本文整理汇总了C++中Orientation::setAnimation方法的典型用法代码示例。如果您正苦于以下问题:C++ Orientation::setAnimation方法的具体用法?C++ Orientation::setAnimation怎么用?C++ Orientation::setAnimation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Orientation
的用法示例。
在下文中一共展示了Orientation::setAnimation方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: turnTowards
int MovementComponent::turnTowards(float targetPosX, float targetPosY, float targetPosZ, float speed, bool putInQueue, const char* animName)
{
Vec3f target(targetPosX, targetPosY, targetPosZ);
//if we don't want a queue, we must erase all existent movement nodes
if(!putInQueue)
clear();
if(speed < 0)
speed = m_speed; //use agent default
//orient towards the target
Orientation* o = new Orientation( m_eID, target, speed, false );
o->setAnimation( (animName == 0) ? m_orientAnimName : animName );
m_movementNodes.push_back( o );
return o->getID();
}
示例2: rotate
int MovementComponent::rotate(float targetRotX, float targetRotY, float targetRotZ, float speed, bool putInQueue, const char* animName)
{
Vec3f target(targetRotX, targetRotY, targetRotZ);
//if we don't want a queue, we must erase all existent movement nodes
if(!putInQueue)
clear();
if(speed < 0)
speed = m_speed; //use agent default
//rotate until we reach the target rotation
Orientation* o = new Orientation( m_eID, target, speed, true );
o->setAnimation( (animName == 0) ? m_orientAnimName : animName );
m_movementNodes.push_back( o );
return o->getID();
}
示例3: goTo
int MovementComponent::goTo(float targetX, float targetY, float targetZ, float speed, bool putInQueue, const char* orientAnimName, const char* walkAnimName)
{
Vec3f target(targetX, targetY, targetZ);
//if we don't want a queue, we must erase all existent movement nodes
if(!putInQueue)
clear();
if(speed < 0)
speed = m_speed; //use agent default
//orient towards the target
Orientation* o = new Orientation( m_eID, target, speed );
o->setAnimation( (orientAnimName == 0) ? m_orientAnimName : orientAnimName );
m_movementNodes.push_back( o );
//move to the target position
Locomotion* l = new Locomotion( m_eID, target, speed );
l->setAnimation( (walkAnimName == 0) ? m_walkAnimName : walkAnimName );
m_movementNodes.push_back( l );
return l->getID();
}