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C++ NxActor::getGlobalOrientation方法代码示例

本文整理汇总了C++中NxActor::getGlobalOrientation方法的典型用法代码示例。如果您正苦于以下问题:C++ NxActor::getGlobalOrientation方法的具体用法?C++ NxActor::getGlobalOrientation怎么用?C++ NxActor::getGlobalOrientation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NxActor的用法示例。


在下文中一共展示了NxActor::getGlobalOrientation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: buildModelRobot

void Simulation::buildModelRobot(int indexRobot, int indexScene, int indexTeam)
{
    //Veiculo descricao
    //Body Descricao
    NxActor* robotActor = Simulation::getActorRobot(indexScene, indexRobot);
    //NxBounds3 bodyBounds;
    //robotShapes[0]->getWorldBounds(bodyBounds);
    NxVehicleDesc vehicleDesc;

    vehicleDesc.position				= NxVec3(robotActor->getGlobalPosition());
    float mass = 5.;
    vehicleDesc.mass					= mass;//robotActor->getMass(); //PLUGIN TAH COM PROBLEMA XML ERRADO
    //vehicleDesc.motorForce				= 70000;
    //vehicleDesc.maxVelocity				= 300.f;
    //vehicleDesc.cameraDistance			= 8.0f;
    vehicleDesc.centerOfMass.set(NxVec3(0,0,0));//robotActor->getCMassLocalPosition());
    //vehicleDesc.differentialRatio = 3.42f;
    //vehicleDesc.transmissionEfficiency
    vehicleDesc.actor = robotActor;
    vehicleDesc.actor->setMaxAngularVelocity(6.2);
    vehicleDesc.actor->setMass(mass);

    //TODO: LEVANTAR DAMPING
    float t = vehicleDesc.actor->getLinearDamping();
    float b = vehicleDesc.actor->getAngularDamping();
    //vehicleDesc.actor->setAngularDamping(0.5);
    //vehicleDesc.actor->setLinearDamping(0.5);

    //TODO: LEVANTAR CMASS E INERTIA TENSOR

    //vehicleDesc.actor->setCMassOffsetGlobalPosition(NxVec3(0, 0, 0));
    NxMat33 inertiaTensor = NxMat33(NxVec3(1294.4362, 3.14502, -66.954), NxVec3(3.14502, 1094.42351, -0.24279), NxVec3(-66.954, -0.24279, 1754.80511));
    vehicleDesc.actor->setCMassOffsetLocalPose( NxMat34( inertiaTensor, NxVec3(0,0,0) ) );
    //TODO: Diagonalizar inertiaTensor e passar para setMassSpaceInertiaTensor
    vehicleDesc.actor->setMassSpaceInertiaTensor(/*vehicleDesc.actor->getMassSpaceInertiaTensor()*1000.*/NxVec3(1764.3, 1284.9, 1094.4) );

    //Motor descricao
    //NxVehicleMotorDesc motorsDesc[4];
    //for(NxU32 i=0;i<4;i++)
    //{
    //motorsDesc[i].setToCorvette();
    //vehicleDesc.motorsDesc.push_back(&motorsDesc[i]);
    //}

    //Roda (Wheel) descricao
    int numberWheels = Simulation::getNumberWheels(indexScene, indexRobot);
    NxWheelDesc* wheelDesc = new NxWheelDesc[numberWheels];
    for(NxU32 i=0; i<numberWheels; i++)
    {
        //NxActor* wheelModel = Simulation::getActorWheel(indexScene,indexRobot,i);
        //NxActorDesc wheelActorDesc;
        //wheelModel->saveToDesc(wheelActorDesc);
        //Simulation::gScenes[0]->releaseActor(*wheelModel);
        NxActor* actorWheel = Simulation::getActorWheel(indexScene,indexRobot,i);//wheelModel;//Simulation::gScenes[0]->createActor(wheelActorDesc);
        //NxShape*const* wheelShapes = actorWheel->getShapes();
        //NxBounds3 wheelBounds;
        //wheelShapes[0]->getWorldBounds(wheelBounds);

        //Para exportar modelo da roda do 3ds Max
        //	NxWhee
        //wheelDesc[i]
        //robot1Shapes[0]->isConvexMesh()->getConvexMesh().saveToDesc(convexMesh);
        //NxWheelShape* wheelShape = (NxWheelShape*)wheel;
        //NxTriangleMeshDesc meshDesc = *((NxTriangleMeshDesc*)(mesh->userData));
        //robot1Shapes[0]->isWheel()->

        //wheelDesc[i].wheelApproximation = 10;

        wheelDesc[i].wheelOrientation = actorWheel->getGlobalOrientation();
        wheelDesc[i].position.set(actorWheel->getGlobalPosition()-robotActor->getGlobalPosition());
        //wheelDesc[i].position.z = 0;
        wheelDesc[i].id = i;
        wheelDesc[i].wheelRadius = 27.6;
        //wheelDesc[i].wheelWidth = 100;
        wheelDesc[i].wheelSuspension = 0;
        wheelDesc[i].springRestitution = 0;
        wheelDesc[i].springDamping = 0;
        wheelDesc[i].springBias = 0.0f;
        wheelDesc[i].maxBrakeForce = 100;
        wheelDesc[i].frictionToFront = 0.1f;//0.1f;	//TODO: CONFIGURAR PARÂMETRO
        wheelDesc[i].frictionToSide = 0;//0.02f;	//TODO: CONFIGURAR PARÂMETRO
        wheelDesc[i].inverseWheelMass = 0.1;		//TODO: CONFIGURAR PARÂMETRO

        //Angulo das Rodas (Omni)
        NxVec3 wheelPosRel = actorWheel->getGlobalPosition() - robotActor->getGlobalPosition();
        wheelDesc[i].angWheelRelRobot = NxMath::atan2( wheelPosRel.y, wheelPosRel.x );

        vehicleDesc.robotWheels.pushBack(&wheelDesc[i]);
        Simulation::gScenes[indexScene]->scene->releaseActor(*actorWheel);

        //NxU32 flags = NX_WF_BUILD_LOWER_HALF;
        wheelDesc[i].wheelFlags = NX_WF_ACCELERATED | NX_WF_AFFECTED_BY_HANDBRAKE | NX_WF_USE_WHEELSHAPE | NX_WF_BUILD_LOWER_HALF;// |/*NX_WF_STEERABLE_INPUT |*/ flags;
    }

    //NxBall* teste = Simulation::gScenes[indexScene]->ball;

    //Criar robot, vehicle base
    NxRobot* robot = (NxRobot*)NxRobot::createVehicle(Simulation::gScenes[indexScene], &vehicleDesc);
    if(robot) {
        robot->setId(indexRobot);
//.........这里部分代码省略.........
开发者ID:roboime,项目名称:legacy-roboime,代码行数:101,代码来源:NxRobot.cpp


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