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C++ Pose3D::unprojectFromImage方法代码示例

本文整理汇总了C++中Pose3D::unprojectFromImage方法的典型用法代码示例。如果您正苦于以下问题:C++ Pose3D::unprojectFromImage方法的具体用法?C++ Pose3D::unprojectFromImage怎么用?C++ Pose3D::unprojectFromImage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pose3D的用法示例。


在下文中一共展示了Pose3D::unprojectFromImage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: color

  void MeshGenerator :: generatePointCloudMesh(const RGBDImage& image,
                                               const Pose3D& depth_pose,
                                               const Pose3D& rgb_pose)
  {
    m_mesh.clear();
    m_mesh.vertices.reserve(image.depth().rows*image.depth().cols);
    m_mesh.colors.reserve(image.depth().rows*image.depth().cols);
    m_mesh.normals.reserve(image.depth().rows*image.depth().cols);

    const cv::Mat1f& depth_im = image.depth();
    const cv::Mat1b& mask_im = image.depthMask();
    cv::Mat3f voxels (depth_im.size());
    cv::Mat3f rgb_points (depth_im.size());

    cv::Mat1b subsample_mask(mask_im.size());
    subsample_mask = 0;
    for (float r = 0; r < subsample_mask.rows-1; r += 1.0/m_resolution_factor)
      for (float c = 0; c < subsample_mask.cols-1; c += 1.0/m_resolution_factor)
        subsample_mask(ntk::math::rnd(r),ntk::math::rnd(c)) = 1;
    subsample_mask = mask_im & subsample_mask;

    depth_pose.unprojectFromImage(depth_im, subsample_mask, voxels);
    if (m_use_color && image.hasRgb())
      rgb_pose.projectToImage(voxels, subsample_mask, rgb_points);

    for (int r = 0; r < voxels.rows; ++r)
    {
      Vec3f* voxels_data = voxels.ptr<Vec3f>(r);
      const uchar* mask_data = subsample_mask.ptr<uchar>(r);
      for (int c = 0; c < voxels.cols; ++c)
      {
        if (!mask_data[c])
          continue;

        Vec3b color (0,0,0);
        if (m_use_color)
        {
          Point3f prgb = rgb_points(r,c);
          int i_y = ntk::math::rnd(prgb.y);
          int i_x = ntk::math::rnd(prgb.x);
          if (is_yx_in_range(image.rgb(), i_y, i_x))
          {
            Vec3b bgr = image.rgb()(i_y, i_x);
            color = Vec3b(bgr[2], bgr[1], bgr[0]);
          }
        }
        else
        {
          int g = 0;
          if (image.intensity().data)
            g = image.intensity()(r,c);
          else
            g = 255 * voxels_data[c][2] / 10.0;
          color = Vec3b(g,g,g);
        }

        m_mesh.vertices.push_back(voxels_data[c]);
        m_mesh.colors.push_back(color);
      }
    }
  }
开发者ID:alvinkheng,项目名称:Movie-Maker,代码行数:61,代码来源:mesh_generator.cpp

示例2: if

  void MeshGenerator :: generateTriangleMesh(const RGBDImage& image,
                                             const Pose3D& depth_pose,
                                             const Pose3D& rgb_pose)
  {
    const Mat1f& depth_im = image.depth();
    const Mat1b& mask_im = image.depthMask();
    m_mesh.clear();
    if (m_use_color)
      image.rgb().copyTo(m_mesh.texture);
    else if (image.intensity().data)
      toMat3b(normalize_toMat1b(image.intensity())).copyTo(m_mesh.texture);
    else
    {
      m_mesh.texture.create(depth_im.size());
      m_mesh.texture = Vec3b(255,255,255);
    }
    m_mesh.vertices.reserve(depth_im.cols*depth_im.rows);
    m_mesh.texcoords.reserve(depth_im.cols*depth_im.rows);
    m_mesh.colors.reserve(depth_im.cols*depth_im.rows);
    Mat1i vertice_map(depth_im.size());
    vertice_map = -1;
    for_all_rc(depth_im)
    {
      if (!mask_im(r,c))
        continue;
      double depth = depth_im(r,c);
      Point3f p3d = depth_pose.unprojectFromImage(Point3f(c,r,depth));
      Point3f p2d_rgb;
      Point2f texcoords;
      if (m_use_color)
      {
        p2d_rgb = rgb_pose.projectToImage(p3d);
        texcoords = Point2f(p2d_rgb.x/image.rgb().cols, p2d_rgb.y/image.rgb().rows);
      }
      else
      {
        p2d_rgb = Point3f(c,r,depth);
        texcoords = Point2f(p2d_rgb.x/image.intensity().cols, p2d_rgb.y/image.intensity().rows);
      }
      vertice_map(r,c) = m_mesh.vertices.size();
      m_mesh.vertices.push_back(p3d);
      // m_mesh.colors.push_back(bgr_to_rgb(im.rgb()(p2d_rgb.y, p2d_rgb.x)));
      m_mesh.texcoords.push_back(texcoords);
    }

    for_all_rc(vertice_map)
    {
      if (vertice_map(r,c) < 0)
        continue;

      if ((c < vertice_map.cols - 1) &&  (r < vertice_map.rows - 1) &&
          (vertice_map(r+1,c)>=0) && (vertice_map(r,c+1) >= 0) &&
          (std::abs(depth_im(r,c) - depth_im(r+1, c)) < m_max_delta_depth) &&
          (std::abs(depth_im(r,c) - depth_im(r, c+1)) < m_max_delta_depth))
      {
        Face f;
        f.indices[2] = vertice_map(r,c);
        f.indices[1] = vertice_map(r,c+1);
        f.indices[0] = vertice_map(r+1,c);
        m_mesh.faces.push_back(f);
      }

      if ((c > 0) &&  (r < vertice_map.rows - 1) &&
          (vertice_map(r+1,c)>=0) && (vertice_map(r+1,c-1) >= 0) &&
          (std::abs(depth_im(r,c) - depth_im(r+1, c)) < m_max_delta_depth) &&
          (std::abs(depth_im(r,c) - depth_im(r+1, c-1)) < m_max_delta_depth))
      {
        Face f;
        f.indices[2] = vertice_map(r,c);
        f.indices[1] = vertice_map(r+1,c);
        f.indices[0] = vertice_map(r+1,c-1);
        m_mesh.faces.push_back(f);
      }
    }
    m_mesh.computeNormalsFromFaces();
  }
开发者ID:alvinkheng,项目名称:Movie-Maker,代码行数:76,代码来源:mesh_generator.cpp

示例3: tc

bool SurfelsRGBDModeler :: addNewView(const RGBDImage& image_, Pose3D& depth_pose)
{
    ntk::TimeCount tc("SurfelsRGBDModeler::addNewView", 1);
    const float max_camera_normal_angle = ntk::deg_to_rad(90);

    RGBDImage image;
    image_.copyTo(image);
    if (!image_.normal().data)
    {
        OpenniRGBDProcessor processor;
        processor.computeNormalsPCL(image);
    }

    Pose3D rgb_pose = depth_pose;
    rgb_pose.toRightCamera(image.calibration()->rgb_intrinsics, image.calibration()->R, image.calibration()->T);

    Pose3D world_to_camera_normal_pose;
    world_to_camera_normal_pose.applyTransformBefore(cv::Vec3f(0,0,0), depth_pose.cvEulerRotation());
    Pose3D camera_to_world_normal_pose = world_to_camera_normal_pose;
    camera_to_world_normal_pose.invert();

    const Mat1f& depth_im = image.depth();
    Mat1b covered_pixels (depth_im.size());
    covered_pixels = 0;

    std::list<Surfel> surfels_to_reinsert;

    // Surfel updating.
    for (SurfelMap::iterator next_it = m_surfels.begin(); next_it != m_surfels.end(); )
    {
        SurfelMap::iterator surfel_it = next_it;
        ++next_it;

        Surfel& surfel = surfel_it->second;
        if (!surfel.enabled())
            continue;

        Point3f surfel_2d = depth_pose.projectToImage(surfel.location);
        bool surfel_deleted = false;
        int r = ntk::math::rnd(surfel_2d.y);
        int c = ntk::math::rnd(surfel_2d.x);
        int d = ntk::math::rnd(surfel_2d.z);
        if (!is_yx_in_range(depth_im, r, c)
                || !image.depthMask()(r, c)
                || !image.isValidNormal(r,c))
            continue;

        const float update_max_dist = getCompatibilityDistance(depth_im(r,c));

        Vec3f camera_normal = image.normal()(r, c);
        normalize(camera_normal);

        Vec3f world_normal = camera_to_world_normal_pose.cameraTransform(camera_normal);
        normalize(world_normal);

        Vec3f eyev = camera_eye_vector(depth_pose, r, c);
        double camera_angle = acos(camera_normal.dot(-eyev));

        if (camera_angle > max_camera_normal_angle)
            continue;

        float normal_angle = acos(world_normal.dot(surfel.normal));
        // Surfels have different normals, maybe two different faces of the same object.
        if (normal_angle > (m_update_max_normal_angle*M_PI/180.0))
        {
            // Removal check. If a surfel has a different normal and is closer to the camera
            // than the new scan, remove it.
            if ((-surfel_2d.z) < depth_im(r,c) && surfel.n_views < 3)
            {
                m_surfels.erase(surfel_it);
                surfel_deleted = true;
            }
            continue;
        }

        // If existing surfel is far from new depth value:
        // - If existing one had a worst point of view, and was seen only once, remove it.
        // - Otherwise do not include the new one.
        if (std::abs(surfel_2d.z - depth_im(r,c)) > update_max_dist)
        {
            if (surfel.min_camera_angle > camera_angle && surfel.n_views < 3)
            {
                m_surfels.erase(surfel_it);
                surfel_deleted = true;
            }
            else
                covered_pixels(r,c) = 1;
            continue;
        }

        // Compatible surfel found.
        const float depth = depth_im(r,c) + m_global_depth_offset;

        Point3f p3d = depth_pose.unprojectFromImage(Point2f(c,r), depth);
        cv::Vec3b rgb_color = bgr_to_rgb(image.mappedRgb()(r, c));

        Surfel image_surfel;
        image_surfel.location = p3d;
        image_surfel.normal = world_normal;
        image_surfel.color = rgb_color;
//.........这里部分代码省略.........
开发者ID:sanghi,项目名称:metalab_rgbdemo,代码行数:101,代码来源:surfels_rgbd_modeler.cpp


注:本文中的Pose3D::unprojectFromImage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。