当前位置: 首页>>代码示例>>C++>>正文


C++ ParticleEmitter::getRotationAxis方法代码示例

本文整理汇总了C++中ParticleEmitter::getRotationAxis方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleEmitter::getRotationAxis方法的具体用法?C++ ParticleEmitter::getRotationAxis怎么用?C++ ParticleEmitter::getRotationAxis使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleEmitter的用法示例。


在下文中一共展示了ParticleEmitter::getRotationAxis方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: controlEvent


//.........这里部分代码省略.........
        {
            Vector3 accel = emitter->getAcceleration();
            accel.z = _accelZ->getValue();
            emitter->setAcceleration(accel, emitter->getAccelerationVariance());
        }
        else if (control == _accelVarX)
        {
            Vector3 accelVar = emitter->getAccelerationVariance();
            accelVar.x = _accelVarX->getValue();
            emitter->setAcceleration(emitter->getAcceleration(), accelVar);
        }
        else if (control == _accelVarY)
        {
            Vector3 accelVar = emitter->getAccelerationVariance();
            accelVar.y = _accelVarY->getValue();
            emitter->setAcceleration(emitter->getAcceleration(), accelVar);
        }
        else if (control == _accelVarZ)
        {
            Vector3 accelVar = emitter->getAccelerationVariance();
            accelVar.z = _accelVarZ->getValue();
            emitter->setAcceleration(emitter->getAcceleration(), accelVar);
        }
        else if (control == _spinSpeedMin)
        {
            emitter->setRotationPerParticle(_spinSpeedMin->getValue(), emitter->getRotationPerParticleSpeedMax());
        }
        else if (control == _spinSpeedMax)
        {
            emitter->setRotationPerParticle(emitter->getRotationPerParticleSpeedMin(), _spinSpeedMax->getValue());
        }
        else if (control == _axisX)
        {
            Vector3 axis = emitter->getRotationAxis();
            axis.x = _axisX->getValue();
            emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
        }
        else if (control == _axisY)
        {
            Vector3 axis = emitter->getRotationAxis();
            axis.y = _axisY->getValue();
            emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
        }
        else if (control == _axisZ)
        {
            Vector3 axis = emitter->getRotationAxis();
            axis.z = _axisZ->getValue();
            emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
        }
        else if (control == _axisVarX)
        {
            Vector3 axisVar = emitter->getRotationAxisVariance();
            axisVar.x = _axisVarX->getValue();
            emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
        }
        else if (control == _axisVarY)
        {
            Vector3 axisVar = emitter->getRotationAxisVariance();
            axisVar.y = _axisVarY->getValue();
            emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
        }
        else if (control == _axisVarZ)
        {
            Vector3 axisVar = emitter->getRotationAxisVariance();
            axisVar.z = _axisVarZ->getValue();
            emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
开发者ID:Divoo,项目名称:GamePlay,代码行数:67,代码来源:ParticlesGame.cpp

示例2: emitterChanged

void ParticlesGame::emitterChanged()
{
    ParticleEmitter* emitter = _particleEmitter;

    // Set the new emitter on the node.
    _particleEmitterNode->setParticleEmitter(_particleEmitter);
    _particleEmitter->release();

    // Reset camera view and zoom.
    _scene->getActiveCamera()->getNode()->setTranslation(0.0f, 0.0f, 40.0f);
    _cameraParent->setIdentity();
    _particleEmitterNode->setIdentity();

    // Parse editor section of particle properties
    Properties* p = Properties::create(_url.c_str());
    Properties* ns = p->getNamespace("editor", true);
    if (ns)
    {
        Vector3 v3;
        if (ns->getVector3("cameraTranslation", &v3))
        {
            _cameraParent->setTranslation(v3);
        }
        if (ns->getVector3("cameraZoom", &v3))
        {
            _scene->getActiveCamera()->getNode()->setTranslation(v3);
        }
        Quaternion q;
        if (ns->getQuaternionFromAxisAngle("cameraRotation", &q))
        {
            _cameraParent->setRotation(q);
        }
        float f;
        if ((f = ns->getFloat("sizeMax")) != 0.0f)
        {
            _startMin->setMax(f);
            _startMax->setMax(f);
            _endMin->setMax(f);
            _endMax->setMax(f);
        }
        if ((f = ns->getFloat("energyMax")) != 0.0f)
        {
            _energyMin->setMax(f);
            _energyMax->setMax(f);
        }
    }
    SAFE_DELETE(p);

    // Set the values of UI controls to display the new emitter's settings.
    _startRed->setValue(emitter->getColorStart().x);
    _startGreen->setValue(emitter->getColorStart().y);
    _startBlue->setValue(emitter->getColorStart().z);
    _startAlpha->setValue(emitter->getColorStart().w);    

    _endRed->setValue(emitter->getColorEnd().x);
    _endGreen->setValue(emitter->getColorEnd().y);
    _endBlue->setValue(emitter->getColorEnd().z);
    _endAlpha->setValue(emitter->getColorEnd().w);

    _startMin->setValue(emitter->getSizeStartMin());
    _startMax->setValue(emitter->getSizeStartMax());
    _endMin->setValue(emitter->getSizeEndMin());
    _endMax->setValue(emitter->getSizeEndMax());

    _energyMin->setValue(emitter->getEnergyMin());
    _energyMax->setValue(emitter->getEnergyMax());

    _emissionRate->setValue(emitter->getEmissionRate());

    const Vector3& posVar = emitter->getPositionVariance();
    _posVarX->setValue(posVar.x);
    _posVarY->setValue(posVar.y);
    _posVarZ->setValue(posVar.z);

    const Vector3& vel = emitter->getVelocity();
    _velX->setValue(vel.x);    
    _velY->setValue(vel.y);
    _velZ->setValue(vel.z);

    const Vector3& velVar = emitter->getVelocityVariance();
    _velVarX->setValue(velVar.x);
    _velVarY->setValue(velVar.y);
    _velVarZ->setValue(velVar.z);

    const Vector3& accel = emitter->getAcceleration();
    _accelX->setValue(accel.x);
    _accelY->setValue(accel.y);
    _accelZ->setValue(accel.z);

    const Vector3& accelVar = emitter->getAccelerationVariance();
    _accelVarX->setValue(accelVar.x);
    _accelVarY->setValue(accelVar.y);
    _accelVarZ->setValue(accelVar.z);

    _spinSpeedMin->setValue(emitter->getRotationPerParticleSpeedMin());
    _spinSpeedMax->setValue(emitter->getRotationPerParticleSpeedMax());

    const Vector3& axis = emitter->getRotationAxis();
    _axisX->setValue(axis.x);
    _axisY->setValue(axis.y);    
//.........这里部分代码省略.........
开发者ID:Divoo,项目名称:GamePlay,代码行数:101,代码来源:ParticlesGame.cpp


注:本文中的ParticleEmitter::getRotationAxis方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。