本文整理汇总了C++中Plane::GetVector方法的典型用法代码示例。如果您正苦于以下问题:C++ Plane::GetVector方法的具体用法?C++ Plane::GetVector怎么用?C++ Plane::GetVector使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Plane
的用法示例。
在下文中一共展示了Plane::GetVector方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CalculateNormals
// In short, the reason for the complexity of this function is:
// - creates a list of vertices where every vertex has a unique position (UV ignored)
// - doesn't allow the same poly normal to be added to the same vertex twice
void PolyMesh::CalculateNormals()
{
vector<Vector3> vertPos;
vector<int> old2new;
GenerateUniqueVectors(verts, vertPos, old2new);
vector<vector<int> > new2old;
new2old.resize(vertPos.size());
for (unsigned int a=0;a<old2new.size();a++)
new2old[old2new[a]].push_back(a);
vector<std::vector<Vector3> > normals;
normals.resize(vertPos.size());
for (unsigned int a=0;a<poly.size();a++) {
Poly *pl = poly[a];
Plane plane;
plane.MakePlane(
vertPos[old2new[pl->verts[0]]],
vertPos[old2new[pl->verts[1]]],
vertPos[old2new[pl->verts[2]]]);
Vector3 plnorm = plane.GetVector();
for (unsigned int b=0;b<pl->verts.size();b++) {
vector<Vector3>& norms = normals[old2new[pl->verts[b]]];
unsigned int c;
for (c=0;c<norms.size();c++)
if (norms[c] == plnorm) break;
if (c == norms.size())
norms.push_back(plnorm);
}
}
for (unsigned int a=0;a<normals.size();a++) {
Vector3 sum;
vector<Vector3>& vn = normals[a];
for(unsigned int b=0;b<vn.size();b++)
sum+=vn[b];
if (sum.length()>0.0f)
sum.normalize ();
vector<int>& vlist=new2old[a];
for(unsigned int b=0;b<vlist.size();b++)
verts[vlist[b]].normal = sum;
}
}
示例2: CalculateNormals
void MdlObject::CalculateNormals()
{
vector<Vector3> normals;
normals.resize(verts.size());
for (int a=0;a<poly.size();a++) {
Poly *pl = poly[a];
Plane plane;
plane.MakePlane(verts[pl->verts [0]].pos,verts[pl->verts[1]].pos,verts[pl->verts[2]].pos);
for (int b=0;b<pl->verts.size();b++)
normals[pl->verts[b]] += plane.GetVector ();
}
for (int a=0;a<verts.size();a++) {
if (normals[a].length()>0.0f)
normals[a].normalize ();
verts[a].normal=normals[a];
}
}
示例3: cosf
void PolyMesh::CalculateNormals2(float maxSmoothAngle)
{
float ang_c = cosf (M_PI * maxSmoothAngle / 180.0f);
vector<Vector3> vertPos;
vector<int> old2new;
GenerateUniqueVectors(verts, vertPos, old2new);
vector<vector<int> > new2old;
new2old.resize(vertPos.size());
for (unsigned int a=0;a<old2new.size();a++)
new2old[old2new[a]].push_back(a);
// Calculate planes
std::vector <Plane> polyPlanes;
polyPlanes.resize (poly.size());
for (unsigned int a=0;a<poly.size();a++)
polyPlanes[a] = poly[a]->CalcPlane (verts);
// Determine which faces are using which unique vertex
std::vector <FaceVert> faceVerts; // one per unique vertex
faceVerts.resize (old2new.size ());
for (unsigned int a=0;a<poly.size();a++) {
Poly *pl = poly[a];
for (unsigned int v=0;v<pl->verts.size();v++)
faceVerts[old2new[pl->verts[v]]].adjacentFaces.push_back (a);
}
// Calculate normals
int cnorm = 0;
for (unsigned int a=0;a<poly.size();a++) cnorm += poly[a]->verts.size();
std::vector <Vector3> normals;
normals.resize (cnorm);
cnorm = 0;
for (unsigned int a=0;a<poly.size();a++) {
Poly *pl = poly[a];
for (unsigned int v=0;v<pl->verts.size();v++)
{
FaceVert& fv = faceVerts[old2new[pl->verts[v]]];
std::vector<Vector3> vnormals;
vnormals.push_back(polyPlanes[a].GetVector());
for (unsigned int adj = 0; adj < fv.adjacentFaces.size(); adj ++)
{
// Same poly?
if (fv.adjacentFaces [adj] == int(a))
continue;
Plane adjPlane = polyPlanes[fv.adjacentFaces[adj]];
// Spring 3DO style smoothing
float dot = adjPlane.GetVector ().dot (polyPlanes[a].GetVector());
// logger.Print("Dot: %f\n",dot);
if (dot < ang_c)
continue;
// see if the normal is unique for this vertex
bool isUnique = true;
for (unsigned int norm = 0; norm < vnormals.size(); norm ++)
if (vnormals[norm] == adjPlane.GetVector ())
{
isUnique = false;
break;
}
if (isUnique)
vnormals.push_back (adjPlane.GetVector());
}
Vector3 normal;
for (unsigned int n=0;n<vnormals.size();n++)
normal += vnormals[n];
if (normal.length () > 0.0f)
normal.normalize ();
normals [cnorm ++] = normal;
}
}
// Create a new set of vertices with the calculated normals
std::vector <Vertex> newVertices;
newVertices.reserve(poly.size()*4); // approximate
cnorm = 0;
for (unsigned int a=0;a<poly.size();a++) {
Poly *pl = poly[a];
for (unsigned int v=0;v<pl->verts.size();v++) {
/*FaceVert &fv = faceVerts[old2new[pl->verts[v]]];*/
Vertex nv = verts[pl->verts[v]];
nv.normal = normals[cnorm++];
newVertices.push_back (nv);
pl->verts [v] = newVertices.size () - 1;
}
}
// Optimize
verts = newVertices;
Optimize(&PolyMesh::IsEqualVertexTCNormal);
}