本文整理汇总了C++中Pokemon::get_attackLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ Pokemon::get_attackLevel方法的具体用法?C++ Pokemon::get_attackLevel怎么用?C++ Pokemon::get_attackLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pokemon
的用法示例。
在下文中一共展示了Pokemon::get_attackLevel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: userBuild
void Colosseum::userBuild(Pokemon& p) //function used to build Pokemon
{
cout << "Please name your Pokemon:" << endl;
string name;
p.set_name(name);
cout << "How many hit points will it have? (1-50):" << endl;
int hp;
p.set_hp(hp);
int hp1=p.get_hp();
while(hp1>50 || hp1<1)
{
cout << "Sorry. The hit points should be between (1-50)" << endl;
p.set_hp(hp);
hp1=p.get_hp();
}
cout << "Split fifty points between attack level and defense level" << endl;
cout << "Enter your attack level (1-49):" << endl;
int att;
p.set_attackLvl(att);
int att1=p.get_attackLevel();
while(att1>49 || att1<1)
{
cout << "Sorry. The attack level must be between 1 and 49)" << endl;
p.set_attackLvl(att);
att1=p.get_attackLevel();
}
int g=49-att1;
cout << "Give a defense level (from 1 to " << g << "): " << endl;
int def;
p.set_deflvl(def);
int def1=p.get_defLevel();
while(g<def1 || def1<1)
{
cout << "Sorry. The defense level must be between 1 and " << g << ": " << endl;
p.set_deflvl(def);
def1=p.get_defLevel();
}
}
示例2: attack
bool Colosseum::attack(const Pokemon& attacker, Pokemon& defender) //function that deals with attacks and lowers hit points if hit
{
bool returnValue=false;
cout << attacker.get_name() << " is attacking " << defender.get_name() << endl;
int attbonus=d20.roll();
int defbonus=d20.roll();
cout << attacker.get_name() << " rolls an attack bonus of " << attbonus << endl;
cout << defender.get_name() << " rolls an defense bonus of " << defbonus << endl;
int total_att=attbonus+attacker.get_attackLevel();
int total_def=defbonus+defender.get_defLevel();
int damage;
if(total_att>total_def)
{
int roll1=d6.roll();
int roll2=d6.roll();
int roll3=d6.roll();
damage=roll1+roll2+roll3;
cout << "The attack hits dealing 3-D6 damage!" << endl;
cout << "The rolls are: " << roll1 << " " << roll2 << " " << roll3 << " totalling: " << damage << " damage!" << endl;
defender.reduceHP(damage);
if(defender.get_hp() <=0 )
{
returnValue=true;
}
else
{
returnValue=false;
cout << defender.get_name() << " has " << defender.get_hp() << " hit points left." << endl;
}
}
else
{
damage=0;
cout << "The attack is missed!" << endl;
}
return returnValue;
}