本文整理汇总了C++中OTMLNodePtr::at方法的典型用法代码示例。如果您正苦于以下问题:C++ OTMLNodePtr::at方法的具体用法?C++ OTMLNodePtr::at怎么用?C++ OTMLNodePtr::at使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OTMLNodePtr
的用法示例。
在下文中一共展示了OTMLNodePtr::at方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: load
void BitmapFont::load(const OTMLNodePtr& fontNode)
{
OTMLNodePtr textureNode = fontNode->at("texture");
std::string textureFile = stdext::resolve_path(textureNode->value(), textureNode->source());
Size glyphSize = fontNode->valueAt<Size>("glyph-size");
m_glyphHeight = fontNode->valueAt<int>("height");
m_yOffset = fontNode->valueAt("y-offset", 0);
m_firstGlyph = fontNode->valueAt("first-glyph", 32);
m_glyphSpacing = fontNode->valueAt("spacing", Size(0,0));
int spaceWidth = fontNode->valueAt("space-width", glyphSize.width());
// load font texture
m_texture = g_textures.getTexture(textureFile);
if(OTMLNodePtr node = fontNode->get("fixed-glyph-width")) {
for(int glyph = m_firstGlyph; glyph < 256; ++glyph)
m_glyphsSize[glyph] = Size(node->value<int>(), m_glyphHeight);
} else {
calculateGlyphsWidthsAutomatically(Image::load(textureFile), glyphSize);
}
// 32 and 160 are spaces ( )
m_glyphsSize[32].setWidth(spaceWidth);
m_glyphsSize[160].setWidth(spaceWidth);
// use 127 as spacer [Width: 1], Important for the current NPC highlighting system
m_glyphsSize[127].setWidth(1);
// new line actually has a size that will be useful in multiline algorithm
m_glyphsSize[(uchar)'\n'] = Size(1, m_glyphHeight);
// read custom widths
/*
if(OTMLNodePtr node = fontNode->get("glyph-widths")) {
for(const OTMLNodePtr& child : node->children())
m_glyphsSize[stdext::safe_cast<int>(child->tag())].setWidth(child->value<int>());
}
*/
// calculate glyphs texture coords
int numHorizontalGlyphs = m_texture->getSize().width() / glyphSize.width();
for(int glyph = m_firstGlyph; glyph < 256; ++glyph) {
m_glyphsTextureCoords[glyph].setRect(((glyph - m_firstGlyph) % numHorizontalGlyphs) * glyphSize.width(),
((glyph - m_firstGlyph) / numHorizontalGlyphs) * glyphSize.height(),
m_glyphsSize[glyph].width(),
m_glyphHeight);
}
}
示例2: load
void Font::load(const OTMLNodePtr& fontNode)
{
OTMLNodePtr textureNode = fontNode->at("texture");
std::string textureFile = Fw::resolvePath(textureNode->value(), textureNode->source());
Size glyphSize = fontNode->valueAt<Size>("glyph-size");
m_glyphHeight = fontNode->valueAt<int>("height");
m_yOffset = fontNode->valueAt("y-offset", 0);
m_firstGlyph = fontNode->valueAt("first-glyph", 32);
m_glyphSpacing = fontNode->valueAt("spacing", Size(0,0));
// load font texture
m_texture = g_textures.getTexture(textureFile);
if(OTMLNodePtr node = fontNode->get("fixed-glyph-width")) {
for(int glyph = m_firstGlyph; glyph < 256; ++glyph)
m_glyphsSize[glyph] = Size(node->value<int>(), m_glyphHeight);
} else {
calculateGlyphsWidthsAutomatically(Image::load(textureFile), glyphSize);
}
// new line actually has a size that will be useful in multiline algorithm
m_glyphsSize[(uchar)'\n'] = Size(1, m_glyphHeight);
// read custom widths
if(OTMLNodePtr node = fontNode->get("glyph-widths")) {
for(const OTMLNodePtr& child : node->children())
m_glyphsSize[Fw::safeCast<int>(child->tag())].setWidth(child->value<int>());
}
// calculate glyphs texture coords
int numHorizontalGlyphs = m_texture->getSize().width() / glyphSize.width();
for(int glyph = m_firstGlyph; glyph < 256; ++glyph) {
m_glyphsTextureCoords[glyph].setRect(((glyph - m_firstGlyph) % numHorizontalGlyphs) * glyphSize.width(),
((glyph - m_firstGlyph) / numHorizontalGlyphs) * glyphSize.height(),
m_glyphsSize[glyph].width(),
m_glyphHeight);
}
}
示例3: loadFromOTML
BorderImagePtr BorderImage::loadFromOTML(const OTMLNodePtr& borderImageNode)
{
Rect leftBorder;
Rect rightBorder;
Rect topBorder;
Rect bottomBorder;
Rect topLeftCorner;
Rect topRightCorner;
Rect bottomLeftCorner;
Rect bottomRightCorner;
Rect center;
Rect subRect;
int top, bottom, left, right, border;
Size size;
Point offset;
// load texture
std::string source = borderImageNode->at("source")->value();
TexturePtr texture = g_textures.getTexture(source);
// load basic border confs
size = texture->getSize();
size = borderImageNode->valueAt("size", size);
offset = borderImageNode->valueAt("offset", offset);
border = borderImageNode->valueAt("border", 0);
subRect = Rect(offset, size);
// load border margins
top = bottom = left = right = border;
top = borderImageNode->valueAt("border.top", top);
bottom = borderImageNode->valueAt("border.bottom", bottom);
left = borderImageNode->valueAt("border.left", left);
right = borderImageNode->valueAt("border.right", right);
// calculates border coords
leftBorder = Rect(subRect.left(), subRect.top() + top, left, subRect.height() - top - bottom);
rightBorder = Rect(subRect.right() - right + 1, subRect.top() + top, right, subRect.height() - top - bottom);
topBorder = Rect(subRect.left() + left, subRect.top(), subRect.width() - right - left, top);
bottomBorder = Rect(subRect.left() + left, subRect.bottom() - bottom + 1, subRect.width() - right - left, bottom);
topLeftCorner = Rect(subRect.left(), subRect.top(), left, top);
topRightCorner = Rect(subRect.right() - right + 1, subRect.top(), right, top);
bottomLeftCorner = Rect(subRect.left(), subRect.bottom() - bottom + 1, left, bottom);
bottomRightCorner = Rect(subRect.right() - right + 1, subRect.bottom() - bottom + 1, right, bottom);
center = Rect(subRect.left() + left, subRect.top() + top, subRect.width() - right - left, subRect.height() - top - bottom);
// load individual border conf if supplied
/*
leftBorder = borderImageNode->valueAt("left border", leftBorder);
rightBorder = borderImageNode->valueAt("right border", rightBorder);
topBorder = borderImageNode->valueAt("top border", topBorder);
bottomBorder = borderImageNode->valueAt("bottom border", bottomBorder);
topLeftCorner = borderImageNode->valueAt("top left corner", topLeftCorner);
topRightCorner = borderImageNode->valueAt("top right corner", topRightCorner);
bottomLeftCorner = borderImageNode->valueAt("bottom left corner", bottomLeftCorner);
bottomRightCorner = borderImageNode->valueAt("bottom right corner", bottomRightCorner);
center = borderImageNode->valueAt("center", center);
*/
return BorderImagePtr(new BorderImage(texture,
leftBorder,
rightBorder,
topBorder,
bottomBorder,
topLeftCorner,
topRightCorner,
bottomLeftCorner,
bottomRightCorner,
center));
}