本文整理汇总了C++中PCB_BASE_FRAME::GetActiveLayer方法的典型用法代码示例。如果您正苦于以下问题:C++ PCB_BASE_FRAME::GetActiveLayer方法的具体用法?C++ PCB_BASE_FRAME::GetActiveLayer怎么用?C++ PCB_BASE_FRAME::GetActiveLayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PCB_BASE_FRAME
的用法示例。
在下文中一共展示了PCB_BASE_FRAME::GetActiveLayer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DisplayBoard
void PCB_DRAW_PANEL_GAL::DisplayBoard( const BOARD* aBoard )
{
m_view->Clear();
// Load zones
for( int i = 0; i < aBoard->GetAreaCount(); ++i )
m_view->Add( (KIGFX::VIEW_ITEM*) ( aBoard->GetArea( i ) ) );
// Load drawings
for( BOARD_ITEM* drawing = aBoard->m_Drawings; drawing; drawing = drawing->Next() )
m_view->Add( drawing );
// Load tracks
for( TRACK* track = aBoard->m_Track; track; track = track->Next() )
m_view->Add( track );
// Load modules and its additional elements
for( MODULE* module = aBoard->m_Modules; module; module = module->Next() )
{
module->RunOnChildren( boost::bind( &KIGFX::VIEW::Add, m_view, _1 ) );
m_view->Add( module );
}
// Segzones (equivalent of ZONE_CONTAINER for legacy boards)
for( SEGZONE* zone = aBoard->m_Zone; zone; zone = zone->Next() )
m_view->Add( zone );
// Ratsnest
if( m_ratsnest )
{
m_view->Remove( m_ratsnest );
delete m_ratsnest;
}
m_ratsnest = new KIGFX::RATSNEST_VIEWITEM( aBoard->GetRatsnest() );
m_view->Add( m_ratsnest );
// Display settings
UseColorScheme( aBoard->GetColorsSettings() );
PCB_BASE_FRAME* frame = dynamic_cast<PCB_BASE_FRAME*>( GetParent() );
if( frame )
{
SetTopLayer( frame->GetActiveLayer() );
DISPLAY_OPTIONS* displ_opts = (DISPLAY_OPTIONS*) frame->GetDisplayOptions();
static_cast<KIGFX::PCB_RENDER_SETTINGS*>(
m_view->GetPainter()->GetSettings() )->LoadDisplayOptions( displ_opts );
}
m_view->RecacheAllItems( true );
}
示例2: LayerPrev
int PCBNEW_CONTROL::LayerPrev( const TOOL_EVENT& aEvent )
{
PCB_BASE_FRAME* editFrame = m_frame;
LAYER_NUM layer = editFrame->GetActiveLayer();
if( layer < F_Cu || layer > B_Cu )
return 0;
int layerCount = getModel<BOARD>()->GetCopperLayerCount();
if( layer == F_Cu || layerCount < 2 )
layer = B_Cu;
else if( layer == B_Cu )
layer = layerCount - 2;
else
--layer;
assert( IsCopperLayer( layer ) );
editFrame->SwitchLayer( NULL, ToLAYER_ID( layer ) );
return 0;
}
示例3: Init
void DIALOG_NON_COPPER_ZONES_EDITOR::Init()
{
BOARD* board = m_parent->GetBoard();
SetReturnCode( ZONE_ABORT ); // Will be changed on button click
AddUnitSymbol( *m_MinThicknessValueTitle, g_UserUnit );
wxString msg = StringFromValue( g_UserUnit, m_settings.m_ZoneMinThickness );
m_ZoneMinThicknessCtrl->SetValue( msg );
if( m_settings.m_Zone_45_Only )
m_OrientEdgesOpt->SetSelection( 1 );
switch( m_settings.m_Zone_HatchingStyle )
{
case CPolyLine::NO_HATCH:
m_OutlineAppearanceCtrl->SetSelection( 0 );
break;
case CPolyLine::DIAGONAL_EDGE:
m_OutlineAppearanceCtrl->SetSelection( 1 );
break;
case CPolyLine::DIAGONAL_FULL:
m_OutlineAppearanceCtrl->SetSelection( 2 );
break;
}
// Create one column in m_LayerSelectionCtrl
wxListItem column0;
column0.SetId( 0 );
m_LayerSelectionCtrl->InsertColumn( 0, column0 );
// Create an icon list:
wxImageList* imageList = new wxImageList( LAYER_BITMAP_SIZE_X, LAYER_BITMAP_SIZE_Y );
m_LayerSelectionCtrl->AssignImageList( imageList, wxIMAGE_LIST_SMALL );
LAYER_ID lyrSelect = m_parent->GetActiveLayer();
if( m_zone )
lyrSelect = m_zone->GetLayer();
int ctrlWidth = 0; // Min width for m_LayerSelectionCtrl to show the layers names
int imgIdx = 0;
for( LSEQ seq = LSET::AllNonCuMask().Seq(); seq; ++seq, ++imgIdx )
{
LAYER_ID layer = *seq;
EDA_COLOR_T layerColor = board->GetLayerColor( layer );
imageList->Add( makeLayerBitmap( layerColor ) );
wxString msg = board->GetLayerName( layer );
msg.Trim();
int itemIndex = m_LayerSelectionCtrl->InsertItem(
m_LayerSelectionCtrl->GetItemCount(), msg, imgIdx );
if(lyrSelect == layer )
m_LayerSelectionCtrl->Select( itemIndex );
wxSize tsize( GetTextSize( msg, m_LayerSelectionCtrl ) );
ctrlWidth = std::max( ctrlWidth, tsize.x );
}
// The most easy way to ensure the right size is to use wxLIST_AUTOSIZE
// unfortunately this option does not work well both on
// wxWidgets 2.8 ( column witdth too small), and
// wxWidgets 2.9 ( column witdth too large)
ctrlWidth += LAYER_BITMAP_SIZE_X + 25; // Add bitmap width + margin between bitmap and text
m_LayerSelectionCtrl->SetColumnWidth( 0, ctrlWidth );
ctrlWidth += 25; // add small margin between text and window borders
// and room for vertical scroll bar
m_LayerSelectionCtrl->SetMinSize( wxSize( ctrlWidth, -1 ) );
}