本文整理汇总了C++中OTMLNodePtr类的典型用法代码示例。如果您正苦于以下问题:C++ OTMLNodePtr类的具体用法?C++ OTMLNodePtr怎么用?C++ OTMLNodePtr使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了OTMLNodePtr类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateStyle
void UIWidget::updateStyle()
{
if(m_destroyed)
return;
if(m_loadingStyle && !m_updateStyleScheduled) {
UIWidgetPtr self = static_self_cast<UIWidget>();
g_dispatcher.addEvent([self] {
self->m_updateStyleScheduled = false;
self->updateStyle();
});
m_updateStyleScheduled = true;
return;
}
if(!m_style)
return;
OTMLNodePtr newStateStyle = OTMLNode::create();
// copy only the changed styles from default style
if(m_stateStyle) {
for(OTMLNodePtr node : m_stateStyle->children()) {
if(OTMLNodePtr otherNode = m_style->get(node->tag()))
newStateStyle->addChild(otherNode->clone());
}
}
// checks for states combination
for(const OTMLNodePtr& style : m_style->children()) {
if(stdext::starts_with(style->tag(), "$")) {
std::string statesStr = style->tag().substr(1);
std::vector<std::string> statesSplit = stdext::split(statesStr, " ");
bool match = true;
for(std::string stateStr : statesSplit) {
if(stateStr.length() == 0)
continue;
bool notstate = (stateStr[0] == '!');
if(notstate)
stateStr = stateStr.substr(1);
bool stateOn = hasState(Fw::translateState(stateStr));
if((!notstate && !stateOn) || (notstate && stateOn))
match = false;
}
// merge states styles
if(match) {
newStateStyle->merge(style);
}
}
}
//TODO: prevent setting already set proprieties
applyStyle(newStateStyle);
m_stateStyle = newStateStyle;
}
示例2: mergeNode
void Config::mergeNode(const std::string& key, const OTMLNodePtr& node)
{
OTMLNodePtr clone = node->clone();
node->setTag(key);
node->setUnique(true);
m_confsDoc->addChild(node);
}
示例3: getStyle
std::string UIManager::getStyleClass(const std::string& styleName)
{
OTMLNodePtr style = getStyle(styleName);
if(style && style->get("__class"))
return style->valueAt("__class");
return "";
}
示例4: discoverModule
ModulePtr ModuleManager::discoverModule(const std::string& moduleFile)
{
ModulePtr module;
try {
OTMLDocumentPtr doc = OTMLDocument::parse(moduleFile);
OTMLNodePtr moduleNode = doc->at("Module");
std::string name = moduleNode->valueAt("name");
bool push = false;
module = getModule(name);
if(!module) {
module = ModulePtr(new Module(name));
push = true;
}
module->discover(moduleNode);
// not loaded modules are always in back
if(push)
m_modules.push_back(module);
} catch(stdext::exception& e) {
g_logger.error(stdext::format("Unable to discover module from file '%s': %s", moduleFile, e.what()));
}
return module;
}
示例5: merge
void OTMLNode::merge(const OTMLNodePtr& node)
{
for(const OTMLNodePtr& child : node->m_children)
addChild(child->clone());
setTag(node->tag());
setSource(node->source());
}
示例6: getValue
std::string Config::getValue(const std::string& key)
{
OTMLNodePtr child = m_confsDoc->get(key);
if(child)
return child->value();
else
return "";
}
示例7: load
void ParticleEffectType::load(const OTMLNodePtr& node)
{
m_node = node->clone();
for(const OTMLNodePtr& childNode : node->children()) {
if(childNode->tag() == "name")
m_name = childNode->value();
else if(childNode->tag() == "description")
m_description = childNode->value();
}
}
示例8:
std::vector<std::string> Config::getList(const std::string& key)
{
std::vector<std::string> list;
OTMLNodePtr child = m_confsDoc->get(key);
if(child) {
for(const OTMLNodePtr& subchild : child->children())
list.push_back(subchild->value());
}
return list;
}
示例9: setTag
void OTMLNode::copy(const OTMLNodePtr& node)
{
setTag(node->tag());
setValue(node->rawValue());
setUnique(node->isUnique());
setNull(node->isNull());
setSource(node->source());
clear();
for(const OTMLNodePtr& child : node->m_children)
addChild(child->clone());
}
示例10: setStyle
void UIWidget::setStyle(const std::string& styleName)
{
OTMLNodePtr styleNode = g_ui.getStyle(styleName);
if(!styleNode) {
g_logger.traceError(stdext::format("unable to retrieve style '%s': not a defined style", styleName));
return;
}
styleNode = styleNode->clone();
applyStyle(styleNode);
m_style = styleNode;
updateStyle();
}
示例11: setStyle
void UIWidget::setStyle(const std::string& styleName)
{
OTMLNodePtr styleNode = g_ui.getStyle(styleName);
if(!styleNode) {
logTraceError("unable to retrive style '", styleName, "': not a defined style");
return;
}
styleNode = styleNode->clone();
applyStyle(styleNode);
m_style = styleNode;
updateStyle();
}
示例12: remove
void Config::setList(const std::string& key, const std::vector<std::string>& list)
{
remove(key);
if(list.size() == 0)
return;
OTMLNodePtr child = OTMLNode::create(key, true);
for(const std::string& value : list)
child->writeIn(value);
m_confsDoc->addChild(child);
}
示例13: load
bool ParticleAffector::load(const OTMLNodePtr& node)
{
float minDelay = 0, maxDelay = 0;
float minDuration = -1, maxDuration = -1;
for(const OTMLNodePtr& childNode : node->children()) {
if(childNode->tag() == "delay") {
minDelay = childNode->value<float>();
maxDelay = childNode->value<float>();
}
else if(childNode->tag() == "min-delay")
minDelay = childNode->value<float>();
else if(childNode->tag() == "max-delay")
maxDelay = childNode->value<float>();
if(childNode->tag() == "duration") {
minDuration = childNode->value<float>();
maxDuration = childNode->value<float>();
}
else if(childNode->tag() == "min-duration")
minDuration = childNode->value<float>();
else if(childNode->tag() == "max-duration")
maxDuration = childNode->value<float>();
}
m_delay = Fw::randomRange(minDelay, maxDelay);
m_duration = Fw::randomRange(minDuration, maxDuration);
return true;
}
示例14: discover
void Module::discover(const OTMLNodePtr& moduleNode)
{
const static std::string none = "none";
m_description = moduleNode->valueAt("description", none);
m_author = moduleNode->valueAt("author", none);
m_website = moduleNode->valueAt("website", none);
m_version = moduleNode->valueAt("version", none);
m_autoLoad = moduleNode->valueAt<bool>("autoload", false);
m_reloadable = moduleNode->valueAt<bool>("reloadable", true);
m_autoLoadPriority = moduleNode->valueAt<int>("autoload-priority", 9999);
if(OTMLNodePtr node = moduleNode->get("dependencies")) {
for(const OTMLNodePtr& tmp : node->children())
m_dependencies.push_back(tmp->value());
}
// set onLoad callback
if(OTMLNodePtr node = moduleNode->get("@onLoad")) {
g_lua.loadFunction(node->value(), "@" + node->source() + "[" + node->tag() + "]");
g_lua.useValue();
m_loadCallback = g_lua.polymorphicPop<std::function<void()>>();
}
// set onUnload callback
if(OTMLNodePtr node = moduleNode->get("@onUnload")) {
g_lua.loadFunction(node->value(), "@" + node->source() + "[" + node->tag() + "]");
g_lua.useValue();
m_unloadCallback = g_lua.polymorphicPop<std::function<void()>>();
}
if(OTMLNodePtr node = moduleNode->get("load-later")) {
for(const OTMLNodePtr& tmp : node->children())
m_loadLaterModules.push_back(tmp->value());
}
}
示例15: onStyleApply
void UIProgressRect::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "percent")
setPercent(node->value<float>());
}
}