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C++ ParticleEmitter::setSpriteTexCoords方法代码示例

本文整理汇总了C++中ParticleEmitter::setSpriteTexCoords方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleEmitter::setSpriteTexCoords方法的具体用法?C++ ParticleEmitter::setSpriteTexCoords怎么用?C++ ParticleEmitter::setSpriteTexCoords使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleEmitter的用法示例。


在下文中一共展示了ParticleEmitter::setSpriteTexCoords方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: clone

Drawable* ParticleEmitter::clone(NodeCloneContext& context)
{
    // Create a clone of this emitter
    ParticleEmitter* clone = ParticleEmitter::create(_spriteBatch->getSampler()->getTexture(),
                                                     _spriteBlendMode, _particleCountMax);
    // Clone properties
    clone->setEmissionRate(_emissionRate);
    clone->_ellipsoid = _ellipsoid;
    clone->_sizeStartMin = _sizeStartMin;
    clone->_sizeStartMax = _sizeStartMax;
    clone->_sizeEndMin = _sizeEndMin;
    clone->_sizeEndMax = _sizeEndMax;
    clone->_energyMin = _energyMin;
    clone->_energyMax = _energyMax;
    clone->_colorStart = _colorStart;
    clone->_colorStartVar = _colorStartVar;
    clone->_colorEnd = _colorEnd;
    clone->_colorEndVar = _colorEndVar;
    clone->_position = _position;
    clone->_positionVar = _positionVar;
    clone->_velocity = _velocity;
    clone->_velocityVar = _velocityVar;
    clone->_acceleration = _acceleration;
    clone->_accelerationVar = _accelerationVar;
    clone->_rotationPerParticleSpeedMin = _rotationPerParticleSpeedMin;
    clone->_rotationPerParticleSpeedMax = _rotationPerParticleSpeedMax;
    clone->_rotationSpeedMin = _rotationSpeedMin;
    clone->_rotationSpeedMax = _rotationSpeedMax;
    clone->_rotationAxis = _rotationAxis;
    clone->_rotationAxisVar = _rotationAxisVar;
    clone->setSpriteTexCoords(_spriteFrameCount, _spriteTextureCoords);
    clone->_spriteAnimated = _spriteAnimated;
    clone->_spriteLooped = _spriteLooped;
    clone->_spriteFrameRandomOffset = _spriteFrameRandomOffset;
    clone->setSpriteFrameDuration(_spriteFrameDuration);
    clone->_orbitPosition = _orbitPosition;
    clone->_orbitVelocity = _orbitVelocity;
    clone->_orbitAcceleration = _orbitAcceleration;

    return clone;
}
开发者ID:hgl888,项目名称:RuntimeCanvas,代码行数:41,代码来源:ParticleEmitter.cpp


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