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C++ NxActor::getLinearMomentum方法代码示例

本文整理汇总了C++中NxActor::getLinearMomentum方法的典型用法代码示例。如果您正苦于以下问题:C++ NxActor::getLinearMomentum方法的具体用法?C++ NxActor::getLinearMomentum怎么用?C++ NxActor::getLinearMomentum使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NxActor的用法示例。


在下文中一共展示了NxActor::getLinearMomentum方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetPMan

pRigidBody*pFactory::cloneRigidBody(CK3dEntity *src,CK3dEntity *dst,CKDependencies *deps,int copyFlags,int bodyFlags/* =0 */)
{
	//src->Rest
	pRigidBody *result = GetPMan()->getBody(dst);
	pRigidBody *srcBody = GetPMan()->getBody(src);
	CK3dEntity *referenceObject = dst;

	XString errMsg;
	pObjectDescr oDescr;

	//----------------------------------------------------------------
	//
	// sanity checks
	//
	#ifdef _DEBUG
		assert(src);
		assert(dst);
	#endif // _DEBUG

	if (!(copyFlags & PB_CF_PHYSICS))
	{
		errMsg.Format("Nothing to copy, aborting");
		xLogger::xLog(XL_START,ELOGWARNING,E_LI_MANAGER,errMsg.Str());
		return NULL;
	}

	//iAssertW(!result,"","Object :%s already physicalized");
		
	//----------------------------------------------------------------
	//
	// fill object description
	//
	if (!result && IParameter::Instance()->copyTo(oDescr,src,copyFlags))
	{
		pWorld *world  = GetPMan()->getWorld(oDescr.worlReference) ? GetPMan()->getWorld(oDescr.worlReference) : GetPMan()->getDefaultWorld();
		if(world)
		{

			if ( (copyFlags && PB_CF_OVRRIDE_BODY_FLAGS) )
				oDescr.flags  = (BodyFlags)bodyFlags;
			
			//now create the final rigid body : 
			result  = pFactory::Instance()->createRigidBody(dst,oDescr);
		}
	}

	if (!result){
		xLogger::xLog(XL_START,ELOGERROR,E_LI_MANAGER,"cloning failed");
		return NULL;
	}

	//----------------------------------------------------------------
	//
	// clone joints
	//
	if ( (copyFlags & PB_CF_JOINTS) )
	{
		pFactory::cloneJoints(src,dst,copyFlags);

	}

	//----------------------------------------------------------------
	//
	// copy velocities
	//
	if ( (copyFlags & PB_CF_VELOCITIES) )
	{
		NxActor *actorSrc  = srcBody->getActor();
		NxActor *actorDst  = result->getActor();

		actorDst->setLinearVelocity( actorSrc->getLinearVelocity() );
		actorDst->setAngularVelocity( actorSrc->getAngularVelocity() );
	}

	//----------------------------------------------------------------
	//
	// copy forces
	//
	if ( (copyFlags & PB_CF_FORCE) )
	{
		NxActor *actorSrc  = srcBody->getActor();
		NxActor *actorDst  = result->getActor();
		actorDst->setLinearMomentum( actorSrc->getLinearMomentum() );
		actorDst->setAngularMomentum( actorSrc->getAngularMomentum() );
	}
	
	//----------------------------------------------------------------
	//
	// copy sub shapes if : 
	//
	//		"Copy Children In Dependencies" &&
	//		( copyFlags::OverrideBodyFlags & hierarchy &&  newBodyFlags & hierarchy  ) ||		
	//		( oldBodyFlags & hierarchy )
	if ( ((*deps->At(CKCID_3DENTITY)) & CK_DEPENDENCIES_COPY_3DENTITY_CHILDREN)  && 
		  ( (( copyFlags & PB_CF_OVRRIDE_BODY_FLAGS ) && (bodyFlags & BF_Hierarchy)) ||
		  ( oDescr.flags & BF_Hierarchy) )
		)
	{
		int dCount = dst->GetChildrenCount();
		CK3dEntity* subEntity = NULL;
//.........这里部分代码省略.........
开发者ID:gbaumgart,项目名称:vt,代码行数:101,代码来源:pFactoryBody.cpp


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