本文整理汇总了C++中PCB_BASE_FRAME::IsGalCanvasActive方法的典型用法代码示例。如果您正苦于以下问题:C++ PCB_BASE_FRAME::IsGalCanvasActive方法的具体用法?C++ PCB_BASE_FRAME::IsGalCanvasActive怎么用?C++ PCB_BASE_FRAME::IsGalCanvasActive使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PCB_BASE_FRAME
的用法示例。
在下文中一共展示了PCB_BASE_FRAME::IsGalCanvasActive方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: redraw
void DIALOG_PAD_PROPERTIES::redraw()
{
if( m_parent->IsGalCanvasActive() )
{
m_dummyPad->ViewUpdate();
BOX2I bbox = m_dummyPad->ViewBBox();
if( bbox.GetSize().x > 0 && bbox.GetSize().y > 0 )
{
// Autozoom
m_panelShowPadGal->GetView()->SetViewport( BOX2D( bbox.GetOrigin(), bbox.GetSize() ) );
// Add a margin
m_panelShowPadGal->GetView()->SetScale( m_panelShowPadGal->GetView()->GetScale() * 0.7 );
m_panelShowPadGal->Refresh();
}
}
else
{
m_panelShowPad->Refresh();
}
}
示例2: GetFootprintEditorFrameName
//.........这里部分代码省略.........
restoreLastFootprint();
// Ensure all layers and items are visible:
// In footprint editor, some layers have no meaning or
// cannot be used, but we show all of them, at least to be able
// to edit a bad layer
GetBoard()->SetVisibleAlls();
wxFont font = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT );
m_Layers = new PCB_LAYER_WIDGET( this, GetCanvas(), font.GetPointSize(), true );
LoadSettings( config() );
SetScreen( new PCB_SCREEN( GetPageSettings().GetSizeIU() ) );
GetScreen()->SetMaxUndoItems( m_UndoRedoCountMax );
GetScreen()->SetCurItem( NULL );
GetScreen()->AddGrid( m_UserGridSize, m_UserGridUnit, ID_POPUP_GRID_USER );
GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId );
// In modedit, set the default paper size to A4:
// this should be OK for all footprint to plot/print
SetPageSettings( PAGE_INFO( PAGE_INFO::A4 ) );
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
ReCreateMenuBar();
ReCreateHToolbar();
ReCreateAuxiliaryToolbar();
ReCreateVToolbar();
ReCreateOptToolbar();
if( m_canvas )
m_canvas->SetEnableBlockCommands( true );
m_auimgr.SetManagedWindow( this );
EDA_PANEINFO horiz;
horiz.HorizontalToolbarPane();
EDA_PANEINFO vert;
vert.VerticalToolbarPane();
EDA_PANEINFO mesg_pane;
mesg_pane.MessageToolbarPane();
// Create a wxAuiPaneInfo for the Layers Manager, not derived from the template.
// LAYER_WIDGET is floatable, but initially docked at far right
EDA_PANEINFO lyrs;
lyrs.LayersToolbarPane();
lyrs.MinSize( m_Layers->GetBestSize() ); // updated in ReFillLayerWidget
lyrs.BestSize( m_Layers->GetBestSize() );
lyrs.Caption( _( "Visibles" ) );
m_auimgr.AddPane( m_mainToolBar,
wxAuiPaneInfo( horiz ).Name( wxT( "m_mainToolBar" ) ).Top(). Row( 0 ) );
m_auimgr.AddPane( m_auxiliaryToolBar,
wxAuiPaneInfo( horiz ).Name( wxT( "m_auxiliaryToolBar" ) ).Top().Row( 1 ) );
// The main right vertical toolbar
m_auimgr.AddPane( m_drawToolBar,
wxAuiPaneInfo( vert ).Name( wxT( "m_VToolBar" ) ).Right().Layer(1) );
// Add the layer manager ( most right side of pcbframe )
m_auimgr.AddPane( m_Layers, lyrs.Name( wxT( "m_LayersManagerToolBar" ) ).Right().Layer( 2 ) );
// Layers manager is visible
m_auimgr.GetPane( wxT( "m_LayersManagerToolBar" ) ).Show( true );
// The left vertical toolbar (fast acces to display options)
m_auimgr.AddPane( m_optionsToolBar,
wxAuiPaneInfo( vert ).Name( wxT( "m_optionsToolBar" ) ). Left().Layer(1) );
m_auimgr.AddPane( m_canvas,
wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
m_auimgr.AddPane( (wxWindow*) GetGalCanvas(),
wxAuiPaneInfo().Name( wxT( "DrawFrameGal" ) ).CentrePane().Hide() );
m_auimgr.AddPane( m_messagePanel,
wxAuiPaneInfo( mesg_pane ).Name( wxT( "MsgPanel" ) ).Bottom().Layer(10) );
// Create the manager and dispatcher & route draw panel events to the dispatcher
setupTools();
UseGalCanvas( parentFrame->IsGalCanvasActive() );
if( m_auimgr.GetPane( wxT( "m_LayersManagerToolBar" ) ).IsShown() )
{
m_Layers->ReFill();
m_Layers->ReFillRender();
GetScreen()->m_Active_Layer = F_SilkS;
m_Layers->SelectLayer( F_SilkS );
m_Layers->OnLayerSelected();
}
m_auimgr.Update();
Raise(); // On some window managers, this is needed
Show( true );
Zoom_Automatique( false );
}
示例3: minsize
//.........这里部分代码省略.........
parentFrame->GetGalCanvas()->GetBackend() );
SetGalCanvas( drawPanel );
// Create the manager and dispatcher & route draw panel events to the dispatcher
m_toolManager = new TOOL_MANAGER;
m_toolManager->SetEnvironment( GetBoard(), drawPanel->GetView(),
drawPanel->GetViewControls(), this );
m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
drawPanel->SetEventDispatcher( m_toolDispatcher );
m_toolManager->RegisterTool( new PCBNEW_CONTROL );
m_toolManager->ResetTools( TOOL_BASE::RUN );
// If a footprint was previously loaded, reload it
if( getCurNickname().size() && getCurFootprintName().size() )
{
FPID id;
id.SetLibNickname( getCurNickname() );
id.SetFootprintName( getCurFootprintName() );
GetBoard()->Add( loadFootprint( id ) );
}
drawPanel->DisplayBoard( m_Pcb );
updateView();
m_auimgr.SetManagedWindow( this );
wxSize minsize(100,-1); // Min size of list boxes
// Main toolbar is initially docked at the top of the main window and dockable on any side.
// The close button is disable because the footprint viewer has no main menu to re-enable it.
// The tool bar will only be dockable on the top or bottom of the main frame window. This is
// most likely due to the fact that the other windows are not dockable and are preventing the
// tool bar from docking on the right and left.
wxAuiPaneInfo toolbarPaneInfo;
toolbarPaneInfo.Name( wxT( "m_mainToolBar" ) ).ToolbarPane().Top().CloseButton( false );
EDA_PANEINFO info;
info.InfoToolbarPane();
EDA_PANEINFO mesg;
mesg.MessageToolbarPane();
// Manage main toolbar, top pane
m_auimgr.AddPane( m_mainToolBar, toolbarPaneInfo );
// Manage the list of libraries, left pane.
m_auimgr.AddPane( m_libList,
wxAuiPaneInfo( info ).Name( wxT( "m_libList" ) )
.Left().Row( 1 ).MinSize( minsize ) );
// Manage the list of footprints, center pane.
m_auimgr.AddPane( m_footprintList,
wxAuiPaneInfo( info ).Name( wxT( "m_footprintList" ) )
.Left().Row( 2 ).MinSize( minsize ) );
// Manage the draw panel, right pane.
m_auimgr.AddPane( m_canvas,
wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
m_auimgr.AddPane( (wxWindow*) GetGalCanvas(),
wxAuiPaneInfo().Name( wxT( "DrawFrameGal" ) ).CentrePane().Hide() );
// Manage the message panel, bottom pane.
m_auimgr.AddPane( m_messagePanel,
wxAuiPaneInfo( mesg ).Name( wxT( "MsgPanel" ) ).Bottom() );
if( !m_perspective.IsEmpty() )
{
// Restore last saved sizes, pos and other params
// However m_mainToolBar size cannot be set to its last saved size
// because the actual size change depending on the way modview was called:
// the tool to export the current footprint exist or not.
// and the saved size is not always OK
// the trick is to get the default toolbar size, and set the size after
// calling LoadPerspective
wxSize tbsize = m_mainToolBar->GetSize();
m_auimgr.LoadPerspective( m_perspective, false );
m_auimgr.GetPane( m_mainToolBar ).BestSize( tbsize );
}
// after changing something to the aui manager,
// call Update()() to reflect the changes
m_auimgr.Update();
// Now Drawpanel is sized, we can use BestZoom to show the component (if any)
#ifdef USE_WX_GRAPHICS_CONTEXT
GetScreen()->SetZoom( BestZoom() );
#else
Zoom_Automatique( false );
#endif
UseGalCanvas( parentFrame->IsGalCanvasActive() );
if( !IsModal() ) // For modal mode, calling ShowModal() will show this frame
{
Raise(); // On some window managers, this is needed
Show( true );
}
}