本文整理汇总了C++中Pokemon::setCurrentHp方法的典型用法代码示例。如果您正苦于以下问题:C++ Pokemon::setCurrentHp方法的具体用法?C++ Pokemon::setCurrentHp怎么用?C++ Pokemon::setCurrentHp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pokemon
的用法示例。
在下文中一共展示了Pokemon::setCurrentHp方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: round
std::vector<std::string> AttackAction::execute() {
Pokemon *defendingPokemon = defendingTrainer->getActivePokemon();
// float effectiveness = 1;
float effectiveness = Effectiveness::attackingxDefendingChart[attack->getType()][defendingPokemon->getType()]
*Effectiveness::attackingxDefendingChart[attack->getType()][defendingPokemon->getType2()];
float damage = attack->getBaseDamage() * effectiveness;
int newHp = round(defendingPokemon->getCurrentHp() - damage);
std::string attackingPokemonName = attackingPokemon->getName();
std::string defendingPokemonName = defendingPokemon->getName();
std::ostringstream damageAmount;
//retVal.push_back(attackingPokemonName + " dealt " + damageAmount.str() + " damage to " + defendingPokemonName);
retVal.push_back(attackingPokemonName + " used " + attack->getName());
if (effectiveness == 0) {
retVal.push_back("It's ineffective...");
} else if (effectiveness == 0.5 || effectiveness == 0.25) {
retVal.push_back("It's not very effective...");
} else if (effectiveness == 2 || effectiveness == 4) {
retVal.push_back("It's super effective!");
}
if(newHp < 0) {
newHp = 0;
defendingPokemon->setCurrentHp(newHp);
retVal.push_back(defendingPokemonName + " died!");
}
defendingPokemon->setCurrentHp(newHp);
attack->setCurrentPp(attack->getCurrentPp()-1);
damageAmount << attack->getBaseDamage();
return retVal;
}