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C++ ProgramObject::attach方法代码示例

本文整理汇总了C++中ProgramObject::attach方法的典型用法代码示例。如果您正苦于以下问题:C++ ProgramObject::attach方法的具体用法?C++ ProgramObject::attach怎么用?C++ ProgramObject::attach使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ProgramObject的用法示例。


在下文中一共展示了ProgramObject::attach方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: create_shaders

void ShaderEffect_Impl::create_shaders(GraphicContext &gc, const ShaderEffectDescription_Impl *description)
{
	std::string vertex_shader_code = add_defines(gc, description->vertex_shader_code, description);
	std::string fragment_shader_code = add_defines(gc, description->fragment_shader_code, description);
	std::string compute_shader_code = add_defines(gc, description->compute_shader_code, description);

	if (!vertex_shader_code.empty()) 
	{
		ShaderObject vertex_shader(gc, shadertype_vertex, vertex_shader_code);
		if(!vertex_shader.compile())
			throw Exception(string_format("Unable to compile vertex shader: %1", vertex_shader.get_info_log()));
		program.attach(vertex_shader);
	}

	if (!fragment_shader_code.empty()) 
	{
		ShaderObject fragment_shader(gc, shadertype_fragment, fragment_shader_code);
		if(!fragment_shader.compile())
			throw Exception(string_format("Unable to compile fragment shader: %1", fragment_shader.get_info_log()));
		program.attach(fragment_shader);
	}

	if (!compute_shader_code.empty()) 
	{
		ShaderObject compute_shader(gc, shadertype_compute, compute_shader_code);
		if(!compute_shader.compile())
			throw Exception(string_format("Unable to compile compute shader: %1", compute_shader.get_info_log()));
		program.attach(compute_shader);
	}

	int index = 0;
	for(const auto & elem : description->attributes)
	{
		program.bind_attribute_location(index++, elem.first);
	}

	index = 0;
	for(const auto & elem : description->frag_data)
	{
		program.bind_frag_data_location(index++, elem.first);
	}

	if (!program.link())
		throw Exception(string_format("Link failed: %1", program.get_info_log()));

	index = 0;
	for(auto it = description->uniform_buffers.begin(); it != description->uniform_buffers.end(); ++it, index++)
	{
		program.set_uniform_buffer_index(it->first, index);
		uniform_bindings[index] = it->second;
	}

	index = 0;
	for(auto it = description->textures.begin(); it != description->textures.end(); ++it, index++)
	{
		program.set_uniform1i(it->first, index);
		texture_bindings[index] = it->second;
	}

	index = 0;
	for(auto it = description->images.begin(); it != description->images.end(); ++it, index++)
	{
		program.set_uniform1i(it->first, index);
		image_bindings[index] = it->second;
	}

	index = 0;
	for(auto it = description->storage_buffers.begin(); it != description->storage_buffers.end(); ++it, index++)
	{
		program.set_uniform1i(it->first, index);
		storage_bindings[index] = it->second;
	}

}
开发者ID:punkkeks,项目名称:ClanLib,代码行数:74,代码来源:shader_effect.cpp


注:本文中的ProgramObject::attach方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。