本文整理汇总了C++中NxActor::getGlobalOrientationQuat方法的典型用法代码示例。如果您正苦于以下问题:C++ NxActor::getGlobalOrientationQuat方法的具体用法?C++ NxActor::getGlobalOrientationQuat怎么用?C++ NxActor::getGlobalOrientationQuat使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NxActor
的用法示例。
在下文中一共展示了NxActor::getGlobalOrientationQuat方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _processParticle
//-----------------------------------------------------------------------
void PhysXActorExtern::_processParticle(
ParticleTechnique* particleTechnique,
Particle* particle,
Ogre::Real timeElapsed,
bool firstParticle)
{
// Only update after a PhysX simulation step
if (mSynchronize)
{
if (particle->particleType != Particle::PT_VISUAL)
return;
if (!particle->physicsActor)
return;
VisualParticle* visualParticle = static_cast<VisualParticle*>(particle);
PhysXActor* physXActor = static_cast<PhysXActor*>(particle->physicsActor);
NxActor* nxActor = physXActor->nxActor;
if (nxActor)
{
// Synchronize both the particle and the pysicsActor with the nxActor
particle->position = PhysXMath::convert(nxActor->getGlobalPosition());
particle->direction = PhysXMath::convert(nxActor->getLinearVelocity());
visualParticle->orientation = PhysXMath::convert(nxActor->getGlobalOrientationQuat());
physXActor->position = particle->position;
physXActor->direction = particle->direction;
physXActor->orientation = visualParticle->orientation;
if (nxActor->getNbShapes())
{
NxShape *shape = nxActor->getShapes()[0]; // Max one.
switch(shape->getType())
{
case NX_SHAPE_BOX:
(static_cast<NxBoxShape*>(shape))->setDimensions(
PhysXMath::convert(0.5 * Ogre::Vector3(
visualParticle->width, visualParticle->height, visualParticle->depth)));
break;
case NX_SHAPE_SPHERE:
(static_cast<NxSphereShape*>(shape))->setRadius(0.5f * visualParticle->width);
break;
case NX_SHAPE_CAPSULE:
{
(static_cast<NxCapsuleShape*>(shape))->setRadius(0.5f * visualParticle->width);
(static_cast<NxCapsuleShape*>(shape))->setHeight(0.5f * visualParticle->height);
}
break;
}
}
}
}
}