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C++ Position::HasInArc方法代码示例

本文整理汇总了C++中Position::HasInArc方法的典型用法代码示例。如果您正苦于以下问题:C++ Position::HasInArc方法的具体用法?C++ Position::HasInArc怎么用?C++ Position::HasInArc使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Position的用法示例。


在下文中一共展示了Position::HasInArc方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateAI

            void UpdateAI(uint32 diff)
            {
                if (!UpdateVictim())
                    return;

                events.Update(diff);

                if (me->HasUnitState(UNIT_STATE_CASTING))
                    return;

                if (uint32 eventId = events.ExecuteEvent())
                {
                    switch (eventId)
                    {
                        case EVENT_CHECK_ROOM_POSITION:
                            {
                                if (me->GetExactDist2dSq(RoomCenter[0], RoomCenter[1]) > 1500.0f || !BoosSP.HasInArc(M_PI, me))
                                {
                                    BossAI::EnterEvadeMode();
                                    return;
                                }

                                events.ScheduleEvent(EVENT_CHECK_ROOM_POSITION, 1000);
                            }
                            break;
                        case EVENT_VENOMOUS_EFFUSION:
                            VenomousEffusion();
                            break;
                        case EVENT_REMOVE_EFFUSION_VISUAL:
                            {
                                for (int i = 0; i < 2; ++i)
                                    if (Creature* totem = ObjectAccessor::GetCreature(*me, TotemGUID[i]))
                                        totem->CastStop();
                            }
                            break;
                        case EVENT_WHISPERS_OF_HETHISS:
                            {
                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
                                    me->CastSpell(target, 96466, false);

                                events.ScheduleEvent(EVENT_WHISPERS_OF_HETHISS, urand(10000, 20000));
                            }
                            break;
                        case EVENT_TOXIC_LINK:
                            Talk(SAY_TOXIC_LINK);
                            me->CastSpell((Unit*)NULL, 96475, false);
                            events.ScheduleEvent(EVENT_TOXIC_LINK, 10000);
                            break;
                        case EVENT_BLESSING_OF_THE_SNAKE_GOD:
                            Talk(SAY_TRANSFROM);
                            me->CastSpell(me, 96602, false);
                            me->CastSpell(me, 97354, false);
                            events.Reset();
                            events.ScheduleEvent(EVENT_POOL_OF_ACRID_TEARS, urand(3000, 7000));
                            events.ScheduleEvent(EVENT_BREATH_OF_HETHISS, urand(4000, 8000));
                            events.ScheduleEvent(EVENT_TRANSFORM_REMOVAL_PRIMER, 30000);
                            events.ScheduleEvent(EVENT_CHECK_ROOM_POSITION, 1000);
                            break;
                        case EVENT_POOL_OF_ACRID_TEARS:
                            {
                                if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 100.0f, true))
                                    me->CastSpell(target, 96515, false);

                                events.ScheduleEvent(EVENT_POOL_OF_ACRID_TEARS, urand(3000, 7000));
                            }
                            break;
                        case EVENT_BREATH_OF_HETHISS:
                            {
                                if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 15.0f, true))
                                {
                                    me->SetReactState(REACT_PASSIVE);
                                    me->AttackStop();
                                    me->StopMoving();
                                    me->SetFacingTo(me->GetAngle(target));
                                    events.ScheduleEvent(EVENT_RETURN_TO_FIGHT, 3000);
                                }

                                me->CastSpell(me, 96509, false);
                                events.ScheduleEvent(EVENT_BREATH_OF_HETHISS, urand(5000, 10000));
                            }
                            break;
                        case EVENT_RETURN_TO_FIGHT:
                            me->SetReactState(REACT_AGGRESSIVE);
                            break;
                        case EVENT_TRANSFORM_REMOVAL_PRIMER:
                            me->CastSpell(me, 96617, false);
                            me->SetReactState(REACT_PASSIVE);
                            me->AttackStop();
                            me->GetMotionMaster()->MoveTargetedHome();
                            events.Reset();
                            break;
                        case EVENT_VENOM_WITHDRAWAL:
                            {
                                for (SummonList::iterator itr = summons.begin(); itr != summons.end(); )
                                {
                                    if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
                                    {
                                        summon->CastStop();
                                        summon->RemoveAllAuras();
                                        summon->DespawnOrUnsummon(2000);
//.........这里部分代码省略.........
开发者ID:AtVirus,项目名称:Forgotten-Lands-Source,代码行数:101,代码来源:boss_venoxis.cpp


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