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C++ Orientation::setAnimation方法代码示例

本文整理汇总了C++中Orientation::setAnimation方法的典型用法代码示例。如果您正苦于以下问题:C++ Orientation::setAnimation方法的具体用法?C++ Orientation::setAnimation怎么用?C++ Orientation::setAnimation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Orientation的用法示例。


在下文中一共展示了Orientation::setAnimation方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: turnTowards

int MovementComponent::turnTowards(float targetPosX, float targetPosY, float targetPosZ, float speed, bool putInQueue, const char* animName)
{	
	Vec3f target(targetPosX, targetPosY, targetPosZ);

	//if we don't want a queue, we must erase all existent movement nodes
	if(!putInQueue)
		clear();
	if(speed < 0)
		speed = m_speed; //use agent default

	//orient towards the target
	Orientation* o = new Orientation( m_eID, target, speed, false );
	o->setAnimation( (animName == 0) ? m_orientAnimName : animName );
	m_movementNodes.push_back( o );

	return o->getID();
}
开发者ID:dreamsxin,项目名称:nawia,代码行数:17,代码来源:MovementComponent.cpp

示例2: rotate

int MovementComponent::rotate(float targetRotX, float targetRotY, float targetRotZ, float speed, bool putInQueue, const char* animName)
{	
	Vec3f target(targetRotX, targetRotY, targetRotZ);

	//if we don't want a queue, we must erase all existent movement nodes
	if(!putInQueue)
		clear();
	if(speed < 0)
		speed = m_speed; //use agent default

	//rotate until we reach the target rotation
	Orientation* o = new Orientation( m_eID, target, speed, true );
	o->setAnimation( (animName == 0) ? m_orientAnimName : animName );
	m_movementNodes.push_back( o );

	return o->getID();
}
开发者ID:dreamsxin,项目名称:nawia,代码行数:17,代码来源:MovementComponent.cpp

示例3: goTo

int MovementComponent::goTo(float targetX, float targetY, float targetZ, float speed, bool putInQueue, const char* orientAnimName, const char* walkAnimName)
{	
	Vec3f target(targetX, targetY, targetZ);

	//if we don't want a queue, we must erase all existent movement nodes
	if(!putInQueue)
		clear();
	if(speed < 0)
		speed = m_speed; //use agent default

	//orient towards the target
	Orientation* o = new Orientation( m_eID, target, speed );
	o->setAnimation( (orientAnimName == 0) ? m_orientAnimName : orientAnimName );
	m_movementNodes.push_back( o );
	//move to the target position
	Locomotion* l =  new Locomotion( m_eID, target, speed );
	l->setAnimation( (walkAnimName == 0) ? m_walkAnimName : walkAnimName );
	m_movementNodes.push_back( l );

	return l->getID();
}
开发者ID:dreamsxin,项目名称:nawia,代码行数:21,代码来源:MovementComponent.cpp


注:本文中的Orientation::setAnimation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。