本文整理汇总了C++中Obj_Character::GetBaseDefenceMagic方法的典型用法代码示例。如果您正苦于以下问题:C++ Obj_Character::GetBaseDefenceMagic方法的具体用法?C++ Obj_Character::GetBaseDefenceMagic怎么用?C++ Obj_Character::GetBaseDefenceMagic使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Obj_Character
的用法示例。
在下文中一共展示了Obj_Character::GetBaseDefenceMagic方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetRefixRate
BOOL StdImpact056_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const
{
__ENTER_FUNCTION
INT nRefixRate = GetRefixRate(rImp);
nRefixRate += 100;
INT nValue = 0;
switch (nIdx)
{
case CharIntAttrRefixs_T::REFIX_HIT:
{
if(0!=GetHitRefix(rImp))
{
nValue = Float2Int((GetHitRefix(rImp)*nRefixRate)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_MISS:
{
if(0!=GetMissRefix(rImp))
{
nValue = Float2Int((GetMissRefix(rImp)*nRefixRate)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_CRITICAL:
{
if(0!=GetCriticalRefix(rImp))
{
nValue = Float2Int((GetCriticalRefix(rImp)*nRefixRate)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
//Attacks
case CharIntAttrRefixs_T::REFIX_ATTACK_PHY:
{
if(0!=GetAttackPhysicsRefix(rImp))
{
nValue = Float2Int((GetAttackPhysicsRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseAttackPhysics()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC:
{
if(0!=GetAttackMagicRefix(rImp))
{
nValue = Float2Int((GetAttackMagicRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseAttackMagic()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
//Defences
case CharIntAttrRefixs_T::REFIX_DEFENCE_PHY:
{
if(0!=GetDefencePhysicsRefix(rImp))
{
nValue = Float2Int((GetDefencePhysicsRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseDefencePhysics()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC:
{
if(0!=GetDefenceMagicRefix(rImp))
{
nValue = Float2Int((GetDefenceMagicRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseDefenceMagic()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
// Maxes
case CharIntAttrRefixs_T::REFIX_MAX_HP:
{
if(0!=GetMaxHpRefix(rImp))
{
nValue = Float2Int((GetMaxHpRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseMaxHP()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
default:
break;
}
__LEAVE_FUNCTION
//.........这里部分代码省略.........
示例2: GetRefixRate
BOOL StdImpact012_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const
{
__ENTER_FUNCTION
INT nRefixRate = GetRefixRate(rImp);
nRefixRate += 100;
INT nValue = 0;
switch (nIdx)
{
//Attacks
case CharIntAttrRefixs_T::REFIX_ATTACK_PHY:
{
if(0!=GetAttackPhysicsRefix(rImp))
{
nValue = Float2Int((GetAttackPhysicsRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseAttackPhysics()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC:
{
if(0!=GetAttackMagicRefix(rImp))
{
nValue = Float2Int((GetAttackMagicRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseAttackMagic()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_ATTACK_COLD:
{
if(0!=GetAttackColdRefix(rImp))
{
nValue = Float2Int((GetAttackColdRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseAttackCold()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_ATTACK_FIRE:
{
if(0!=GetAttackFireRefix(rImp))
{
nValue = Float2Int((GetAttackFireRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseAttackFire()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_ATTACK_LIGHT:
{
if(0!=GetAttackLightRefix(rImp))
{
nValue = Float2Int((GetAttackLightRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseAttackLight()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_ATTACK_POISON:
{
if(0!=GetAttackPoisonRefix(rImp))
{
nValue = Float2Int((GetAttackPoisonRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseAttackPoison()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
//Defences
case CharIntAttrRefixs_T::REFIX_DEFENCE_PHY:
{
if(0!=GetDefencePhysicsRefix(rImp))
{
nValue = Float2Int((GetDefencePhysicsRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseDefencePhysics()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC:
{
if(0!=GetDefenceMagicRefix(rImp))
{
nValue = Float2Int((GetDefenceMagicRefix(rImp)*nRefixRate)/100.0f);
nValue = Float2Int((rMe.GetBaseDefenceMagic()*nValue)/100.0f);
rIntAttrRefix += nValue;
return TRUE;
}
}
break;
case CharIntAttrRefixs_T::REFIX_RESIST_COLD:
//.........这里部分代码省略.........