本文整理汇总了C++中Position::HasFractionalLeftBeam方法的典型用法代码示例。如果您正苦于以下问题:C++ Position::HasFractionalLeftBeam方法的具体用法?C++ Position::HasFractionalLeftBeam怎么用?C++ Position::HasFractionalLeftBeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Position
的用法示例。
在下文中一共展示了Position::HasFractionalLeftBeam方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TestCaseBeaming
/// Tests the Beaming Functions
/// @return True if all tests were executed, false if not
bool PositionTestSuite::TestCaseBeaming()
{
//------Last Checked------//
// - Jan 18, 2005
// TEST CASE: IsValidPreviousBeamDurationType
{
TEST(wxT("IsValidPreviousBeamDurationType - 0"),
Position::IsValidPreviousBeamDurationType(0));
wxByte i = 1;
for (; i <= 128; i = i * 2)
{
TEST(wxString::Format(wxT("IsValidPreviousBeamDurationType - %d"), i),
(Position::IsValidPreviousBeamDurationType(i) ==
((i == 0) || (i == 8) || (i == 16) || (i == 32) || (i == 64)))
);
// Block overflow
if (i == 128)
break;
}
}
// TEST CASE: SetPreviousBeamDurationType
{
Position position;
TEST(wxT("SetPreviousBeamDurationType - 0"),
position.SetPreviousBeamDurationType(0));
wxByte i = 1;
for (; i <= 128; i = i * 2)
{
TEST(wxString::Format(wxT("SetPreviousBeamDurationType - %d"), i),
(position.SetPreviousBeamDurationType(i) == ((i == 0) ||
(i == 8) || (i == 16) || (i == 32) || (i == 64))) &&
(!((i == 0) || (i == 8) || (i == 16) || (i == 32) ||
(i == 64)) ? 1 : (position.GetPreviousBeamDurationType() == i))
);
// Block overflow
if (i == 128)
break;
}
}
// TEST CASE: SetBeamStart
{
Position position;
TEST(wxT("SetBeamStart - true"),
(position.SetBeamStart() && position.IsBeamStart()));
TEST(wxT("SetBeamStart - false"),
(position.SetBeamStart(false) && !position.IsBeamStart()));
}
// TEST CASE: SetFractionalLeftBeam
{
Position position;
TEST(wxT("SetFractionalLeftBeam - true"),
(position.SetFractionalLeftBeam() && position.HasFractionalLeftBeam()));
TEST(wxT("SetFractionalLeftBeam - false"),
(position.SetFractionalLeftBeam(false) && !position.HasFractionalLeftBeam()));
}
// TEST CASE: SetFractionalRightBeam
{
Position position;
TEST(wxT("SetFractionalRightBeam - true"),
(position.SetFractionalRightBeam() && position.HasFractionalRightBeam()));
TEST(wxT("SetFractionalRightBeam - false"),
(position.SetFractionalRightBeam(false) && !position.HasFractionalRightBeam()));
}
// TEST CASE: SetBeamEnd
{
Position position;
TEST(wxT("SetBeamEnd - true"),
(position.SetBeamEnd() && position.IsBeamEnd()));
TEST(wxT("SetBeamEnd - false"),
(position.SetBeamEnd(false) && !position.IsBeamEnd()));
}
// TEST CASE: ClearBeam
{
Position position;
position.SetPreviousBeamDurationType(16);
position.SetBeamStart();
TEST(wxT("ClearBeam - beam start"),
position.ClearBeam() &&
(!position.IsBeamStart()) &&
(position.GetPreviousBeamDurationType() == 0)
);
position.SetPreviousBeamDurationType(16);
position.SetFractionalLeftBeam();
TEST(wxT("ClearBeam - fractional left beam"),
//.........这里部分代码省略.........
示例2: OnTestParseFile
//.........这里部分代码省略.........
wxCHECK2(staff != NULL, continue);
wxByte clef = staff->GetClef();
wxByte tablatureStaffType = staff->GetTablatureStaffType();
// Parse the positions in each voice
wxUint32 voice = 0;
for (; voice < NUM_STAFF_VOICES; voice++)
{
wxUint32 positionIndex = 0;
wxUint32 positionCount = staff->GetPositionCount(voice);
for (; positionIndex < positionCount; positionIndex++)
{
Position* position = staff->GetPosition(voice, positionIndex);
wxCHECK2(position != NULL, continue);
wxUint32 positionIndex = 0;
wxUint32 positionCount = staff->GetPositionCount(voice);
for (; positionIndex < positionCount; positionIndex++)
{
Position* position = staff->GetPosition(voice, positionIndex);
wxCHECK2(position != NULL, continue);
wxUint32 position2 = position->GetPosition();
wxByte durationType = position->GetDurationType();
if (position->HasIrregularGroupingTiming())
{
wxByte notesPlayed = 0;
wxByte notesPlayedOver = 0;
position->GetIrregularGroupingTiming(notesPlayed, notesPlayedOver);
}
wxByte previousBeamDurationType = position->GetPreviousBeamDurationType();
bool beamStart = position->IsBeamStart();
bool fractionalLeftBeam = position->HasFractionalLeftBeam();
bool fractionalRightBeam = position->HasFractionalRightBeam();
bool beamEnd = position->IsBeamEnd();
bool dotted = position->IsDotted();
bool doubleDotted = position->IsDoubleDotted();
bool rest = position->IsRest();
bool vibrato = position->HasVibrato();
bool wideVibrato = position->HasWideVibrato();
bool arpeggioUp = position->HasArpeggioUp();
bool arpeggioDown = position->HasArpeggioDown();
bool pickstrokeUp = position->HasPickStrokeUp();
bool pickstrokeDown = position->HasPickStrokeDown();
bool staccato = position->IsStaccato();
bool marcato = position->HasMarcato();
bool sforzando = position->HasSforzando();
bool tremoloPicking = position->HasTremoloPicking();
bool palmMuting = position->HasPalmMuting();
bool tap = position->HasTap();
bool acciaccatura = position->IsAcciaccatura();
bool tripletFeel1st = position->IsTripletFeel1st();
bool tripletFeel2nd = position->IsTripletFeel2nd();
bool letRing = position->HasLetRing();
bool fermata = position->HasFermata();
bool irregularGroupingStart = position->IsIrregularGroupingStart();
bool irregularGroupingMiddle = position->IsIrregularGroupingMiddle();
bool irregularGroupingEnd = position->IsIrregularGroupingEnd();
if (position->HasVolumeSwell())
{
wxByte startVolume = 0;
wxByte endVolume = 0;
wxByte duration = 0;