity / 100.0f,
ccColor::white.rgba,
&font );
}
glFunc->glPopAttrib();
}
}
}
if (pushName)
{
glFunc->glPopName();
}
}