本文整理汇总了C++中Pokemon::getCurHP方法的典型用法代码示例。如果您正苦于以下问题:C++ Pokemon::getCurHP方法的具体用法?C++ Pokemon::getCurHP怎么用?C++ Pokemon::getCurHP使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pokemon
的用法示例。
在下文中一共展示了Pokemon::getCurHP方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: menuResetWithMoves
void Battle::menuResetWithMoves(Pokemon a_pikachu, Pokemon a_enemy) {
battlemenu.battleResetWithMoves(a_pikachu);
D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
curtextincrement = 0;
swprintf_s(charactertempthingy[curtextincrement], a_pikachu.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Pikachu's name
battletext[curtextincrement].rec.top = 450;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 600;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"hp:");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 490;
battletext[curtextincrement].rec.right = 720;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getCurHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // Pikachu's curhp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 555;
battletext[curtextincrement].rec.right = 750;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 610;
battletext[curtextincrement].rec.right = 780;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMaxHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikach's max hp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 660;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
// enemy start
swprintf_s(charactertempthingy[curtextincrement], a_enemy.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Enemy's name
battletext[curtextincrement].rec.top = 75;
battletext[curtextincrement].rec.bottom = 0;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 200;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"hp:");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 100;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getCurHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's curhp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 160;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getMaxHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's max hp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 60;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
// Start move pp's
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(0).getCurPP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 1st move's curpp
battletext[curtextincrement].rec.top = 480;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 160;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = L"/"; // pikachu's 1st move's slash
battletext[curtextincrement].rec.top = 480;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 210;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(0).getMaxPP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 1st move's maxpp
battletext[curtextincrement].rec.top = 480;
battletext[curtextincrement].rec.bottom = 525;
//.........这里部分代码省略.........
示例2: menuReset
void Battle::menuReset(Pokemon a_pikachu, Pokemon a_enemy) {
battlemenu.battleReset();
//wchar_t tempwchar_t[256];
D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
curtextincrement = 0;
swprintf_s(charactertempthingy[curtextincrement], a_pikachu.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Pikachu's name
battletext[curtextincrement].rec.top = 450;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 600;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"hp:");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 490;
battletext[curtextincrement].rec.right = 720;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getCurHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // Pikachu's curhp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 555;
battletext[curtextincrement].rec.right = 750;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 610;
battletext[curtextincrement].rec.right = 780;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMaxHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikach's max hp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 660;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
// enemy start
swprintf_s(charactertempthingy[curtextincrement], a_enemy.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Enemy's name
battletext[curtextincrement].rec.top = 75;
battletext[curtextincrement].rec.bottom = 0;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 200;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"hp:");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 100;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getCurHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's curhp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 160;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getMaxHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's max hp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 60;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
}
示例3: menuReset
void Battle::menuReset(Pokemon a_pikachu, Pokemon a_enemy) {
battlemenu.battleReset();
//wchar_t tempwchar_t[256];
D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
curtextincrement = 0;
battletext[curtextincrement].text = a_pikachu.getName();// Pikachu's name
battletext[curtextincrement].rec.top = 450;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 600;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
battletext[curtextincrement].text = L"hp:"; // hp's hp:
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 490;
battletext[curtextincrement].rec.right = 720;
++curtextincrement;
battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_pikachu.getCurHP()); // Pikachu's curhp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 555;
battletext[curtextincrement].rec.right = 750;
++curtextincrement;
battletext[curtextincrement].text = L"/"; // hp's slash
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 610;
battletext[curtextincrement].rec.right = 780;
++curtextincrement;
battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_pikachu.getMaxHP()); // pikach's max hp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 660;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
// enemy start
battletext[curtextincrement].text = a_enemy.getName();// Enemy's name
battletext[curtextincrement].rec.top = 75;
battletext[curtextincrement].rec.bottom = 0;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 200;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = L"hp:"; // hp's hp:
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 100;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_enemy.getCurHP()); // enemy's curhp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 160;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = L"/"; // hp's slash
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_enemy.getMaxHP()); // enemy's max hp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 60;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
}