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C++ ProgramObject::GetID方法代码示例

本文整理汇总了C++中ProgramObject::GetID方法的典型用法代码示例。如果您正苦于以下问题:C++ ProgramObject::GetID方法的具体用法?C++ ProgramObject::GetID怎么用?C++ ProgramObject::GetID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ProgramObject的用法示例。


在下文中一共展示了ProgramObject::GetID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WriteToCacheWorker

bool csShaderGLCGCommon::WriteToCacheWorker (iHierarchicalCache* cache,
  const ProfileLimits& limits, const ProfileLimitsPair& limitsPair, 
  const char* tag, const ProgramObject& program,
  csString& failReason)
{
  if (!cache) return false;

  csMemFile cacheFile;
  
  uint32 diskMagic = csLittleEndian::UInt32 (cacheFileMagic);
  if (cacheFile.Write ((char*)&diskMagic, sizeof (diskMagic))
      != sizeof (diskMagic))
  {
    failReason = "write error (magic)";
    return false;
  }
  
  csRef<iDataBuffer> programBuffer = GetProgramData();
  CS::Utility::Checksum::MD5::Digest progHash = CS::Utility::Checksum::MD5::Encode (
    programBuffer->GetData(), programBuffer->GetSize());
  if (cacheFile.Write ((char*)&progHash, sizeof (progHash))
      != sizeof (progHash))
  {
    failReason = "write error (hash)";
    return false;
  }
  
  if (!program.IsValid())
  {
    uint32 diskState = csLittleEndian::UInt32 (cpsInvalid);
    if (cacheFile.Write ((char*)&diskState, sizeof (diskState))
	!= sizeof (diskState))
    {
      failReason = "write error (state-invalid)";
      return false;
    }
  }
  else
  {
    {
      uint32 diskState = csLittleEndian::UInt32 (cpsValid);
      if (cacheFile.Write ((char*)&diskState, sizeof (diskState))
	  != sizeof (diskState))
      {
	failReason = "write error (state-valid)";
	return false;
      }
    }
    
    CS::PluginCommon::ShaderCacheHelper::WriteString (&cacheFile, description);
    
    CS_ASSERT(!program.GetID().archive.IsEmpty());
    CS::PluginCommon::ShaderCacheHelper::WriteString (&cacheFile,
      program.GetID().archive);
    CS_ASSERT(!program.GetID().item.IsEmpty());
    CS::PluginCommon::ShaderCacheHelper::WriteString (&cacheFile,
      program.GetID().item);
  }
  
  csString cacheName ("/");
  cacheName += tag;
  if (!cache->CacheData (cacheFile.GetData(), cacheFile.GetSize(),
    cacheName))
  {
    failReason = "failed writing to cache";
    return false;
  }
  return true;
}
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:69,代码来源:glshader_cgcommon.cpp


注:本文中的ProgramObject::GetID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。