本文整理汇总了C++中Position::HasArpeggioUp方法的典型用法代码示例。如果您正苦于以下问题:C++ Position::HasArpeggioUp方法的具体用法?C++ Position::HasArpeggioUp怎么用?C++ Position::HasArpeggioUp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Position
的用法示例。
在下文中一共展示了Position::HasArpeggioUp方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TestCaseArpeggio
/// Tests the Arpeggio Functions
/// @return True if all tests were executed, false if not
bool PositionTestSuite::TestCaseArpeggio()
{
//------Last Checked------//
// - Jan 7, 2005
// TEST CASE: SetArpeggioDown
{
Position position;
TEST(wxT("SetArpeggioDown - true"),
(position.SetArpeggioDown() && position.HasArpeggioDown()));
TEST(wxT("SetArpeggioDown - false"),
(position.SetArpeggioDown(false) && !position.HasArpeggioDown()));
}
// TEST CASE: SetArpeggioUp
{
Position position;
TEST(wxT("SetArpeggioUp - true"),
(position.SetArpeggioUp() && position.HasArpeggioUp()));
TEST(wxT("SetArpeggioUp - false"),
(position.SetArpeggioUp(false) && !position.HasArpeggioUp()));
}
return (true);
}
示例2: OnTestParseFile
//.........这里部分代码省略.........
wxByte type = chordName.GetType();
}
}
// Parse the rhythm slashes in the system
// In Power Tab Editor v1.7, rhythm slash data can be accessed via the Rhy. Slashes menu
wxUint32 rhythmSlashIndex = 0;
wxUint32 rhythmSlashCount = system->GetRhythmSlashCount();
for (; rhythmSlashIndex < rhythmSlashCount; rhythmSlashIndex++)
{
RhythmSlash* rhythmSlash = system->GetRhythmSlash(rhythmSlashIndex);
wxCHECK2(rhythmSlash != NULL, continue);
wxUint32 position = rhythmSlash->GetPosition();
wxByte durationType = rhythmSlash->GetDurationType();
wxByte previousDurationType = rhythmSlash->GetPreviousBeamDurationType();
bool beamStart = rhythmSlash->IsBeamStart();
bool fractionalBeam = rhythmSlash->HasFractionalBeam();
bool beamEnd = rhythmSlash->IsBeamEnd();
bool tripletStart = rhythmSlash->IsTripletStart();
bool tripletMiddle = rhythmSlash->IsTripletMiddle();
bool tripletEnd = rhythmSlash->IsTripletEnd();
bool dotted = rhythmSlash->IsDotted();
bool doubleDotted = rhythmSlash->IsDoubleDotted();
bool rest = rhythmSlash->IsRest();
bool tied = rhythmSlash->IsTied();
bool muted = rhythmSlash->IsMuted();
bool staccato = rhythmSlash->IsStaccato();
bool pickstrokeUp = rhythmSlash->HasPickStrokeUp();
bool pickstrokeDown = rhythmSlash->HasPickStrokeDown();
bool arpeggioUp = rhythmSlash->HasArpeggioUp();
bool arpeggioDown = rhythmSlash->HasArpeggioDown();
bool tripletFeel1st = rhythmSlash->IsTripletFeel1st();
bool tripletFeel2nd = rhythmSlash->IsTripletFeel2nd();
bool marcato = rhythmSlash->HasMarcato();
bool sforzando = rhythmSlash->HasSforzando();
bool slideIntoFromAbove = rhythmSlash->HasSlideIntoFromAbove();
bool slideIntoFromBelow = rhythmSlash->HasSlideIntoFromBelow();
bool slideOutOfDownwards = rhythmSlash->HasSlideOutOfDownwards();
bool slideOutOfUpwards = rhythmSlash->HasSlideOutOfUpwards();
// TODO: If has single note
{
wxByte stringNumber = 0;
wxByte fretNumber = 0;
rhythmSlash->GetSingleNoteData(stringNumber, fretNumber);
}
}
// Parse the barline at the start of the system
{
const Barline& startBar = system->GetStartBarConstRef();
wxByte type = startBar.GetType();
if (startBar.IsRepeatEnd())
{
wxUint32 repeatCount = startBar.GetRepeatCount();
}
const KeySignature& keySignature = startBar.GetKeySignatureConstRef();
wxByte keyType = 0;
wxByte keyAccidentals = 0;
keySignature.GetKey(keyType, keyAccidentals);
if (keySignature.IsShown())
{