本文整理汇总了C++中Pokemon::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ Pokemon::getName方法的具体用法?C++ Pokemon::getName怎么用?C++ Pokemon::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pokemon
的用法示例。
在下文中一共展示了Pokemon::getName方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addText
void Battle::addText(Pokemon a_user, Move a_move) {
D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
swprintf_s(charactertempthingy[curtextincrement], a_user.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// User's name
battletext[curtextincrement].rec.top = 375;
battletext[curtextincrement].rec.bottom = 450;
battletext[curtextincrement].rec.left = 300;
battletext[curtextincrement].rec.right = 500;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"used");
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Used
battletext[curtextincrement].rec.top = 375;
battletext[curtextincrement].rec.bottom = 450;
battletext[curtextincrement].rec.left = 425;
battletext[curtextincrement].rec.right = 625;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], a_move.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// User's move's name
battletext[curtextincrement].rec.top = 375;
battletext[curtextincrement].rec.bottom = 450;
battletext[curtextincrement].rec.left = 575;
battletext[curtextincrement].rec.right = 775;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
}
示例2: displayArr
void displayArr(Pokemon arr[], int numGenPokemon, int genNum) {
Pokemon tempPoke;
int nameLength = 0;
string tempName;
for (int i = 0; i < numGenPokemon; i++) {
tempPoke = arr[i];
if(genNum == 0 && i % 10 == 0) cout << endl << endl; //National Dex line breaks
else if (genNum != 0 && i % 6 == 0) cout << endl << endl; // All other region line breaks
if(tempPoke.getRevealed())
tempName = tempPoke.getName();
else
tempName = tempPoke.getID();
printSpace(MAX_SPACE);
nameLength = tempName.size();
cout << tempName;
while(nameLength < MAX_SPACE){
printSpace(1);
nameLength++;
}
}
}
示例3: round
std::vector<std::string> AttackAction::execute() {
Pokemon *defendingPokemon = defendingTrainer->getActivePokemon();
// float effectiveness = 1;
float effectiveness = Effectiveness::attackingxDefendingChart[attack->getType()][defendingPokemon->getType()]
*Effectiveness::attackingxDefendingChart[attack->getType()][defendingPokemon->getType2()];
float damage = attack->getBaseDamage() * effectiveness;
int newHp = round(defendingPokemon->getCurrentHp() - damage);
std::string attackingPokemonName = attackingPokemon->getName();
std::string defendingPokemonName = defendingPokemon->getName();
std::ostringstream damageAmount;
//retVal.push_back(attackingPokemonName + " dealt " + damageAmount.str() + " damage to " + defendingPokemonName);
retVal.push_back(attackingPokemonName + " used " + attack->getName());
if (effectiveness == 0) {
retVal.push_back("It's ineffective...");
} else if (effectiveness == 0.5 || effectiveness == 0.25) {
retVal.push_back("It's not very effective...");
} else if (effectiveness == 2 || effectiveness == 4) {
retVal.push_back("It's super effective!");
}
if(newHp < 0) {
newHp = 0;
defendingPokemon->setCurrentHp(newHp);
retVal.push_back(defendingPokemonName + " died!");
}
defendingPokemon->setCurrentHp(newHp);
attack->setCurrentPp(attack->getCurrentPp()-1);
damageAmount << attack->getBaseDamage();
return retVal;
}
示例4: addText
void Battle::addText(Pokemon a_user, Move a_move) {
D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
battletext[curtextincrement].text = a_user.getName();// User's name
battletext[curtextincrement].rec.top = 375;
battletext[curtextincrement].rec.bottom = 450;
battletext[curtextincrement].rec.left = 300;
battletext[curtextincrement].rec.right = 500;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = L"used";// Used
battletext[curtextincrement].rec.top = 375;
battletext[curtextincrement].rec.bottom = 450;
battletext[curtextincrement].rec.left = 425;
battletext[curtextincrement].rec.right = 625;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = a_move.getName();// User's move's name
battletext[curtextincrement].rec.top = 375;
battletext[curtextincrement].rec.bottom = 450;
battletext[curtextincrement].rec.left = 575;
battletext[curtextincrement].rec.right = 775;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
}
示例5: menuReset
void Battle::menuReset(Pokemon a_pikachu, Pokemon a_enemy) {
battlemenu.battleReset();
//wchar_t tempwchar_t[256];
D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
curtextincrement = 0;
swprintf_s(charactertempthingy[curtextincrement], a_pikachu.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Pikachu's name
battletext[curtextincrement].rec.top = 450;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 600;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"hp:");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 490;
battletext[curtextincrement].rec.right = 720;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getCurHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // Pikachu's curhp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 555;
battletext[curtextincrement].rec.right = 750;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 610;
battletext[curtextincrement].rec.right = 780;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMaxHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikach's max hp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 660;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
// enemy start
swprintf_s(charactertempthingy[curtextincrement], a_enemy.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Enemy's name
battletext[curtextincrement].rec.top = 75;
battletext[curtextincrement].rec.bottom = 0;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 200;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"hp:");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 100;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getCurHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's curhp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 160;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getMaxHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's max hp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 60;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
}
示例6: menuResetWithMoves
void Battle::menuResetWithMoves(Pokemon a_pikachu, Pokemon a_enemy) {
battlemenu.battleResetWithMoves(a_pikachu);
D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
curtextincrement = 0;
swprintf_s(charactertempthingy[curtextincrement], a_pikachu.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Pikachu's name
battletext[curtextincrement].rec.top = 450;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 600;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"hp:");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 490;
battletext[curtextincrement].rec.right = 720;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getCurHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // Pikachu's curhp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 555;
battletext[curtextincrement].rec.right = 750;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 610;
battletext[curtextincrement].rec.right = 780;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMaxHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikach's max hp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 660;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
// enemy start
swprintf_s(charactertempthingy[curtextincrement], a_enemy.getName());
battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Enemy's name
battletext[curtextincrement].rec.top = 75;
battletext[curtextincrement].rec.bottom = 0;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 200;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"hp:");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 100;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getCurHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's curhp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 160;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getMaxHP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's max hp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 60;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
// Start move pp's
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(0).getCurPP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 1st move's curpp
battletext[curtextincrement].rec.top = 480;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 160;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"/");
battletext[curtextincrement].text = L"/"; // pikachu's 1st move's slash
battletext[curtextincrement].rec.top = 480;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 210;
++curtextincrement;
swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(0).getMaxPP());
battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 1st move's maxpp
battletext[curtextincrement].rec.top = 480;
battletext[curtextincrement].rec.bottom = 525;
//.........这里部分代码省略.........
示例7: menuReset
void Battle::menuReset(Pokemon a_pikachu, Pokemon a_enemy) {
battlemenu.battleReset();
//wchar_t tempwchar_t[256];
D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
curtextincrement = 0;
battletext[curtextincrement].text = a_pikachu.getName();// Pikachu's name
battletext[curtextincrement].rec.top = 450;
battletext[curtextincrement].rec.bottom = 525;
battletext[curtextincrement].rec.left = 600;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
battletext[curtextincrement].text = L"hp:"; // hp's hp:
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 490;
battletext[curtextincrement].rec.right = 720;
++curtextincrement;
battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_pikachu.getCurHP()); // Pikachu's curhp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 555;
battletext[curtextincrement].rec.right = 750;
++curtextincrement;
battletext[curtextincrement].text = L"/"; // hp's slash
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 610;
battletext[curtextincrement].rec.right = 780;
++curtextincrement;
battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_pikachu.getMaxHP()); // pikach's max hp
battletext[curtextincrement].rec.top = 525;
battletext[curtextincrement].rec.bottom = 600;
battletext[curtextincrement].rec.left = 660;
battletext[curtextincrement].rec.right = 800;
++curtextincrement;
// enemy start
battletext[curtextincrement].text = a_enemy.getName();// Enemy's name
battletext[curtextincrement].rec.top = 75;
battletext[curtextincrement].rec.bottom = 0;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 200;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = L"hp:"; // hp's hp:
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 0;
battletext[curtextincrement].rec.right = 100;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_enemy.getCurHP()); // enemy's curhp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 160;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = L"/"; // hp's slash
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 10;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_enemy.getMaxHP()); // enemy's max hp
battletext[curtextincrement].rec.top = 150;
battletext[curtextincrement].rec.bottom = 75;
battletext[curtextincrement].rec.left = 60;
battletext[curtextincrement].rec.right = 210;
battletext[curtextincrement].textColor = tempcolor;
++curtextincrement;
}