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C++ Position::BitsAll方法代码示例

本文整理汇总了C++中Position::BitsAll方法的典型用法代码示例。如果您正苦于以下问题:C++ Position::BitsAll方法的具体用法?C++ Position::BitsAll怎么用?C++ Position::BitsAll使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Position的用法示例。


在下文中一共展示了Position::BitsAll方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Evaluate

EVAL Evaluate(const Position& pos, EVAL alpha, EVAL beta)
{
	EVAL_ESTIMATION ee = EstimateDraw(pos);
	if (ee == EVAL_THEORETICAL_DRAW || ee == EVAL_PRACTICAL_DRAW)
		return DRAW_SCORE;

	EVAL matScore = pos.Material(WHITE) - pos.Material(BLACK);
	if (pos.Count(BW) == 2)
		matScore += BishopPair;
	if (pos.Count(BB) == 2)
		matScore -= BishopPair;
	matScore = matScore * g_evalParams.Material / 50;

	EVAL lazy = (pos.Side() == WHITE)? matScore : -matScore;
	if (lazy <= alpha - g_evalParams.LazyEvalMargin)
		return alpha;
	if (lazy >= beta + g_evalParams.LazyEvalMargin)
		return beta;

	EVAL posScore = 0;
	EVAL boardScore = 0;
	EVAL mobScore = 0;
	EVAL pawnStructScore = 0;
	EVAL pawnPassedScore = 0;
	EVAL kingSafetyScore = 0;
	U64 x, y, occ = pos.BitsAll();
	FLD f;

	//
	//   PAWNS
	//

	int index = pos.PawnHash() % g_pawnHashSize;

	PawnEntry& pentry = g_pawnHash[index];
	if (pentry.m_pawnHash != pos.PawnHash())
		pentry.Read(pos);

	pawnStructScore += pentry.m_score;

	x = pentry.m_passed[WHITE];
	while (x)
	{
		f = Bitboard::PopLSB(x);

		if (pos[f - 8] == NOPIECE)
			pawnPassedScore += PAWN_PASSED_FREE[7 - Row(f)];
		else
			pawnPassedScore += PAWN_PASSED_BLOCKED[7 - Row(f)];

		if (pos.MatIndex(BLACK) == 0)
		{
			FLD f1 = f;
			if (pos.Side() == BLACK)
				f1 += 8;
			if ((Bitboard::PawnSquare(f1, WHITE) & pos.Bits(KB)) == 0)
				pawnPassedScore += PawnPassedSquare * (7 - Row(f1)) / 6;
		}
		else if (pos.MatIndex(BLACK) < 10)
			pawnPassedScore += PassedKingDist * Dist(f - 8, pos.King(BLACK));
	}

	x = pentry.m_passed[BLACK];
	while (x)
	{
		f = Bitboard::PopLSB(x);

		if (pos[f + 8] == NOPIECE)
			pawnPassedScore -= PAWN_PASSED_FREE[Row(f)];
		else
			pawnPassedScore -= PAWN_PASSED_BLOCKED[Row(f)];

		if (pos.MatIndex(WHITE) == 0)
		{
			FLD f1 = f;
			if (pos.Side() == WHITE)
				f1 -= 8;
			if ((Bitboard::PawnSquare(f1, BLACK) & pos.Bits(KW)) == 0)
				pawnPassedScore -= PawnPassedSquare * Row(f1) / 6;
		}
		else if (pos.MatIndex(WHITE) < 10)
			pawnPassedScore -= PassedKingDist * Dist(f + 8, pos.King(WHITE));
	}

	//
	//   KNIGHTS
	//

	static const int outpost[64] =
	{
		0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 1, 1, 0, 0, 0,
		0, 0, 1, 1, 1, 1, 0, 0,
		0, 1, 1, 1, 1, 1, 1, 0,
		0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0
	};

//.........这里部分代码省略.........
开发者ID:JERUKA9,项目名称:lucaschess,代码行数:101,代码来源:eval.cpp

示例2: GenCheckEvasions

void MoveList::GenCheckEvasions(const Position& pos)
{
  Clear();

  COLOR side = pos.Side();
  COLOR opp = side ^ 1;
  U64 freeOrOpp = ~pos.BitsAll(side);
  U64 occ = pos.BitsAll();

  U64 x, y;
  FLD from, to;
  PIECE piece, captured;
  FLD K = pos.King(side);

  U64 attackers = pos.GetAttacks(K, opp, occ);
  U64 mask = attackers;
  while (attackers)
  {
    from = PopLSB(attackers);
    mask |= BB_BETWEEN[from][K];
  }

  int fwd = -8 + 16 * side;
  int second = 6 - 5 * side;
  int seventh = 1 + 5 * side;

  piece = PW | side;
  x = pos.Bits(piece);
  while (x)
  {
    from = PopLSB(x);
    int row = Row(from);

    to = static_cast<FLD>(from + fwd);
    if (!pos[to])
    {
      if (row == second)
      {
        if (BB_SINGLE[to] & mask)
          Add(from, to, piece);
        
        to = static_cast<FLD>(to + fwd);
        if (!pos[to])
        {
          if (BB_SINGLE[to] & mask)
            Add(from, to, piece);
        }
      }
      else if (row == seventh)
      {
        if (BB_SINGLE[to] & mask)
        {
          Add(from, to, piece, NOPIECE, QW | side);
          Add(from, to, piece, NOPIECE, RW | side);
          Add(from, to, piece, NOPIECE, BW | side);
          Add(from, to, piece, NOPIECE, NW | side);
        }
      }
      else
      {
        if (BB_SINGLE[to] & mask)
          Add(from, to, piece);
      }
    }

    y = BB_PAWN_ATTACKS[from][side] & pos.BitsAll(opp) & mask;
    while (y)
    {
      to = PopLSB(y);
      captured = pos[to];

      if (row == seventh)
      {
        Add(from, to, piece, captured, QW | side);
        Add(from, to, piece, captured, RW | side);
        Add(from, to, piece, captured, BW | side);
        Add(from, to, piece, captured, NW | side);        
      }
      else
        Add(from, to, piece, captured);
    }
  }

  to = pos.Ep();
  if (to != NF)
  {
    y = BB_PAWN_ATTACKS[to][opp] & pos.Bits(PW | side);
    while (y)
    {
      from = PopLSB(y);
      Add(from, to, piece, PW | opp);
    }
  }

  piece = NW | side;
  x = pos.Bits(piece);
  while (x)
  {
    from = PopLSB(x);
    y = BB_KNIGHT_ATTACKS[from] & freeOrOpp & mask;
//.........这里部分代码省略.........
开发者ID:GordCaswell,项目名称:lucaschessportable,代码行数:101,代码来源:moves.cpp

示例3: GenCaptures

void MoveList::GenCaptures(const Position& pos, bool genChecks)
{
  Clear();

  COLOR side = pos.Side();
  COLOR opp = side ^ 1;
  U64 targets = pos.BitsAll(opp);
  U64 occ = pos.BitsAll();
  U64 free = ~occ;
  U64 checksN = 0, checksB = 0, checksR = 0, checksQ = 0;

  FLD Kopp = pos.King(opp);
  if (genChecks)
  {
    checksN = BB_KNIGHT_ATTACKS[Kopp] & free;
    checksB = BishopAttacks(Kopp, occ) & free;
    checksR = RookAttacks(Kopp, occ) & free;
    checksQ = checksB | checksR;
  }
  
  U64 x, y;
  FLD from, to;
  PIECE piece, captured;

  int fwd = -8 + 16 * side;
  int seventh = 1 + 5 * side;

  piece = PW | side;
  x = pos.Bits(piece);
  while (x)
  {
    from = PopLSB(x);
    int row = Row(from);

    to = static_cast<FLD>(from + fwd);
    if (!pos[to])
    {
      if (row == seventh)
      {
        Add(from, to, piece, NOPIECE, QW | side);
        Add(from, to, piece, NOPIECE, RW | side);
        Add(from, to, piece, NOPIECE, BW | side);
        Add(from, to, piece, NOPIECE, NW | side);
      }
    }

    y = BB_PAWN_ATTACKS[from][side] & pos.BitsAll(opp);
    while (y)
    {
      to = PopLSB(y);
      captured = pos[to];

      if (row == seventh)
      {
        Add(from, to, piece, captured, QW | side);
        Add(from, to, piece, captured, RW | side);
        Add(from, to, piece, captured, BW | side);
        Add(from, to, piece, captured, NW | side);        
      }
      else
        Add(from, to, piece, captured);
    }
  }

  to = pos.Ep();
  if (to != NF)
  {
    y = BB_PAWN_ATTACKS[to][opp] & pos.Bits(PW | side);
    while (y)
    {
      from = PopLSB(y);
      Add(from, to, piece, PW | opp);
    }
  }

  piece = NW | side;
  x = pos.Bits(piece);
  while (x)
  {
    from = PopLSB(x);
    y = BB_KNIGHT_ATTACKS[from] & (targets | checksN);
    while (y)
    {
      to = PopLSB(y);
      captured = pos[to];
      Add(from, to, piece, captured);
    }
  }

  piece = BW | side;
  x = pos.Bits(piece);
  while (x)
  {
    from = PopLSB(x);
    y = BishopAttacks(from, occ) & (targets | checksB);
    while (y)
    {
      to = PopLSB(y);
      captured = pos[to];
      Add(from, to, piece, captured);
//.........这里部分代码省略.........
开发者ID:GordCaswell,项目名称:lucaschessportable,代码行数:101,代码来源:moves.cpp

示例4: GenAllMoves

void MoveList::GenAllMoves(const Position& pos)
{
  Clear();

  COLOR side = pos.Side();
  COLOR opp = side ^ 1;
  U64 freeOrOpp = ~pos.BitsAll(side);
  U64 occ = pos.BitsAll();

  U64 x, y;
  FLD from, to;
  PIECE piece, captured;

  int fwd = -8 + 16 * side;
  int second = 6 - 5 * side;
  int seventh = 1 + 5 * side;

  piece = PW | side;
  x = pos.Bits(piece);
  while (x)
  {
    from = PopLSB(x);
    int row = Row(from);

    to = static_cast<FLD>(from + fwd);
    if (!pos[to])
    {
      if (row == second)
      {
        Add(from, to, piece);
        to = static_cast<FLD>(to + fwd);
        if (!pos[to])
          Add(from, to, piece);
      }
      else if (row == seventh)
      {
        Add(from, to, piece, NOPIECE, QW | side);
        Add(from, to, piece, NOPIECE, RW | side);
        Add(from, to, piece, NOPIECE, BW | side);
        Add(from, to, piece, NOPIECE, NW | side);
      }
      else
        Add(from, to, piece);
    }

    y = BB_PAWN_ATTACKS[from][side] & pos.BitsAll(opp);
    while (y)
    {
      to = PopLSB(y);
      captured = pos[to];

      if (row == seventh)
      {
        Add(from, to, piece, captured, QW | side);
        Add(from, to, piece, captured, RW | side);
        Add(from, to, piece, captured, BW | side);
        Add(from, to, piece, captured, NW | side);        
      }
      else
        Add(from, to, piece, captured);
    }
  }

  to = pos.Ep();
  if (to != NF)
  {
    y = BB_PAWN_ATTACKS[to][opp] & pos.Bits(PW | side);
    while (y)
    {
      from = PopLSB(y);
      Add(from, to, piece, PW | opp);
    }
  }

  piece = NW | side;
  x = pos.Bits(piece);
  while (x)
  {
    from = PopLSB(x);
    y = BB_KNIGHT_ATTACKS[from] & freeOrOpp;
    while (y)
    {
      to = PopLSB(y);
      captured = pos[to];
      Add(from, to, piece, captured);
    }
  }

  piece = BW | side;
  x = pos.Bits(piece);
  while (x)
  {
    from = PopLSB(x);
    y = BishopAttacks(from, occ) & freeOrOpp;
    while (y)
    {
      to = PopLSB(y);
      captured = pos[to];
      Add(from, to, piece, captured);
    }
//.........这里部分代码省略.........
开发者ID:GordCaswell,项目名称:lucaschessportable,代码行数:101,代码来源:moves.cpp

示例5: GenCheckEvasions

void MoveList::GenCheckEvasions(const Position& pos)
{
	Clear();

	COLOR side = pos.Side();
	COLOR opp = side ^ 1;
	U64 freeOrOpp = ~pos.BitsAll(side);
	U64 occ = pos.BitsAll();

	U64 x, y;
	FLD from, to;
	PIECE piece, captured;
	FLD K = pos.King(side);

	U64 attackers = pos.GetAttacks(K, opp, occ);
	U64 mask = attackers;
	while (attackers)
	{
		from = Bitboard::PopLSB(attackers);
		mask |= Bitboard::Between(from, K);
	}

	int fwd = -8 + 16 * side;
	int second = 6 - 5 * side;
	int seventh = 1 + 5 * side;

	piece = PW | side;
	x = pos.Bits(piece);
	while (x)
	{
		from = Bitboard::PopLSB(x);
		int row = Row(from);

		to = static_cast<FLD>(from + fwd);
		if (!pos[to])
		{
			if (row == second)
			{
				if (Bitboard::Single(to) & mask)
					Add(from, to, piece);

				to = static_cast<FLD>(to + fwd);
				if (!pos[to])
				{
					if (Bitboard::Single(to) & mask)
						Add(from, to, piece);
				}
			}
			else if (row == seventh)
			{
				if (Bitboard::Single(to) & mask)
				{
					Add(from, to, piece, NOPIECE, QW | side);
					Add(from, to, piece, NOPIECE, RW | side);
					Add(from, to, piece, NOPIECE, BW | side);
					Add(from, to, piece, NOPIECE, NW | side);
				}
			}
			else
			{
				if (Bitboard::Single(to) & mask)
					Add(from, to, piece);
			}
		}

		y = Bitboard::PawnAttacks(from, side) & pos.BitsAll(opp) & mask;
		while (y)
		{
			to = Bitboard::PopLSB(y);
			captured = pos[to];

			if (row == seventh)
			{
				Add(from, to, piece, captured, QW | side);
				Add(from, to, piece, captured, RW | side);
				Add(from, to, piece, captured, BW | side);
				Add(from, to, piece, captured, NW | side);
			}
			else
				Add(from, to, piece, captured);
		}
	}

	to = pos.Ep();
	if (to != NF)
	{
		y = Bitboard::PawnAttacks(to, opp) & pos.Bits(PW | side);
		while (y)
		{
			from = Bitboard::PopLSB(y);
			Add(from, to, piece, PW | opp);
		}
	}

	piece = NW | side;
	x = pos.Bits(piece);
	while (x)
	{
		from = Bitboard::PopLSB(x);
		y = Bitboard::KnightAttacks(from) & freeOrOpp & mask;
//.........这里部分代码省略.........
开发者ID:GordCaswell,项目名称:lucaschessportable,代码行数:101,代码来源:moves.cpp


注:本文中的Position::BitsAll方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。